메뉴 건너뛰기




Volumn 10, Issue 2, 2011, Pages 110-120

Turning training into play: Embodied gaming, seniors, physical training and motivation

Author keywords

Embodied gaming; Motivation; Nintendo Wii; Rehabilitation; Seniors

Indexed keywords


EID: 80052285338     PISSN: 15691101     EISSN: 1569111X     Source Type: Journal    
DOI: 10.4017/gt.2011.10.2.005.00     Document Type: Article
Times cited : (66)

References (25)
  • 3
    • 80052281377 scopus 로고    scopus 로고
    • Wii at Nintendo; retrieved: May 30
    • Wii at Nintendo; www.nintendo.com/wii; retrieved: May 30, 2011
    • (2011)
  • 4
    • 80052278620 scopus 로고    scopus 로고
    • Microsoft, Kinect - retrieved: May 30
    • Microsoft, Kinect - Xbox.com; www.xbox.com/en-US/kinect; retrieved: May 30, 2011
    • (2011)
  • 5
    • 80052290551 scopus 로고    scopus 로고
    • MITII; retrieved: May 30
    • MITII; www.headfitted.dk/da/projekter/mitii.aspx; retrieved: May 30, 2011
    • (2011)
  • 6
    • 80052275731 scopus 로고    scopus 로고
    • Silverfit; retrieved: May 30
    • Silverfit; www.silverfit.nl/en/index.htm; retrieved: May 30, 2011
    • (2011)
  • 8
    • 53849118146 scopus 로고    scopus 로고
    • Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy
    • doi:10.2522/ptj.20080062 9
    • Deutsch J, Borbely M, Filler J, Huhn K, Guarrera-Bowlby P. Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy 2008;88(10):1196-1207; doi:10.2522/ptj.20080062 9
    • (2008) Physical Therapy , vol.88 , Issue.10 , pp. 1196-1207
    • Deutsch, J.1    Borbely, M.2    Filler, J.3    Huhn, K.4    Guarrera-Bowlby, P.5
  • 20
    • 78249254458 scopus 로고    scopus 로고
    • Senior gamers: Preferences, motivations and needs
    • doi:10.4017/gt.2009.08.04.003.00
    • Nap HH, Kort YAW de, IJsselsteijn WA. Senior gamers: Preferences, motivations and needs. Gerontechnology 2009;8(4):247-262; doi:10.4017/gt.2009.08.04.003.00
    • (2009) Gerontechnology , vol.8 , Issue.4 , pp. 247-262
    • Nap, H.H.1    de Kort, Y.A.W.2    Ijsselsteijn, W.A.3
  • 22
    • 38049006918 scopus 로고    scopus 로고
    • Does Body Movement Engage You More in Digital Game Play? and Why?
    • doi:10.1007/978-3-540-74889-2_10
    • Bianchi-Berthouze N, Kim W, Patel D. Does Body Movement Engage You More in Digital Game Play? and Why? Lecture Notes in Computer Science 2007;4738:102-113; doi:10.1007/978-3-540-74889-2_10
    • (2007) Lecture Notes in Computer Science , vol.4738 , pp. 102-113
    • Bianchi-Berthouze, N.1    Kim, W.2    Patel, D.3
  • 23
    • 57049138850 scopus 로고    scopus 로고
    • Acting Your Age in Second Life
    • doi:10.1007/978-3-540-88322-7_16
    • Reed D, Fitzpatrick G. Acting Your Age in Second Life. Lecture Notes in Computer Science 2008;5294:158-169; doi:10.1007/978-3-540-88322-7_16
    • (2008) Lecture Notes in Computer Science , vol.5294 , pp. 158-169
    • Reed, D.1    Fitzpatrick, G.2
  • 25
    • 84869139705 scopus 로고    scopus 로고
    • Age invaders: Social and physical inter-generational family entertainment. CHI '06 extended abstracts on Human factors in computing systems
    • doi:10.1145/1125451.1125503
    • Khoo ET, Lee SP, Cheok AD, Kodagoda S, Zhou Y, Toh GS. Age invaders: Social and physical inter-generational family entertainment. CHI '06 extended abstracts on Human factors in computing systems. Montréal; 2006; pp 243-246; doi:10.1145/1125451.1125503
    • (2006) Montréal , pp. 243-246
    • Khoo, E.T.1    Lee, S.P.2    Cheok, A.D.3    Kodagoda, S.4    Zhou, Y.5    Toh, G.S.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.