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Volumn , Issue , 2012, Pages 109-116

Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter

Author keywords

Acquisition; H.5.2. information interfaces and presentation : user interfaces theory and methods; evaluation methodology; Jitter; Latency; Moving targets; Tracking

Indexed keywords

ACQUISITION; CRITICAL THRESHOLD; DELAY COMPENSATION; GAME SYSTEM; HIGH VELOCITY; HUMAN PERFORMANCE; LATENCY; MOVING TARGETS; NETWORKED GAMES; QUALITY OF INTERACTION; REAL-TIME GAMES; REAL-TIME GROUPWARE; REMOTE PARTICIPATION; TARGET ACQUISITION; TARGET VELOCITY; THEORY AND METHODS; TRACKING ERRORS; TRACKING PERFORMANCE;

EID: 84865598802     PISSN: 07135424     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (35)

References (30)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.