메뉴 건너뛰기




Volumn , Issue , 2012, Pages 1873-1882

Full-body motion-based game interaction for older adults

Author keywords

Design; Entertainment; Games; Older adults

Indexed keywords

ACTIVITY LEVELS; AGE-RELATED; AGE-RELATED CHANGES; ENTERTAINMENT; FULL BODY; FULL-BODY INTERACTION; FULL-BODY MOTION CONTROL; GAME DESIGN; GAMES; LIFE EXPECTANCIES; NURSING HOMES; OLDER ADULTS; PHYSICAL ACTIVITY; QUALITY OF LIFE;

EID: 84862101296     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2207676.2208324     Document Type: Conference Paper
Times cited : (241)

References (30)
  • 1
    • 80052285338 scopus 로고    scopus 로고
    • Turning training into play: Embodied gaming, seniors, physical training and motivation
    • Aarhus, R., Groenvall, E., Larsen, S.B., and Wollsen, S. Turning training into play: Embodied gaming, seniors, physical training and motivation. Gerontechnology 10, 2 (2011), 110-120.
    • (2011) Gerontechnology , vol.10 , Issue.2 , pp. 110-120
    • Aarhus, R.1    Groenvall, E.2    Larsen, S.B.3    Wollsen, S.4
  • 4
    • 84856938780 scopus 로고    scopus 로고
    • Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: A preliminary study
    • Bateni, H. Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study. Physiotherapy (2011).
    • (2011) Physiotherapy
    • Bateni, H.1
  • 6
    • 70450265172 scopus 로고    scopus 로고
    • Understanding visual interfaces for the next generation of dance-based rhythm video games
    • ACM
    • Charbonneau, E., Miller, A., Wingrave, C., and LaViola Jr., J.J. Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games. In Proc. of Sandbox '09, ACM (2009), 119-126.
    • (2009) Proc. of Sandbox '09 , pp. 119-126
    • Charbonneau, E.1    Miller, A.2    Wingrave, C.3    LaViola Jr., J.J.4
  • 7
    • 33745823187 scopus 로고    scopus 로고
    • Design requirements for technologies that encourage physical activity
    • ACM
    • Consolvo, S., Everitt, K., Smith, I., and Landay, J.A. Design Requirements for Technologies that Encourage Physical Activity. In Proc. of CHI 2006, ACM (2006), 457-466.
    • (2006) Proc. of CHI 2006 , pp. 457-466
    • Consolvo, S.1    Everitt, K.2    Smith, I.3    Landay, J.A.4
  • 8
    • 70149120798 scopus 로고    scopus 로고
    • Information technology and older adults
    • Sears, A. & Jacko, J.A. (Eds.). Lawrence Earlbaum Associates, New York and London
    • Czaja, S.J. and Lee, C.C. Information Technology and Older Adults. In: Sears, A. & Jacko, J.A. (Eds.): The Human-Computer Interaction Handbook. Lawrence Earlbaum Associates, New York and London (2006).
    • (2006) The Human-Computer Interaction Handbook
    • Czaja, S.J.1    Lee, C.C.2
  • 9
    • 0002728461 scopus 로고
    • Moods emotion and traits
    • Ekman, P. & Davidson, R.J. (Eds.). Oxford University Press: New York
    • Ekman, P. Moods, Emotion and Traits. In: Ekman, P. & Davidson, R.J. (Eds.): The Nature of Emotion. Oxford University Press: New York (1994).
    • (1994) The Nature of Emotion
    • Ekman, P.1
  • 11
    • 43049171226 scopus 로고    scopus 로고
    • Cognition, technology and games for the elderly: An introduction to ELDER GAMES Project
    • Gamberini, L., Alcaniz, M., Barresi, G., Fabregat, M., Ibanez, F., and Prontu, L. Cognition, technology and games for the elderly: An introduction to ELDER GAMES Project. PsychNology 4, 3 (2006), 285-308.
    • (2006) PsychNology , vol.4 , Issue.3 , pp. 285-308
    • Gamberini, L.1    Alcaniz, M.2    Barresi, G.3    Fabregat, M.4    Ibanez, F.5    Prontu, L.6
  • 12
    • 80053191371 scopus 로고    scopus 로고
    • Exergame design for elderly users: The case study of silver balance
    • ACM
    • Gerling, K.M., Schild, J., and Masuch, M. Exergame Design for Elderly Users: The Case Study of Silver Balance. In Proc. of ACE 2010, ACM (2010), 66-69.
    • (2010) Proc. of ACE 2010 , pp. 66-69
    • Gerling, K.M.1    Schild, J.2    Masuch, M.3
  • 13
    • 84962723701 scopus 로고    scopus 로고
    • Designing and evaluating digital games for frail elderly persons
    • ACM
    • Gerling, K.M., Schulte, F.P., and Masuch, M. Designing and Evaluating Digital Games for Frail Elderly Persons. In Proc. of ACE 2011, ACM(2011).
    • (2011) Proc. of ACE 2011
    • Gerling, K.M.1    Schulte, F.P.2    Masuch, M.3
  • 16
    • 79959986963 scopus 로고    scopus 로고
    • Pose Presentation for a dance-based massively multiplayer online exergame
    • Johnston, H. and Whitehead, A. Pose Presentation for a dance-based massively multiplayer online exergame. Entertainment Computing, 2 (2011), 89-96.
    • (2011) Entertainment Computing , vol.2 , pp. 89-96
    • Johnston, H.1    Whitehead, A.2
  • 17
    • 79251562673 scopus 로고    scopus 로고
    • Games for a better life: Effects of playing wii games on the well-being of seniors in a long-term care facility
    • ACM
    • Jung, Y., Li, K.J., Janissa, N.S., Gladys, W.L.C., Lee, K.M. Games for a Better Life: Effects of Playing Wii Games on the Well-Being of Seniors in a Long-Term Care Facility. Proc. of IE '09, ACM (2009).
    • (2009) Proc. of IE '09
    • Jung, Y.1    Li, K.J.2    Janissa, N.S.3    Gladys, W.L.C.4    Lee, K.M.5
  • 18
    • 5644223588 scopus 로고    scopus 로고
    • Age-related declines in motor control
    • Birren, J.E. & Schaie, K.W. (Eds.). San Diego and London: Academic Press
    • Ketcham, E. and Stelmach, G.E. Age-Related Declines in Motor Control. In: Birren, J.E. & Schaie, K.W. (Eds.): Handbook of the Psychology of Aging. San Diego and London: Academic Press (2001).
    • (2001) Handbook of the Psychology of Aging
    • Ketcham, E.1    Stelmach, G.E.2
  • 19
    • 84869133567 scopus 로고    scopus 로고
    • DanceAlong: Supporting positive social exchange and exercise for the elderly through dance
    • ACM
    • Keyani, P., Hsieh, G., Mutlu, B., Easterday, M., and Forlizzi, J. DanceAlong: Supporting Positive Social Exchange and Exercise for the Elderly Through Dance. In Proc. of CHI EA 2005, ACM (2005), 1541-1544.
    • (2005) Proc. of CHI EA 2005 , pp. 1541-1544
    • Keyani, P.1    Hsieh, G.2    Mutlu, B.3    Easterday, M.4    Forlizzi, J.5
  • 21
    • 77955146329 scopus 로고    scopus 로고
    • Exploring strategies and guidelines for developing full body video game interfaces
    • ACM
    • Norton, J., Wingrave, C.A., and LaViola Jr., J.J. Exploring Strategies and Guidelines for Developing Full Body Video Game Interfaces. In Proc. of FDG 2010, ACM (2010), 155-162.
    • (2010) Proc. of FDG 2010 , pp. 155-162
    • Norton, J.1    Wingrave, C.A.2    LaViola Jr., J.J.3
  • 23
    • 80052626856 scopus 로고    scopus 로고
    • Evaluating gesture-based games with older adults on a large-screen display
    • Vancouver, Canada
    • Rice, M., Wan, M., Foo, M.-H., Ng, J., Wai, Z., Kwok, J., Lee, S., and Teo, L. Evaluating Gesture-Based Games With Older Adults on a Large-Screen Display. In Proc. of Sandbox '11, Vancouver, Canada (2011), 17-24.
    • (2011) Proc. of Sandbox '11 , pp. 17-24
    • Rice, M.1    Wan, M.2    Foo, M.-H.3    Ng, J.4    Wai, Z.5    Kwok, J.6    Lee, S.7    Teo, L.8
  • 24
    • 84862075424 scopus 로고    scopus 로고
    • Cardiovascular diseases among older adults
    • Wahl, H.W., Brenner, H., Mollenkopf, H., Rothenbacher, D., & Rott, R. (Eds.). Dordrecht: Springer
    • Rothenbacher, D. and Brenner, H. Cardiovascular Diseases Among Older Adults. In: Wahl, H.W., Brenner, H., Mollenkopf, H., Rothenbacher, D., & Rott, R. (Eds.): The Many Faces of Health, Competence and Well-Being in Old Age. Dordrecht: Springer.
    • The Many Faces of Health, Competence and Well-Being in Old Age
    • Rothenbacher, D.1    Brenner, H.2
  • 26
    • 84862070871 scopus 로고    scopus 로고
    • Exercise and physical activity for older adults
    • Guccione, A., Wong, R.A., & Avers, D. (Eds.). St. Louis: Elsevier
    • VanBeveren, P.J. and Avers, D. Exercise and Physical Activity for Older Adults. In: Guccione, A., Wong, R.A., & Avers, D. (Eds.). Geriatric Physical Therapy. St. Louis: Elsevier (2012), 64-85.
    • (2012) Geriatric Physical Therapy , pp. 64-85
    • Vanbeveren, P.J.1    Avers, D.2
  • 27
    • 77956228332 scopus 로고    scopus 로고
    • Designing intergenerational play via enactive interaction, competition and acceleration
    • Vanden Abeele, V. and De Schutter, B. Designing intergenerational play via enactive interaction, competition and acceleration. Personal and Ubiquitous Computing 2010, 14 (2010), 425-433.
    • (2010) Personal and Ubiquitous Computing 2010 , vol.14 , pp. 425-433
    • Vanden Abeele, V.1    De Schutter, B.2
  • 28
    • 0024023344 scopus 로고
    • Development and validation of brief measures of positive and negative affect: The PANAS scales
    • Watson, D., Clark, L.A., and Tellegan, A. Development and validation of brief measures of positive and negative affect: The PANAS scales. Journal of Personality and Social Psychology 56, 6 (1988), 1063-1070.
    • (1988) Journal of Personality and Social Psychology , vol.56 , Issue.6 , pp. 1063-1070
    • Watson, D.1    Clark, L.A.2    Tellegan, A.3
  • 29
    • 0020804304 scopus 로고
    • Computer games for the frail elderly
    • Weisman, S. Computer Games for the Frail Elderly. Gerontologist 23, 4 (1983), 361-363.
    • (1983) Gerontologist , vol.23 , Issue.4 , pp. 361-363
    • Weisman, S.1
  • 30
    • 79951552214 scopus 로고    scopus 로고
    • Assessing and training standing balance in older adults: A novel approach using the 'Nintendo Wii' Balance Board
    • Young, W., Ferguson, S., Brault, S., and Craig, C. Assessing and training standing balance in older adults: A novel approach using the 'Nintendo Wii' Balance Board. Gait & Posture 33, 2 (2011), 303-305.
    • (2011) Gait & Posture , vol.33 , Issue.2 , pp. 303-305
    • Young, W.1    Ferguson, S.2    Brault, S.3    Craig, C.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.