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Volumn 8, Issue , 2010, Pages 3918-3922
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Dynamic difficulty adjustment of game AI by MCTS for the game Pac-Man
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Author keywords
ANN; Dynamic difficulty adjustment; MCTS; Pac Man; Performance curve; Simulation time
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Indexed keywords
ANN;
DYNAMIC DIFFICULTY ADJUSTMENT;
MCTS;
PAC-MAN;
PERFORMANCE CURVE;
SIMULATION TIME;
COMPUTATIONAL EFFICIENCY;
TREES (MATHEMATICS);
HUMAN COMPUTER INTERACTION;
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EID: 78149400288
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/ICNC.2010.5584761 Document Type: Conference Paper |
Times cited : (27)
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References (11)
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