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Volumn , Issue , 2012, Pages 76-80
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Software design patterns for enabling auto dynamic difficulty in video games
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Author keywords
auto dynamic difficulty; game balancing; software design pattern
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Indexed keywords
AD HOC APPROACH;
AUTO DYNAMIC DIFFICULTY;
DESIGN PATTERNS;
GAME BALANCING;
LEVEL OF DIFFICULTIES;
PROOF OF CONCEPT;
PROTOTYPE SYSTEM;
REAL TIME;
SOFTWARE DESIGN PATTERNS;
VIDEO GAME;
ANIMATION;
COMPUTER SOFTWARE;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER SYSTEMS;
MULTIMEDIA SYSTEMS;
REUSABILITY;
SOFTWARE ARCHITECTURE;
SOFTWARE DESIGN;
INTERACTIVE COMPUTER GRAPHICS;
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EID: 84869028393
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/CGames.2012.6314555 Document Type: Conference Paper |
Times cited : (8)
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References (10)
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