메뉴 건너뛰기




Volumn , Issue , 2012, Pages 27-34

Technology trees in digital gaming

Author keywords

Digital gaming; Gaming; Technology trees; Techtrees

Indexed keywords

BASIC CONCEPTS; DIGITAL GAMES; DIGITAL GAMING; GAMING; ROLE-PLAYING GAME; TECHTREES;

EID: 84870527118     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2393132.2393139     Document Type: Conference Paper
Times cited : (3)

References (29)
  • 4
    • 84870539648 scopus 로고    scopus 로고
    • accessed January 9, 2012
    • Blizzard Entertainment. Starcraft. http://ftp.blizzard.com/pub/misc/ StarCraft.PDF, accessed January 9, 2012.
    • Starcraft
  • 5
    • 84870559607 scopus 로고    scopus 로고
    • accessed January 9, 2012
    • Blizzard Entertainment. Warcraft II Battle.net edition. http://ftp.blizzard.com/pub/misc/Warcraft%202%20Battlenet%20edition.pdf, accessed January 9, 2012.
    • Warcraft II Battle.net Edition
  • 9
    • 84870499966 scopus 로고
    • Microprose' strategic space opera is rated XXXX!
    • Emrich, A. Microprose' strategic space opera is rated XXXX! Computer Gaming World 110 (1993), 92-93.
    • (1993) Computer Gaming World 110 , pp. 92-93
    • Emrich, A.1
  • 10
    • 70149118851 scopus 로고    scopus 로고
    • Entertainment Software Association accessed August 5, 2012
    • Entertainment Software Association. Essential facts about the computer and video game industry. http://www.theesa.com/facts/pdfs/SA-Essential-Facts- 2010.PDF, accessed August 5, 2012.
    • Essential Facts About the Computer and Video Game Industry
  • 16
    • 29344448058 scopus 로고    scopus 로고
    • Automatically acquiring domain knowledge for adaptive game AI using evolutionary learning
    • Menlo Park, CA; Cambridge, MA; London; AAAI Press; MIT Press
    • Ponsen, M. J. V., Muñoz-Avila, H., Spronck, P., and Aha, D. W. Automatically acquiring domain knowledge for adaptive game AI using evolutionary learning. In Proceedings of the National Conference on Artificial Intelligence (2005), vol. 20, Menlo Park, CA; Cambridge, MA; London; AAAI Press; MIT Press; 1999, pp. 1535-1540.
    • (1999) Proceedings of the National Conference on Artificial Intelligence , vol.20 , pp. 1535-1540
    • Ponsen, M.J.V.1    Muñoz-Avila, H.2    Spronck, P.3    Aha, D.W.4
  • 20
    • 59849089961 scopus 로고    scopus 로고
    • A portal to student learning: What instruction librarians can learn from video game design
    • Schiller, N. A portal to student learning: what instruction librarians can learn from video game design. Reference Services Review 36 (2008), 351-365.
    • (2008) Reference Services Review , vol.36 , pp. 351-365
    • Schiller, N.1
  • 21
    • 84870506921 scopus 로고    scopus 로고
    • accessed January 9, 2012
    • Sid Meier's Civilization V. http://downloads.2kgames.com/civ5/site13/ community/feature-manual/Civ-V-Manual-English-v1.0.pdf, accessed January 9, 2012.
    • Sid Meier's Civilization V
  • 22
    • 84870520939 scopus 로고    scopus 로고
    • Accessed January 18, 2012
    • Solo, A. Innovative tech trees in space strategy games. http://www.spacesector.com/blog/2009/07/dynamic-and-specialized-technology- research-in-space-strategy-games/, 2009, accessed January 18, 2012.
    • (2009) Innovative Tech Trees in Space Strategy Games
    • Solo, A.1
  • 24
    • 33646179592 scopus 로고    scopus 로고
    • PhD thesis, Universitaire Pers Maastricht
    • Spronck, P. H. M. Adaptive game AI. PhD thesis, Universitaire Pers Maastricht, 2005.
    • (2005) Adaptive Game AI
    • Spronck, P.H.M.1
  • 26
    • 84870540951 scopus 로고    scopus 로고
    • Accessed May 17, 2011
    • Tech tree (SEV). http://wiki.spaceempires.net/index.php/Tech-Tree- %28SEV%29, accessed May 17, 2011.
    • Tech Tree (SEV)
  • 27
    • 84870534621 scopus 로고    scopus 로고
    • Accessed May 10, 2011
    • Total war: Shogun 2. http://www.totalwar.com/shogun2/, accessed May 10, 2011.
    • Total War: Shogun 2
  • 28
    • 84870568446 scopus 로고    scopus 로고
    • Introduction to Bayesian networks and reasoning under uncertainty
    • Tozour, P. Introduction to Bayesian networks and reasoning under uncertainty. AI Game Programming Wisdom 1 (2002), 345-357.
    • (2002) AI Game Programming Wisdom , vol.1 , pp. 345-357
    • Tozour, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.