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Volumn , Issue , 2008, Pages 90-95

Modeling the dynamics of non-player characters' social relations in video games

Author keywords

[No Author keywords available]

Indexed keywords

BEHAVIORAL MODEL; EMOTIONAL INTERACTIONS; NON-PLAYER CHARACTER; NON-PLAYING CHARACTERS; QUALITATIVE MODEL; SOCIAL RELATIONS; VIDEO GAME;

EID: 72149106291     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (15)

References (22)
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  • 8
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    • The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann Publishers Inc. San Francisco, CA, USA
    • Isbister, K. (2006). Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann Publishers Inc., San Francisco, CA, USA.
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  • 9
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    • Social functions of emotions
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    • Keltner, D.1    Haidt, J.2
  • 10
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    • Pleasure-Arousal-dominance: A general framework for describing and measuring individual differences in temperament
    • Mehrabian, A. (1996). Pleasure-Arousal-dominance: A general framework for describing and measuring individual differences in temperament. Current Psychology: Developmental, Learning, Personality, Social, 14:261-292.
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  • 13
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