메뉴 건너뛰기




Volumn , Issue , 2008, Pages 79-86

Rapid adaptation of video game AI

Author keywords

[No Author keywords available]

Indexed keywords

DOMAIN KNOWLEDGE; HIGH QUALITY; RAPID ADAPTATION; VIDEO GAME;

EID: 70349283588     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2008.5035624     Document Type: Conference Paper
Times cited : (17)

References (27)
  • 1
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media, ch. The Perils of AI Scripting
    • P. Tozour, AI Game Programming Wisdom. Charles River Media, 2002, ch. The Perils of AI Scripting, pp. 541-547.
    • (2002) AI Game Programming Wisdom , pp. 541-547
    • Tozour, P.1
  • 2
    • 33847620969 scopus 로고    scopus 로고
    • AI in computer games
    • A. Nareyek, "AI in computer games," ACM Queue, vol.1(10), pp. 58-65, 2004.
    • (2004) ACM Queue , vol.1 , Issue.10 , pp. 58-65
    • Nareyek, A.1
  • 3
    • 0004002135 scopus 로고    scopus 로고
    • The MIT Press, Cambridge, Massachusetts, U.S.A.
    • L. Manovich, The Language of New Media. The MIT Press, Cambridge, Massachusetts, U.S.A., 2002.
    • (2002) The Language of New Media
    • Manovich, L.1
  • 6
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media, Inc., Hingham, MA, ch. Artificial Stupidity: The Art of Making Intentional Mistakes
    • L. Liden, AI Game Programming Wisdom 2. Charles River Media, Inc., Hingham, MA, 2004, ch. Artificial Stupidity: The Art of Making Intentional Mistakes, pp. 41-48.
    • (2004) AI Game Programming Wisdom 2 , pp. 41-48
    • Liden, L.1
  • 10
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media Inc., ch. The Illusion of Intelligence
    • B. Scott, AI Game Programming Wisdom. Charles River Media, Inc., 2002, ch. The Illusion of Intelligence, pp. 16-20.
    • (2002) AI Game Programming Wisdom , pp. 16-20
    • Scott, B.1
  • 14
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media, Inc., Hingham, MA, ch. Adaptive AI: A Practical Example
    • S. Johnson, AI Game Programming Wisdom 2. Charles River Media, Inc., Hingham, MA, 2004, ch. Adaptive AI: A Practical Example, pp. 639-647.
    • (2004) AI Game Programming Wisdom 2 , pp. 639-647
    • Johnson, S.1
  • 16
    • 0028401306 scopus 로고
    • Case-based reasoning: Foundational issues, methodological variations, and system approaches
    • March
    • A. Aamodt and E. Plaza, "Case-based reasoning: Foundational issues, methodological variations, and system approaches," AI Communications, vol.7(1), March 1994.
    • (1994) AI Communications , vol.7 , Issue.1
    • Aamodt, A.1    Plaza, E.2
  • 17
    • 84877965791 scopus 로고    scopus 로고
    • Opponent modeling in realtime strategy games
    • M. Roccetti, Ed.
    • F. Schadd, S. Bakkes, and P. Spronck, "Opponent modeling in realtime strategy games," in Proceedings of the GAME-ON 2007, M. Roccetti, Ed., 2007, pp. 61-68.
    • (2007) Proceedings of the GAME-ON , pp. 61-68
    • Schadd, F.1    Bakkes, S.2    Spronck, P.3
  • 19
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media, Hingham, MA., U.S.A., ch. Automatically Generating Score Functions for Strategy Games
    • S. Bakkes and P. Spronck, AI Game Programming Wisdom 4. Charles River Media, Hingham, MA., U.S.A., 2008, ch. Automatically Generating Score Functions for Strategy Games, pp. 647-658.
    • (2008) AI Game Programming Wisdom 4 , pp. 647-658
    • Bakkes, S.1    Spronck, P.2
  • 20
    • 33847202724 scopus 로고
    • Learning to predict by the methods of temporal differences
    • [Online]. Available:
    • R. S. Sutton, "Learning to predict by the methods of temporal differences," Machine Learning, vol.3, pp. 9-44, 1988. [Online]. Available: citeseer.ist.psu.edu/sutton88learning.html
    • (1988) Machine Learning , vol.3 , pp. 9-44
    • Sutton, R.S.1
  • 22
    • 0001138328 scopus 로고
    • A K-means clustering algorithm
    • J. A. Hartigan and M. A. Wong, "A k-means clustering algorithm," Applied Statistics, vol.28(1), pp. 100-108, 1979.
    • (1979) Applied Statistic , vol.28 , Issue.1 , pp. 100-108
    • Hartigan, J.A.1    Wong, M.A.2
  • 23
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media, ch. Varieties of Learning
    • R. Evans, AI Game Programming Wisdom. Charles River Media, 2002, ch. Varieties of Learning, pp. 571-575.
    • (2002) AI Game Programming Wisdom , pp. 571-575
    • Evans, R.1
  • 24
    • 70349276815 scopus 로고    scopus 로고
    • AI: AAI
    • [Online]. Available:
    • A. Seizinger, "AI: AAI," 2006, creator of the game AI 'AAI'. [Online]. Available: http://spring.clan-sy.com/wiki/AI: AAI
    • (2006) Creator of the Game AI 'AAI'
    • Seizinger, A.1
  • 26
    • 35648977602 scopus 로고    scopus 로고
    • Distributed nearest neighbor-based condensation of very large data sets
    • DOI 10.1109/TKDE.2007.190665
    • F. Angiulli and G. Folino, "Distributed nearest neighbor-based condensation of very large data sets," IEEE Transactions on Knowledge and Data Engineering, vol.19(12), pp. 1593-1606, 2007. (Pubitemid 350025495)
    • (2007) IEEE Transactions on Knowledge and Data Engineering , vol.19 , Issue.12 , pp. 1593-1606
    • Angiulli, F.1    Folino, G.2
  • 27
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media, Inc., ch. Preface - What happened to learning?, ISBN 1-584-505230.
    • S. Rabin, AI Game Programming Wisdom 4. Charles River Media, Inc., 2008, ch. Preface - What happened to learning?, pp. ix - xi, ISBN 1-584-505230.
    • (2008) AI Game Programming Wisdom 4 , pp. 9-11
    • Rabin, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.