메뉴 건너뛰기




Volumn , Issue , 2011, Pages

A survey of final project courses in game programs: Considerations for teaching capstone

Author keywords

Capstone course; Curriculum design; Final project course; Game education

Indexed keywords

CAPSTONE COURSE; CAPSTONE PROJECTS; CURRICULUM DESIGNS; GAME DESIGN; PROJECT COURSE;

EID: 84873380870     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (6)

References (28)
  • 2
    • 33645776244 scopus 로고    scopus 로고
    • Capstone course creates useful business products and corporate-ready students
    • Bruhn, R. E. and J. Camp (2004). "Capstone Course Creates Useful Business Products and Corporate-Ready Students." inroads: The ACM SIGSCE Bulletin, vol. 36, no. 2, pp. 87-92.
    • (2004) Inroads: The ACM SIGSCE Bulletin , vol.36 , Issue.2 , pp. 87-92
    • Bruhn, R.E.1    Camp, J.2
  • 3
    • 85019212990 scopus 로고    scopus 로고
    • Resources for instructors of capstone courses in computing
    • Clear, T., M. Goldweber, P. Leidig, F. H. Young and K. Scott (2001). "Resources for Instructors of Capstone Courses in Computing." ACM SIGSCE Bulletin, vol. 33, no. 4, pp. 93-113.
    • (2001) ACM SIGSCE Bulletin , vol.33 , Issue.4 , pp. 93-113
    • Clear, T.1    Goldweber, M.2    Leidig, P.3    Young, F.H.4    Scott, K.5
  • 4
    • 40749161893 scopus 로고
    • The capstone course: A rite of passage
    • Durel, R. J. (1993). "The Capstone Course: A Rite of Passage." Teaching Sociology, vol. 21, no. 3, pp. 223-225.
    • (1993) Teaching Sociology , vol.21 , Issue.3 , pp. 223-225
    • Durel, R.J.1
  • 5
    • 77953606083 scopus 로고    scopus 로고
    • Bridging the gap: Balancing faculty expectations and student realities in computer gaming courses
    • (Toronto, Canada, November 15-17), ACM
    • Egert, C., S. Jacobs and A. Phelps (2007). "Bridging the Gap: Balancing Faculty Expectations and Student Realities in Computer Gaming Courses". FuturePlay 2007, (Toronto, Canada, November 15-17), ACM.
    • (2007) FuturePlay 2007
    • Egert, C.1    Jacobs, S.2    Phelps, A.3
  • 7
    • 70349328031 scopus 로고    scopus 로고
    • The game studies practicum: Applying situated learning to teach professional practices
    • (Toronto, Ontario, Canada), ACM
    • Fernández-Vara, C. and P. Tan (2008). "The Game Studies Practicum: Applying Situated Learning to Teach Professional Practices". FuturePlay 2008, (Toronto, Ontario, Canada), ACM.
    • (2008) FuturePlay 2008
    • Fernández-Vara, C.1    Tan, P.2
  • 9
    • 84873333118 scopus 로고    scopus 로고
    • Gabe newell divulges valve's secrets to high school students
    • (April 22, 2011) (accessed April 5, 2011)
    • Goldman, T. (2011, April 22, 2011). "Gabe Newell Divulges Valve's Secrets to High School Students." The Escapist Magazine. Available at http://www.escapistmagazine.com/news/view/107878-Gabe-Newell-Divulges-Valves- Secrets-to-High-School-Students (accessed April 5, 2011).
    • (2011) The Escapist Magazine
    • Goldman, T.1
  • 10
    • 84970465573 scopus 로고
    • The project approach to teaching the capstone marketing course
    • Haas, R. W. and T. R. Wotruba (1990). "The Project Approach to Teaching the Capstone Marketing Course." Journal of Marketing Education, vol. 12, no. 37, pp. 37-48.
    • (1990) Journal of Marketing Education , vol.12 , Issue.37 , pp. 37-48
    • Haas, R.W.1    Wotruba, T.R.2
  • 11
    • 84873389689 scopus 로고    scopus 로고
    • accessed September 19, 2008
    • IGDA. 2008 "Curriculum Framework - version 3.2 beta." Available at http://www.igda.org/wiki/images/e/ee/Igda2008cf.pdf (accessed September 19, 2008).
    • (2008) Curriculum Framework - Version 3.2 Beta
  • 12
    • 0033716550 scopus 로고    scopus 로고
    • Design and implementation of computer games: A capstone course for undergraduate computer science education
    • (Austin, TX, USA), ACM
    • Jones, R. M. (2000). "Design and Implementation of Computer Games: A Capstone Course for Undergraduate Computer Science Education". SIGCSE 2000, (Austin, TX, USA), ACM.
    • (2000) SIGCSE 2000
    • Jones, R.M.1
  • 16
    • 72149085694 scopus 로고    scopus 로고
    • An innovative myers-briggs type indicator educational experience used in an information technology capstone course
    • (Fairfax, VA, USA), ACM
    • Magness, J. B. and E. A. Roslewicz (2009). "An Innovative Myers-Briggs Type Indicator Educational Experience Used in an Information Technology Capstone Course". SIGITE '09, (Fairfax, VA, USA), ACM.
    • (2009) SIGITE '09
    • Magness, J.B.1    Roslewicz, E.A.2
  • 17
    • 81255203429 scopus 로고    scopus 로고
    • Computing faculty tenure and promotion requirements at u.s. and canadian post-secondary institutions
    • To appear in, (West Point, New York, October 2011)
    • McGill, M. M. and A. Settle (2011). "Computing Faculty Tenure and Promotion Requirements at U.S. and Canadian Post-Secondary Institutions". To appear in SIGITE 2011: The Special Interest Group for Information Technology Education Conference., (West Point, New York, October 2011).
    • (2011) SIGITE 2011: The Special Interest Group for Information Technology Education Conference
    • McGill, M.M.1    Settle, A.2
  • 19
    • 0004104185 scopus 로고    scopus 로고
    • (4th Edition). Boston, MA, Allyn & Bacon, 2000
    • Neuman, W. L. (2000). Social Research Methods (4th Edition). Boston, MA, Allyn & Bacon, 2000.
    • (2000) Social Research Methods
    • Neuman, W.L.1
  • 20
    • 20444472830 scopus 로고    scopus 로고
    • Experience with an industry-driven capstone course on game programming
    • (St. Louis, Missouri, USA), ACM
    • Parberry, I., T. Roden and M. B. Kazemzadeh (2005). "Experience with an Industry-Driven Capstone Course on Game Programming". SIGCSE 2005, (St. Louis, Missouri, USA), ACM.
    • (2005) SIGCSE 2005
    • Parberry, I.1    Roden, T.2    Kazemzadeh, M.B.3
  • 21
    • 77952173844 scopus 로고    scopus 로고
    • Using the imagine cup SDI as the foundation for computer science capstone projects
    • (Milwaukee, WI, USA, March 10-13), ACM
    • Parrish, J. J., J. Bailey and B. Jensen (2010). "Using the Imagine Cup SDI as the Foundation for Computer Science Capstone Projects". SIGCSE'10, (Milwaukee, WI, USA, March 10-13), ACM.
    • (2010) SIGCSE'10
    • Parrish, J.J.1    Bailey, J.2    Jensen, B.3
  • 24
    • 84858834145 scopus 로고    scopus 로고
    • Iterative game design in education
    • Tan, P. (2010). "Iterative Game Design in Education." International Journal of Arts and Technology, vol. 3, no. 1, pp. 118-123.
    • (2010) International Journal of Arts and Technology , vol.3 , Issue.1 , pp. 118-123
    • Tan, P.1
  • 25
    • 0027574384 scopus 로고
    • Designing a senior capstone course to satisfy industrial customers
    • Todd, R. H., C. D. Sorensen and S. P. Magleby (1993). "Designing a Senior Capstone Course to Satisfy Industrial Customers." Journal of Engineering Education, vol. 82, no. 2, pp. 92-100.
    • (1993) Journal of Engineering Education , vol.82 , Issue.2 , pp. 92-100
    • Todd, R.H.1    Sorensen, C.D.2    Magleby, S.P.3
  • 26
    • 85050783430 scopus 로고
    • The capstone course
    • Wagenaar, T. C. (1993). "The Capstone Course." Teaching Sociology, vol. 21, no. 3, pp. 209-214.
    • (1993) Teaching Sociology , vol.21 , Issue.3 , pp. 209-214
    • Wagenaar, T.C.1
  • 27
    • 77950342340 scopus 로고    scopus 로고
    • Capstone programming courses considered harmful
    • Wright, K. (2010). "Capstone programming courses considered harmful." Communications of the ACM, vol. 53, no. 4, pp. 124-127.
    • (2010) Communications of the ACM , vol.53 , Issue.4 , pp. 124-127
    • Wright, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.