-
1
-
-
83155179584
-
User interface design for DAI applications
-
Avouris, N. M. and Gasser, L., editors, Kluwer Academic Publisher
-
Avouris, N. M. (1992). User interface design for DAI applications. In Avouris, N. M. and Gasser, L., editors, Distributed Artificial Intelligence: Theory and Practice, pages 141-162. Kluwer Academic Publisher.
-
(1992)
Distributed Artificial Intelligence: Theory and Practice
, pp. 141-162
-
-
Avouris, N.M.1
-
5
-
-
33748642803
-
On consistency and network latency in distributed interactive applications: A survey-part i
-
Delaney, D., Ward, T., and McLoone, S. (2006). On consistency and network latency in distributed interactive applications: a survey-part i. Teleoperators and Virtual Environments, 15:218-234.
-
(2006)
Teleoperators and Virtual Environments
, vol.15
, pp. 218-234
-
-
Delaney, D.1
Ward, T.2
McLoone, S.3
-
6
-
-
0033154298
-
A distributed architecture for multiplayer interactive applications on the internet
-
IEEE
-
Diot, C. and Gautier, L. (1999). A distributed architecture for multiplayer interactive applications on the internet. Network, IEEE, 13:6-15.
-
(1999)
Network
, vol.13
, pp. 6-15
-
-
Diot, C.1
Gautier, L.2
-
7
-
-
72449184029
-
Pogamut 3 can assist developers in building AI (Not only) for their videogame agents
-
Dignum, F., Bradshaw, J., Silverman, B., and van Doesburg, W., editors, volume 5920 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg
-
Gemrot, J., Kadlec, R., Bída, M., Burkert, O., Píbil, R., Havlíček, J., Zemčák, L., Šimlovič, J., Vansa, R., Štolba, M., Plch, T., and Brom, C. (2009). Pogamut 3 can assist developers in building AI (Not only) for their videogame agents. In Dignum, F., Bradshaw, J., Silverman, B., and van Doesburg, W., editors, Agents for Games and Simulations, volume 5920 of Lecture Notes in Computer Science, pages 1-15. Springer Berlin / Heidelberg.
-
(2009)
Agents for Games and Simulations
, pp. 1-15
-
-
Gemrot, J.1
Kadlec, R.2
Bída, M.3
Burkert, O.4
Píbil, R.5
Havlíček, J.6
Zemčák, L.7
Šimlovič, J.8
Vansa, R.9
Štolba, M.10
Plch, T.11
Brom, C.12
-
8
-
-
56749167813
-
A validation methodology for agent-based simulations
-
Wainwright, R. L. and Haddad, H., editors. ACM
-
Klügl, F. (2008). A validation methodology for agent-based simulations. In Wainwright, R. L. and Haddad, H., editors, Proceedings of the 2008 ACM Symposium on Applied Computing, pages 39-43. ACM.
-
(2008)
Proceedings of the 2008 ACM Symposium on Applied Computing
, pp. 39-43
-
-
Klügl, F.1
-
9
-
-
85133995076
-
Sesam : Visual programming and participatory simulation for agent-based models
-
Weyns, D. and Uhrmacher, A., editors, and design of dynamic models series, CRC Press/Taylor and Francis
-
Klügl, F. (2009). Sesam : visual programming and participatory simulation for agent-based models. In Weyns, D. and Uhrmacher, A., editors, Multi-agent systems : simulation and applications, Computational analysis, synthesis, and design of dynamic models series, pages 477-508. CRC Press/Taylor and Francis.
-
(2009)
Multi-agent Systems : Simulation and Applications, Computational Analysis, Synthesis
, pp. 477-508
-
-
Klügl, F.1
-
10
-
-
65449139585
-
Design guidelines for agent based model visualization
-
Kornhauser, D., Wilensky, U., and Rand, W. (2009). Design guidelines for agent based model visualization. Journal of Artificial Societies and Social Simulation, 12(2).
-
(2009)
Journal of Artificial Societies and Social Simulation
, vol.12
, Issue.2
-
-
Kornhauser, D.1
Wilensky, U.2
Rand, W.3
-
11
-
-
78651418313
-
Realistic visual environment for immersive projection display system
-
Lee, H., Tateyama, Y., and Ogi, T. (2010). Realistic visual environment for immersive projection display system. In Proceedings of the 16th Int. Conference on Virtual Systems and Multimedia (VSMM 2010), pages 128 -132.
-
(2010)
Proceedings of the 16th Int. Conference on Virtual Systems and Multimedia (VSMM 2010)
, pp. 128-132
-
-
Lee, H.1
Tateyama, Y.2
Ogi, T.3
-
13
-
-
80053202076
-
CIGA: A middleware for intelligent agents in virtual environments
-
Taipei, Taiwan
-
Oijen, J. v., Vanhee, L., and Dignum, F. (2011). CIGA: A middleware for intelligent agents in virtual environments. In Proceedings of the 3rd International Workshop on Agents for Education, Games and Simulations, AAMAS'11 Taipei, Taiwan.
-
(2011)
Proceedings of the 3rd International Workshop on Agents for Education, Games and Simulations, AAMAS'11
-
-
Oijen, J.V.1
Vanhee, L.2
Dignum, F.3
-
14
-
-
72349097625
-
-
Morgan and Claypool Publishers
-
Pelechano, N., Allbeck, J., and Badler, N. I. (2008a). Virtual Crowds: Methods, Simulation, and Control. Morgan and Claypool Publishers.
-
(2008)
Virtual Crowds: Methods, Simulation, and Control
-
-
Pelechano, N.1
Allbeck, J.2
Badler, N.I.3
-
15
-
-
84899956563
-
Being a part of the crowd: Towards validating VR crowds using presence
-
IFAAMAS
-
Pelechano, N., Stocker, C., Allbeck, J. M., and Badler, N. I. (2008b). Being a part of the crowd: towards validating VR crowds using presence. In Proccedings of 7th Int. Conference of Autonomous Agents and Multiagent Systems (AAMAS 2008), pages 136-14. IFAAMAS.
-
(2008)
Proccedings of 7th Int. Conference of Autonomous Agents and Multiagent Systems (AAMAS 2008)
, pp. 136-214
-
-
Pelechano, N.1
Stocker, C.2
Allbeck, J.M.3
Badler, N.I.4
-
16
-
-
0002658828
-
Evolving 3d morphology and behavior by competition
-
Brooks, R. A. and Maes, P., editors
-
Sims, K. (1994). Evolving 3d morphology and behavior by competition. In Brooks, R. A. and Maes, P., editors, Artificial Life IV Proceedings, pages 28-39.
-
(1994)
Artificial Life IV Proceedings
, pp. 28-39
-
-
Sims, K.1
-
18
-
-
56749130448
-
A framework for execution and 3d visualization of situated cellular agent based crowd simulations
-
Vizzari, G., Pizzi, G., and da Silva, F. S. C. (2008). A framework for execution and 3d visualization of situated cellular agent based crowd simulations. In SAC, pages 18-22.
-
(2008)
SAC
, pp. 18-22
-
-
Vizzari, G.1
Pizzi, G.2
Da Silva, F.S.C.3
|