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Volumn , Issue , 2006, Pages 1217-1222

Gameplay issues in the design of spatial 3D gestures for video games

Author keywords

3D gestures; Fun; Physical gaming; Spatial interaction; Videogames

Indexed keywords

3D GESTURES; FUN; PHYSICAL GAMING; SPATIAL INTERACTION; VIDEO GAME;

EID: 84869141900     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1125451.1125679     Document Type: Conference Paper
Times cited : (22)

References (7)
  • 2
    • 35048837710 scopus 로고    scopus 로고
    • A study on gestural interaction with a 3D audio display
    • Marentakis, G. Brewster, S.A. A Study on Gestural Interaction with a 3D Audio Display. In Proc. Mobile HCI (2004) Vol. 3160, 180-191
    • (2004) Proc. Mobile HCI , vol.3160 , pp. 180-191
    • Marentakis, G.1    Brewster, S.A.2
  • 3
    • 84963807226 scopus 로고    scopus 로고
    • A map-based system using speech and 3d gesture for pervasive computing
    • Corradini, A. Wesson, M.R. Cohen, P.R. A Map-Based System using Speech and 3D gesture for Pervasive Computing. In Proc. 4th IEEE ICMI (2002) 191.
    • (2002) Proc. 4th IEEE ICMI , pp. 191
    • Corradini, A.1    Wesson, M.R.2    Cohen, P.R.3
  • 4
    • 29544449243 scopus 로고
    • What makes things fun to learn? Heuristics for designing instructional computer games
    • Malone, T.W. What Makes Things Fun to Learn? Heuristics for Designing Instructional Computer Games. In Proc. 3rd ACM SIGSMALL symposium (1980) 162-169
    • (1980) Proc. 3rd ACM SIGSMALL Symposium , pp. 162-169
    • Malone, T.W.1
  • 5
    • 0019038072 scopus 로고
    • "Put that there": Voice and gesture at the graphics interface
    • ACM Press
    • Bolt, R. "Put That There": Voice and Gesture at the Graphics Interface. In Proc. SIGGRAPH '80, ACM Press (1980) 262-270
    • (1980) Proc. SIGGRAPH '80 , pp. 262-270
    • Bolt, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.