메뉴 건너뛰기




Volumn , Issue , 2012, Pages

A new framework for coupling agent-based simulation and immersive visualisation

Author keywords

Agent based Simulation; Representation alignment; Virtual reality systems

Indexed keywords

AGENT BASED SIMULATION; GENERIC REPRESENTATION; IMMERSIVE VISUALISATION; ON DEMANDS; SIMULATED AGENTS; VIRTUAL REALITY SYSTEM; VR SYSTEMS;

EID: 84872526441     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (18)
  • 1
    • 83155179584 scopus 로고
    • User interface design for DAI applications
    • Avouris, N. M. and Gasser, L., editors, Kluwer Academic Publisher
    • Avouris, N. M. (1992). User interface design for DAI applications. In Avouris, N. M. and Gasser, L., editors, Distributed Artificial Intelligence: Theory and Practice, pages 141-162. Kluwer Academic Publisher.
    • (1992) Distributed Artificial Intelligence: Theory and Practice , pp. 141-162
    • Avouris, N.M.1
  • 5
    • 33748642803 scopus 로고    scopus 로고
    • On consistency and network latency in distributed interactive applications: A survey-part i
    • Delaney, D., Ward, T., and McLoone, S. (2006). On consistency and network latency in distributed interactive applications: a survey-part i. Teleoperators and Virtual Environments, 15:218-234.
    • (2006) Teleoperators and Virtual Environments , vol.15 , pp. 218-234
    • Delaney, D.1    Ward, T.2    McLoone, S.3
  • 6
    • 0033154298 scopus 로고    scopus 로고
    • A distributed architecture for multiplayer interactive applications on the internet
    • IEEE
    • Diot, C. and Gautier, L. (1999). A distributed architecture for multiplayer interactive applications on the internet. Network, IEEE, 13:6-15.
    • (1999) Network , vol.13 , pp. 6-15
    • Diot, C.1    Gautier, L.2
  • 7
    • 72449184029 scopus 로고    scopus 로고
    • Pogamut 3 can assist developers in building AI (Not only) for their videogame agents
    • Dignum, F., Bradshaw, J., Silverman, B., and van Doesburg, W., editors, volume 5920 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg
    • Gemrot, J., Kadlec, R., Bída, M., Burkert, O., Píbil, R., Havlíček, J., Zemčák, L., Šimlovič, J., Vansa, R., Štolba, M., Plch, T., and Brom, C. (2009). Pogamut 3 can assist developers in building AI (Not only) for their videogame agents. In Dignum, F., Bradshaw, J., Silverman, B., and van Doesburg, W., editors, Agents for Games and Simulations, volume 5920 of Lecture Notes in Computer Science, pages 1-15. Springer Berlin / Heidelberg.
    • (2009) Agents for Games and Simulations , pp. 1-15
    • Gemrot, J.1    Kadlec, R.2    Bída, M.3    Burkert, O.4    Píbil, R.5    Havlíček, J.6    Zemčák, L.7    Šimlovič, J.8    Vansa, R.9    Štolba, M.10    Plch, T.11    Brom, C.12
  • 8
    • 56749167813 scopus 로고    scopus 로고
    • A validation methodology for agent-based simulations
    • Wainwright, R. L. and Haddad, H., editors. ACM
    • Klügl, F. (2008). A validation methodology for agent-based simulations. In Wainwright, R. L. and Haddad, H., editors, Proceedings of the 2008 ACM Symposium on Applied Computing, pages 39-43. ACM.
    • (2008) Proceedings of the 2008 ACM Symposium on Applied Computing , pp. 39-43
    • Klügl, F.1
  • 9
    • 85133995076 scopus 로고    scopus 로고
    • Sesam : Visual programming and participatory simulation for agent-based models
    • Weyns, D. and Uhrmacher, A., editors, and design of dynamic models series, CRC Press/Taylor and Francis
    • Klügl, F. (2009). Sesam : visual programming and participatory simulation for agent-based models. In Weyns, D. and Uhrmacher, A., editors, Multi-agent systems : simulation and applications, Computational analysis, synthesis, and design of dynamic models series, pages 477-508. CRC Press/Taylor and Francis.
    • (2009) Multi-agent Systems : Simulation and Applications, Computational Analysis, Synthesis , pp. 477-508
    • Klügl, F.1
  • 16
    • 0002658828 scopus 로고
    • Evolving 3d morphology and behavior by competition
    • Brooks, R. A. and Maes, P., editors
    • Sims, K. (1994). Evolving 3d morphology and behavior by competition. In Brooks, R. A. and Maes, P., editors, Artificial Life IV Proceedings, pages 28-39.
    • (1994) Artificial Life IV Proceedings , pp. 28-39
    • Sims, K.1
  • 18
    • 56749130448 scopus 로고    scopus 로고
    • A framework for execution and 3d visualization of situated cellular agent based crowd simulations
    • Vizzari, G., Pizzi, G., and da Silva, F. S. C. (2008). A framework for execution and 3d visualization of situated cellular agent based crowd simulations. In SAC, pages 18-22.
    • (2008) SAC , pp. 18-22
    • Vizzari, G.1    Pizzi, G.2    Da Silva, F.S.C.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.