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Volumn 1, Issue 4, 2006, Pages 281-317

Building an MMO with mass appeal: A look at gameplay in World of Warcraft

Author keywords

Automated data collection; Game design; Multiplayer online games; Player behavior

Indexed keywords


EID: 34547595997     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412006292613     Document Type: Article
Times cited : (184)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.