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Volumn 173 AISC, Issue , 2012, Pages 89-100

Serious gaming: A new way to introduce product lifecycle management

Author keywords

collaborative activity; Game Based Learning; Indicators; PLM; Process simulation; Trace observation

Indexed keywords

EDUCATION COMPUTING; EXPERIMENTS; INDICATORS (INSTRUMENTS); LIFE CYCLE;

EID: 84866425543     PISSN: 21945357     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-3-642-30859-8_9     Document Type: Conference Paper
Times cited : (5)

References (19)
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    • The use of computer games as an educational tool: Identification of Appropriate Game Types and Game Elements
    • Amory, A., Naicker, K., Vincent, J., Adams, C.: The use of computer games as an educational tool: Identification of Appropriate Game Types and Game Elements. British Journal of Educational Technology 30(4), 311-321 (1999)
    • (1999) British Journal of Educational Technology , vol.30 , Issue.4 , pp. 311-321
    • Amory, A.1    Naicker, K.2    Vincent, J.3    Adams, C.4
  • 6
    • 49449089894 scopus 로고    scopus 로고
    • People, Places, and Play: Player Experience in a Socio- spatial Context
    • De Kort, Y.A.W., Ijsselsteijn, W.A.: People, Places, and Play: Player Experience in a Socio- spatial Context. Computers in Entertainment 6(2) (2008)
    • (2008) Computers in Entertainment , vol.6 , Issue.2
    • De Kort, Y.A.W.1    Ijsselsteijn, W.A.2
  • 8
  • 10
    • 84866421070 scopus 로고    scopus 로고
    • Towards a structured approach to the definition of indicators for collaborative activities in engineering design
    • May
    • Gendron, E., Pourroy, F., Carron, T., Marty, J.C.: Towards a structured approach to the definition of indicators for collaborative activities in engineering design. Journal of Engineering Design, 1-31 (May 2011)
    • (2011) Journal of Engineering Design , pp. 1-31
    • Gendron, E.1    Pourroy, F.2    Carron, T.3    Marty, J.C.4
  • 11
    • 0036963808 scopus 로고    scopus 로고
    • A descriptive Framwework of workspace awareness for realtime groupware
    • Kluwer Academic Publishers
    • Gutwin, C., Greenberg, S.: A descriptive Framwework of workspace awareness for realtime groupware. In: Computer Supported Cooperative Work, vol. (11), pp. 411-446. Kluwer Academic Publishers (2002)
    • (2002) Computer Supported Cooperative Work , vol.11 , pp. 411-446
    • Gutwin, C.1    Greenberg, S.2
  • 15
    • 84857736023 scopus 로고    scopus 로고
    • Observation of collaborative activities in a game-based learning platform
    • Marty, J.-C., Carron, T.: Observation of collaborative activities in a game-based learning platform. Transactions on Learning Technologies (TLT) 4(1), 98-110 (2011)
    • (2011) Transactions on Learning Technologies (TLT) , vol.4 , Issue.1 , pp. 98-110
    • Marty, J.-C.1    Carron, T.2
  • 19
    • 78650874363 scopus 로고    scopus 로고
    • Learning in the Virtual World: The Pedagogical Potentials of Massively Multiplayer Online Role Playing Games
    • Yu, T.W.: Learning in the Virtual World: the Pedagogical Potentials of Massively Multiplayer Online Role Playing Games. International Education Studies 2(1) (2009)
    • (2009) International Education Studies , vol.2 , Issue.1
    • Yu, T.W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.