|
Volumn , Issue , 2011, Pages 158-165
|
A dual-mode unified shader with frame-based dynamic precision adjustment for mobile GPUs
|
Author keywords
Dynamic precision rendering; Graphics hardware; Mobile devices; Unified shader
|
Indexed keywords
3D SCENES;
DUAL MODES;
DYNAMIC POWER;
DYNAMIC PRECISION;
GRAPHICS HARDWARE;
HIGH QUALITY;
HUMAN EYE;
LIMITED DEVICES;
LOW POWER;
QUALITY RENDERING;
SCENE CHANGE DETECTION;
UNIFIED SHADER;
COMPUTER GRAPHICS;
DIGITAL ARITHMETIC;
ENERGY CONSERVATION;
HUMAN COMPUTER INTERACTION;
IMAGE QUALITY;
MOBILE DEVICES;
PROGRAM PROCESSORS;
UBIQUITOUS COMPUTING;
THREE DIMENSIONAL;
|
EID: 84862966383
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/EUC.2011.5 Document Type: Conference Paper |
Times cited : (5)
|
References (12)
|