메뉴 건너뛰기




Volumn 2, Issue , 2009, Pages 758-765

Automatic learning and generation of social behavior from collective human gameplay

Author keywords

Computer games; Dialogue; Learning; Natural language; Social behavior

Indexed keywords

AUTONOMOUS AGENTS; COMPUTER GAMES; INTERACTIVE COMPUTER GRAPHICS; MULTI AGENT SYSTEMS; VIRTUAL REALITY;

EID: 84899819069     PISSN: 15488403     EISSN: 15582914     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (38)

References (15)
  • 4
    • 2842560201 scopus 로고
    • Strips: A new approach to the application of theorem proving to problem solving
    • Fikes, R E. and Nilsson, N.J. 1971. STRIPS: A new approach to the application of theorem proving to problem solving. Artificial Intelligence, 2(3-4), 189-208.
    • (1971) Artificial Intelligence , vol.2 , Issue.3-4 , pp. 189-208
    • Fikes, R.E.1    Nilsson, N.J.2
  • 7
    • 34347327195 scopus 로고    scopus 로고
    • Situated language understanding as filtering perceived affordances
    • Gormak, P. and Roy, D 2007 Situated language understanding as filtering perceived affordances. Cognitive Science, 31(2), 197-231.
    • (2007) Cognitive Science , vol.31 , Issue.2 , pp. 197-231
    • Gormak, P.1    Roy, D.2
  • 10
    • 52149088034 scopus 로고    scopus 로고
    • The restaurant game: Learning social behavior and language from thousands of players online
    • Orkin, J. and Roy, D 2007. The Restaurant Game: Learning social behavior and language from thousands of players online. Journal of Game Development, 3(1), 39-60.
    • (2007) Journal of Game Development , vol.3 , Issue.1 , pp. 39-60
    • Orkin, J.1    Roy, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.