메뉴 건너뛰기




Volumn , Issue , 2010, Pages 126-140

Moving to the next level: Designing embedded assessments into educational games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84860792657     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4018/978-1-61520-781-7.ch009     Document Type: Chapter
Times cited : (10)

References (33)
  • 2
    • 34247183407 scopus 로고    scopus 로고
    • Eat your vegetables and do your homework: A design-based investigation of enjoyment and meaning in learning
    • Barab, S. A., Arici, A., & Jackson, C. (2005). Eat your vegetables and do your homework: A design-based investigation of enjoyment and meaning in learning. Educational Technology, 65(1), 15-21.
    • (2005) Educational Technology , vol.65 , Issue.1 , pp. 15-21
    • Barab, S.A.1    Arici, A.2    Jackson, C.3
  • 7
    • 40749112777 scopus 로고    scopus 로고
    • Federation of American Scientists, Report from the Summit on Educational Games. Retrieved March 12, 2009 from
    • Federation of American Scientists. (2006). Harnessing the power of video games for learning. Report from the Summit on Educational Games. Retrieved March 12, 2009 from http://www.fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf
    • (2006) Harnessing the Power of Video Games for Learning
  • 11
    • 33751179311 scopus 로고    scopus 로고
    • Playing and making games for learning: Instructionist and constructionist perspectives for game studies
    • doi:10.1177/1555412005281767
    • Kafai, Y. B. (2006). Playing and making games for learning: Instructionist and constructionist perspectives for game studies. Games and Culture, 1(1), 36-40.doi:10.1177/1555412005281767
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 36-40
    • Kafai, Y.B.1
  • 15
    • 33747125024 scopus 로고    scopus 로고
    • Design-based research strategies for developing a scientific inquiry curriculum in a multi-user virtual environment
    • Nelson, B., Ketelhut, D. J., Clarke, J., Bowman, C., & Dede, C. (2005). Design-based research strategies for developing a scientific inquiry curriculum in a multi-user virtual environment. Educational Technology, 45(1), 21-27.
    • (2005) Educational Technology , vol.45 , Issue.1 , pp. 21-27
    • Nelson, B.1    Ketelhut, D.J.2    Clarke, J.3    Bowman, C.4    Dede, C.5
  • 16
    • 77956043971 scopus 로고    scopus 로고
    • Partnership for 21st Century Skills, Retrieved April 3, 2009, from
    • Partnership for 21st Century Skills. (2009). Skills framework. Retrieved April 3, 2009, from http://www.21stcenturyskills.org/index.php?option=com_content&task=view&id=254&Itemid=120
    • (2009) Skills Framework
  • 17
    • 0038239636 scopus 로고    scopus 로고
    • Be careful what you ask for: Effects of response instructions on the construct validity and reliability of situational judgment tests
    • doi:10.1111/1468-2389.00222
    • Ployhart, R. E., & Ehrhart, M. G. (2003). Be careful what you ask for: Effects of response instructions on the construct validity and reliability of situational judgment tests. International Journal of Selection and Assessment, 11, 1-16.doi:10.1111/1468-2389.00222
    • (2003) International Journal of Selection and Assessment , vol.11 , pp. 1-16
    • Ployhart, R.E.1    Ehrhart, M.G.2
  • 19
    • 0002820292 scopus 로고    scopus 로고
    • Alternative assessments in constructivist learning environments
    • In B. G. Wilson (Ed.), Englewood Cliffs, NJ: Educational Technology Publications
    • Reeves, T. C., & Okey, J. R. (1996). Alternative assessments in constructivist learning environments. In B. G. Wilson (Ed.), Constructivist Learning Environments: Case Studies in Instructional Design, (pp. 191-202). Englewood Cliffs, NJ: Educational Technology Publications.
    • (1996) Constructivist Learning Environments: Case Studies in Instructional Design , pp. 191-202
    • Reeves, T.C.1    Okey, J.R.2
  • 20
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    • doi:10.1007/BF02300540
    • Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. ETR&D, 44(2), 43-58. doi:10.1007/BF02300540
    • (1996) ETR&D , vol.44 , Issue.2 , pp. 43-58
    • Rieber, L.P.1
  • 23
    • 84860819117 scopus 로고    scopus 로고
    • Melding the power of serious games and embedded assessment to monitor and foster learning: Flow and grow
    • In U. Ritterfeld, M.J. Cody, & P. Vorderer, (Eds.), Philadelphia, PA: Routledge/LEA
    • Shute, V. J., Ventura, M., Bauer, M. I., & ZapataRivera, D. (2008). Melding the power of serious games and embedded assessment to monitor and foster learning: Flow and grow. In U. Ritterfeld, M.J. Cody, & P. Vorderer, (Eds.), The Social Science of Serious Games: Theories and Applications. Philadelphia, PA: Routledge/LEA.
    • (2008) The Social Science of Serious Games: Theories and Applications
    • Shute, V.J.1    Ventura, M.2    Bauer, M.I.3    Zapatarivera, D.4
  • 24
    • 2542520786 scopus 로고    scopus 로고
    • Teaching computer science with virtual worlds
    • doi:10.1109/TE.2004.825513
    • Slator, B. M., Hill, C., & Del Val, D. (2004). Teaching computer science with virtual worlds. IEEE Transactions on Education, 47(2), 269-275.doi:10.1109/TE.2004.825513
    • (2004) IEEE Transactions on Education , vol.47 , Issue.2 , pp. 269-275
    • Slator, B.M.1    Hill, C.2    Del Val, D.3
  • 29
    • 23844464845 scopus 로고    scopus 로고
    • Combining software games with education: Evaluation of its educational effectiveness
    • Virvou, M., Katsionis, G., & Manos, K. (2005). Combining software games with education: Evaluation of its educational effectiveness. Educational Technology & Society, 8(2), 54-65.
    • (2005) Educational Technology & Society , vol.8 , Issue.2 , pp. 54-65
    • Virvou, M.1    Katsionis, G.2    Manos, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.