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Volumn , Issue , 2012, Pages 11-19

DisCo: A co-design online tool for asynchronous distributed child and adult design partners

Author keywords

children; co design; cooperative design; design; participatory design

Indexed keywords

CHILDREN; CO-DESIGNS; CO-LOCATED; COOPERATIVE DESIGN; DESIGN TEAM; DESIGN TOOL; GEOGRAPHICAL LOCATIONS; ON-LINE TOOLS; PARTICIPATORY DESIGN; PROTOTYPE DESIGNS; SYSTEM BUILDERS; TIME-DIFFERENCES;

EID: 84864302125     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2307096.2307099     Document Type: Conference Paper
Times cited : (53)

References (27)
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    • Bodker, S.1
  • 6
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    • From New Zealand to Mongolia: Co-Designing and Deploying a Digital Library for the World's Children*
    • 2009
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  • 7
    • 0036079282 scopus 로고    scopus 로고
    • The role of children in the design of new technology
    • 2002
    • Druin, A. 2002. The role of children in the design of new technology. Behaviour and Information Technology. 21, 1 (2002), 1-25.
    • (2002) Behaviour and Information Technology , vol.21 , Issue.1 , pp. 1-25
    • Druin, A.1
  • 8
    • 20744457373 scopus 로고    scopus 로고
    • What Children Can Teach Us: Developing Digital Libraries for Children with Children 1
    • 2005
    • Druin, A. 2005. What Children Can Teach Us: Developing Digital Libraries for Children with Children 1. The Library Quarterly. 75, 1(2005), 20-41.
    • (2005) The Library Quarterly , vol.75 , Issue.1 , pp. 20-41
    • Druin, A.1
  • 12
    • 38149059656 scopus 로고    scopus 로고
    • Interaction Design of a Remote Clinical Robot for Ophthalmology
    • 2007
    • Go, K. et al. 2007. Interaction Design of a Remote Clinical Robot for Ophthalmology. Lecture Notes in Computer Science. 4557, (2007), 840.
    • (2007) Lecture Notes in Computer Science , vol.4557 , pp. 840
    • Go, K.1
  • 14
    • 84976719334 scopus 로고
    • Experiences using cooperative interactive storyboard prototyping
    • 1993
    • Madsen, K.H. and Aiken, P.H. 1993. Experiences using cooperative interactive storyboard prototyping. Communications of the ACM. 36, 6 (1993), 57-64.
    • (1993) Communications of the ACM , vol.36 , Issue.6 , pp. 57-64
    • Madsen, K.H.1    Aiken, P.H.2
  • 17
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    • Participatory design
    • 1993
    • Muller, M.J. and Kuhn, S. 1993. Participatory design. Commun. ACM. 36, 6 (1993), 24-28.
    • (1993) Commun. ACM , vol.36 , Issue.6 , pp. 24-28
    • Muller, M.J.1    Kuhn, S.2
  • 18
    • 78049254864 scopus 로고    scopus 로고
    • Fusion of Visual Cues Is Not Mandatory in Children
    • Sep. 2010
    • Nardini, M. et al. 2010. Fusion of Visual Cues Is Not Mandatory in Children. Proceedings of the National Academy of Sciences. 107, 39 (Sep. 2010), 17041-17046.
    • (2010) Proceedings of the National Academy of Sciences , vol.107 , Issue.39 , pp. 17041-17046
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  • 19
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    • Orr, K.L. et al. 1994. Storyboard development for interactive multimedia training. Journal of Interactive Instruction Development. 6, 3 (1994), 18-31.
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  • 20
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    • Prototyping for tiny fingers
    • 1994
    • Rettig, M. 1994. Prototyping for tiny fingers. Communications of the ACM. 37, 4 (1994), 21-27.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.