-
1
-
-
77955668327
-
-
Pretty good for a girl: gender, identity, and computer games Retrieved on May 21 2007 at http
-
Beavis C. (2005). Pretty good for a girl: gender, identity, and computer games. Proceedings of DiGRA 2005 Conference. Retrieved on May 21 2007 at http: http://www.digra.org/dl/db/06276.30483.pdf
-
(2005)
Proceedings of DiGRA 2005 Conference
-
-
Beavis, C.1
-
3
-
-
37249018138
-
Why youth (heart) social network sites: The role of networked publics in teenage social life
-
In David Buckingham (Ed.), Cambridge, MA: MIT Press
-
Boyd, D. (2008). Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life. In David Buckingham (Ed.), Youth, Identity, and Digital Media Volume (pp. 119-142). Cambridge, MA: MIT Press.
-
(2008)
Youth, Identity, and Digital Media Volume
, pp. 119-142
-
-
Boyd, D.1
-
4
-
-
0034408871
-
Situated support for learning: Storm's weekend with rachael
-
Bruckman, Amy (2000). Situated Support for Learning: Storm's Weekend with Rachael. Journal of the Learning Sciences 9(3), 329-372.
-
(2000)
Journal of the Learning Sciences
, vol.9
, Issue.3
, pp. 329-372
-
-
Bruckman, A.1
-
6
-
-
62649159984
-
-
MUVEs as a powerful means to study situated learning. In C. Chinn, G. Erkins, and S. Puntambekar (Eds.)
-
Clarke, J. & Dede, C. (2007). MUVEs as a powerful means to study situated learning. In C. Chinn, G. Erkins, and S. Puntambekar (Eds.), The proceedings of CSCL 2007: Of mice, minds and society. New Brunswick, NJ, USA.
-
(2007)
The Proceedings of CSCL 2007: Of Mice, Minds and Society. New Brunswick, NJ, USA
-
-
Clarke, J.1
Dede, C.2
-
7
-
-
61049312933
-
The meaning of race and violence in grand theft auto: San andreas
-
DeVane, B. M. & Squire, K. (2008). The Meaning of Race and Violence in Grand Theft Auto: San Andreas. Games and Culture, 3, 264-287.
-
(2008)
Games and Culture
, vol.3
, pp. 264-287
-
-
Devane, B.M.1
Squire, K.2
-
8
-
-
34547595997
-
Building an MMO with Mass Appeal: A Look at Gameplay in World of Warcraft
-
Ducheneaut, N., Yee, N., Nickell, E., Moore, R. (2006). Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft. Games and Culture, 1(4), 281-317.
-
(2006)
Games and Culture
, vol.1
, Issue.4
, pp. 281-317
-
-
Ducheneaut, N.1
Yee, N.2
Nickell, E.3
Moore, R.4
-
10
-
-
84873361851
-
Mixed methods for mixed reality: Overcoming methodological challenges to understand user activity in a massive multi-user virtual environment
-
Feldon, D. F., & Kafai, Y.B. (2008). Mixed methods for mixed reality: Overcoming methodological challenges to understand user activity in a massive multi-user virtual environment. Educational Technology Research and Development, 56, 1042-1629.
-
(2008)
Educational Technology Research and Development
, vol.56
, pp. 1042-1629
-
-
Feldon, D.F.1
Kafai, Y.B.2
-
11
-
-
84873397967
-
-
In V. Jonker, A. Lazonder, & C. Hoadley (Eds.), Proceedings of the Eighth International Conference of the Learning Sciences, Utrecht, Netherlands: University of Utrecht
-
Fields, D.A. & Kafai, Y.B. (2008). Knowing and throwing mudballs, hearts, pies, and flowers: A connective ethnography of gaming practices. In V. Jonker, A. Lazonder, & C. Hoadley (Eds.), Proceedings of the Eighth International Conference of the Learning Sciences, Utrecht, Netherlands: University of Utrecht.
-
(2008)
Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices
-
-
Fields, D.A.1
Kafai, Y.B.2
-
12
-
-
84865373120
-
-
Navigating Life as an Avatar: The Shifting Identitiesin-Practice of a Girl Player in a Tween Virtual World. In C. C. Ching & B. Foley (Eds.), Cambridge University Press
-
Fields, D.A. & Kafai, Y.B. (forthcoming). Navigating Life as an Avatar: The Shifting Identitiesin-Practice of a Girl Player in a Tween Virtual World. In C. C. Ching & B. Foley (Eds.) Constructing Identity in a Digital World, Cambridge University Press
-
Constructing Identity in A Digital World
-
-
Fields, D.A.1
Kafai, Y.B.2
-
15
-
-
84993767751
-
Cultural ways of learning: Individual traits or repertoires of practice
-
Gutierrez, K. & Rogoff, B. (2003). Cultural ways of learning: Individual traits or repertoires of practice. Educational Researcher, 32(5), 19-25.
-
(2003)
Educational Researcher
, vol.32
, Issue.5
, pp. 19-25
-
-
Gutierrez, K.1
Rogoff, B.2
-
16
-
-
84873364866
-
Gender research, progress and the death of interpretation
-
In Akira Baba (Ed.), Tokyo, Japan: The University of Tokyo
-
Jenson, J. & Castell, J. (2007). Gender Research, "Progress", and the Death of Interpretation. In Akira Baba (Ed.) Situated Play: Proceedings of the Digital Games Research Association (DIGRA), Tokyo, Japan: The University of Tokyo, 769-771.
-
(2007)
Situated Play: Proceedings of the Digital Games Research Association (DIGRA)
, pp. 769-771
-
-
Jenson, J.1
Castell, J.2
-
17
-
-
58149341206
-
Gender play in a tween gaming club
-
In Y.B. Kafai, C. Heeter, J. Denner & J. Sun (Eds.) Cambridge, MA: MIT Press
-
Kafai, Y.B. (2008) Gender play in a tween gaming club. In Y.B. Kafai, C. Heeter, J. Denner & J. Sun (Eds.), Beyond Barbie and Mortal Kombat (pp. 111-124). Cambridge, MA: MIT Press.
-
(2008)
Beyond Barbie and Mortal Kombat
, pp. 111-124
-
-
Kafai, Y.B.1
-
18
-
-
59849103076
-
Blacks deserve bodies too!" design and discussion about diversity and race in a tween online world
-
In Akira Baba (Ed.) , Tokyo, Japan: The University of Tokyo
-
Kafai, Y.B., Cook, M. S., & Fields, D. A. (2007). "Blacks deserve bodies too!" Design and discussion about diversity and race in a tween online world. In Akira Baba (Ed.) Situated Play: Proceedings of the Digital Games Research Association (DIGRA), Tokyo, Japan: The University of Tokyo, 269-277.
-
(2007)
Situated Play: Proceedings of the Digital Games Research Association (DIGRA)
, pp. 269-277
-
-
Kafai, Y.B.1
Cook, M.S.2
Fields, D.A.3
-
19
-
-
84882973926
-
Life in the time of whypox: A virtual epidemic as a community event
-
In C. Steinfield, B. Pentland, M. Ackerman, & N Contractor (Eds.) New York: Springer
-
Kafai, Y.B., Feldon, D., Fields, D.A., Giang, M., & Quintero, M. (2007). Life in the time of Whypox: A virtual epidemic as a community event. In C. Steinfield, B. Pentland, M. Ackerman, & N Contractor (Eds.), Proceedings of the 3rd International Conference on Communities and Technologies (pp. 171-190). New York: Springer.
-
(2007)
Proceedings of the 3rd International Conference on Communities and Technologies
, pp. 171-190
-
-
Kafai, Y.B.1
Feldon, D.2
Fields, D.A.3
Giang, M.4
Quintero, M.5
-
21
-
-
59849121312
-
Your second selves: Resources, agency and constraints in avatar design in a tween online world
-
In Akira Baba (Ed.) , Tokyo, Japan: The University of Tokyo
-
Kafai, Y.B., Fields, D.A., & Cook, M. S. (2007). Your second selves: Resources, agency and constraints in avatar design in a tween online world. In Akira Baba (Ed.) Situated Play: Proceedings of the Digital Games Research Association (DIGRA), Tokyo, Japan: The University of Tokyo, 31-39.
-
(2007)
Situated Play: Proceedings of the Digital Games Research Association (DIGRA)
, pp. 31-39
-
-
Kafai, Y.B.1
Fields, D.A.2
Cook, M.S.3
-
22
-
-
84873354646
-
-
Poster presented at the Digital Games Research Association (DIGRA), London, United Kingdom
-
Kafai, Y.B., Fields, D.A. & Searle, K. (2009). Valentine games: Anticipatory flirting and dating in a tween virtual world. Poster presented at the Digital Games Research Association (DIGRA), London, United Kingdom.
-
(2009)
Valentine Games: Anticipatory Flirting and Dating in A Tween Virtual World
-
-
Kafai, Y.B.1
Fields, D.A.2
Searle, K.3
-
23
-
-
72049108880
-
-
Cambridge, MA: The MIT Press
-
Kafai, Y.B., Heater, C., Denner, J., & Sun, J. (Eds.) (2008). Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games. Cambridge, MA: The MIT Press.
-
(2008)
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games
-
-
Kafai, Y.B.1
Heater, C.2
Denner, J.3
Sun, J.4
-
27
-
-
33748332818
-
Massively multiplayer online video gaming as participation in a discourse
-
Steinkuehler, S. (2006). Massively multiplayer online video gaming as participation in a discourse. Mind, Culture, and Activity, 13(1), 38-52.
-
(2006)
Mind, Culture, and Activity
, vol.13
, Issue.1
, pp. 38-52
-
-
Steinkuehler, S.1
-
29
-
-
84904834902
-
Unpacking school lunchtime: Structure, practice, and the negotiation of differences
-
In C. R. Cooper, C. T. G. Coll, W. T. Bartko, H. Davis, and C. Chatman (eds.) ). Mahwah, N.J.: Lawrence Erlbaum Associates
-
Thorne, B. (2005). Unpacking school lunchtime: Structure, practice, and the negotiation of differences. In C. R. Cooper, C. T. G. Coll, W. T. Bartko, H. Davis, and C. Chatman (eds.), Developmental Pathways through Middle Childhood (pp. 63-87). Mahwah, N.J.: Lawrence Erlbaum Associates.
-
(2005)
Developmental Pathways Through Middle Childhood
, pp. 63-87
-
-
Thorne, B.1
-
30
-
-
51149105247
-
Who plays, how much, and why? A behavioral player census of virtual world
-
Williams, D., N. Yee & S. Caplan (2008). Who Plays, How Much, and Why? A Behavioral Player Census of Virtual World. Journal of Computer Mediated Communication, 13, 993-1018
-
(2008)
Journal of Computer Mediated Communication
, vol.13
, pp. 993-1018
-
-
Williams, D.1
Yee, N.2
Caplan, S.3
|