-
1
-
-
33645923073
-
The development of the self in the era of the Internet and role-playing fantasy games
-
Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the Internet and role-playing fantasy games. The American Journal of Psychiatry, 163(3), 381-385.
-
(2006)
The American Journal of Psychiatry
, vol.163
, Issue.3
, pp. 381-385
-
-
Allison, S.E.1
von Wahlde, L.2
Shockley, T.3
Gabbard, G.O.4
-
3
-
-
43949148839
-
Sensation seeking: a new conceptualization and a new scale
-
Arnett, J. (1994). Sensation seeking: a new conceptualization and a new scale. Personality and Individual Differences, 16, 289-296.
-
(1994)
Personality and Individual Differences
, vol.16
, pp. 289-296
-
-
Arnett, J.1
-
6
-
-
77449113177
-
Computer game playing: clinical characteristics of dependence and abuse among adolescents
-
Batthyány, D., Müller, K. W., Benker, F., & Wölfling, K. (2009). Computer game playing: clinical characteristics of dependence and abuse among adolescents. Wiener Klinsche Wochenschrift, 121(15-16), 502-509.
-
(2009)
Wiener Klinsche Wochenschrift
, vol.121
, Issue.15-16
, pp. 502-509
-
-
Batthyány, D.1
Müller, K.W.2
Benker, F.3
Wölfling, K.4
-
9
-
-
0025275767
-
Allelic association of human dopamine D2 receptor gene in alcoholism
-
Blum, K., Noble, E. P., Sheridan, P. J., et al. (1990). Allelic association of human dopamine D2 receptor gene in alcoholism. Journal of the American Medical Association, 263, 2055-2060.
-
(1990)
Journal of the American Medical Association
, vol.263
, pp. 2055-2060
-
-
Blum, K.1
Noble, E.P.2
Sheridan, P.J.3
-
11
-
-
0003787287
-
-
Minneapolis: University of Minnesota Press
-
Butcher, J. N., Dahlstrom, W. G., Graham, J. R., Tellegen, A., & Kaemmer, B. (1989). The Minnesota Multiphasic Personality Inventory-2 (MMPI-2): Manual for administration and scoring. Minneapolis: University of Minnesota Press.
-
(1989)
The Minnesota Multiphasic Personality Inventory-2 (MMPI-2): Manual for Administration and Scoring
-
-
Butcher, J.N.1
Dahlstrom, W.G.2
Graham, J.R.3
Tellegen, A.4
Kaemmer, B.5
-
12
-
-
0036721823
-
Problematic internet use and psychosocial well-being: development of a theory-based cognitive-behavioral measurement instrument
-
Caplan, S. E. (2002). Problematic internet use and psychosocial well-being: development of a theory-based cognitive-behavioral measurement instrument. Computers in Human Behavior, 18(5), 553-575.
-
(2002)
Computers in Human Behavior
, vol.18
, Issue.5
, pp. 553-575
-
-
Caplan, S.E.1
-
13
-
-
69549107517
-
Problematic internet use and psychosocial well-being among MMO players
-
Caplan, S. E., Williams, D., & Yee, N. (2009). Problematic internet use and psychosocial well-being among MMO players. Computers in Human Behavior, 25(6), 1312-1319.
-
(2009)
Computers in Human Behavior
, vol.25
, Issue.6
, pp. 1312-1319
-
-
Caplan, S.E.1
Williams, D.2
Yee, N.3
-
14
-
-
33751001772
-
A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
-
Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5(1), 16-26.
-
(2006)
Annals of General Psychiatry
, vol.5
, Issue.1
, pp. 16-26
-
-
Chan, P.A.1
Rabinowitz, T.2
-
15
-
-
33747837772
-
Everquest-It's just a computer game right? An interpretative phenomenological analysis of online gaming addiction
-
Chappell, D., Eatough, V., Davies, M. N. O., & Griffiths, M. D. (2006). Everquest-It's just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205-216.
-
(2006)
International Journal of Mental Health and Addiction
, vol.4
, pp. 205-216
-
-
Chappell, D.1
Eatough, V.2
Davies, M.N.O.3
Griffiths, M.D.4
-
16
-
-
0036676363
-
A factor-analytic investigation of computer 'addiction' and engagement
-
Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93, 329-344.
-
(2002)
British Journal of Psychology
, vol.93
, pp. 329-344
-
-
Charlton, J.P.1
-
17
-
-
33846088397
-
Distinguishing addiction and high engagement in the context of online game playing
-
Charlton, J. P., & Danforth, I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23(3), 1531-1548.
-
(2007)
Computers in Human Behavior
, vol.23
, Issue.3
, pp. 1531-1548
-
-
Charlton, J.P.1
Danforth, I.D.W.2
-
18
-
-
8344241094
-
Video game addiction in children and teenagers in Taiwan
-
Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology & Behavior, 7(5), 571-581.
-
(2004)
Cyberpsychology & Behavior
, vol.7
, Issue.5
, pp. 571-581
-
-
Chiu, S.I.1
Lee, J.Z.2
Huang, D.H.3
-
19
-
-
1442273789
-
A cognitive and emotional strategy for computer game design
-
Choi, D., Kim, H., & Kim, J. (2000). A cognitive and emotional strategy for computer game design. Journal of MIS Research, 10, 165-187.
-
(2000)
Journal of MIS Research
, vol.10
, pp. 165-187
-
-
Choi, D.1
Kim, H.2
Kim, J.3
-
20
-
-
0346732937
-
The role of flow experience in cyber-game addiction
-
Chou, T. J., & Ting, C. C. (2003). The role of flow experience in cyber-game addiction. Cyberpsychology & Behavior, 6(6), 663-675.
-
(2003)
Cyberpsychology & Behavior
, vol.6
, Issue.6
, pp. 663-675
-
-
Chou, T.J.1
Ting, C.C.2
-
21
-
-
33751119818
-
Massively multiplayer online role-playing game-induced seizures: a neglected health problem in Internet addiction
-
Chuang, Y. C. (2006). Massively multiplayer online role-playing game-induced seizures: a neglected health problem in Internet addiction. Cyberpsychology & Behavior, 9(4), 451-456.
-
(2006)
Cyberpsychology & Behavior
, vol.9
, Issue.4
, pp. 451-456
-
-
Chuang, Y.C.1
-
22
-
-
33745600416
-
Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play
-
Chumbley, J., & Griffiths, M. (2006). Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. Cyberpsychology & Behavior, 9(3), 308-316.
-
(2006)
Cyberpsychology & Behavior
, vol.9
, Issue.3
, pp. 308-316
-
-
Chumbley, J.1
Griffiths, M.2
-
23
-
-
0029661582
-
A study of the dopamine D2 receptor gene in pathological gambling
-
Comings, D. E., Rosenthal, R. J., Lesieur, H. R., et al. (1996). A study of the dopamine D2 receptor gene in pathological gambling. Pharmacogenetics, 6, 223-234.
-
(1996)
Pharmacogenetics
, vol.6
, pp. 223-234
-
-
Comings, D.E.1
Rosenthal, R.J.2
Lesieur, H.R.3
-
24
-
-
7344263462
-
The revised Conners' Parent Rating Scale (CPR-R): Factor structure, reliability, and criterion validity
-
Conners, C. K., Sitarenios, G., Parker, J. D., & Epstein, J. N. (1998). The revised Conners' Parent Rating Scale (CPR-R): Factor structure, reliability, and criterion validity. Journal of Abnormal Child Psychology, 26(4), 257-268.
-
(1998)
Journal of Abnormal Child Psychology
, vol.26
, Issue.4
, pp. 257-268
-
-
Conners, C.K.1
Sitarenios, G.2
Parker, J.D.3
Epstein, J.N.4
-
27
-
-
0036184342
-
Hyperactivity-induced suprahyoid muscular hypertrophy secondary to excessive video game play: a case report
-
Cultrara, A., & Har-El, G. (2002). Hyperactivity-induced suprahyoid muscular hypertrophy secondary to excessive video game play: a case report. Journal of Oral and Maxillofacial Surgery, 60(3), 326-327.
-
(2002)
Journal of Oral and Maxillofacial Surgery
, vol.60
, Issue.3
, pp. 326-327
-
-
Cultrara, A.1
Har-El, G.2
-
28
-
-
0021821428
-
The satisfaction with life scale
-
Diener, E., Emmons, R. A., Larsen, R. J., & Griffin, S. (1985). The satisfaction with life scale. Journal of Personality Assessment, 49, 71-75.
-
(1985)
Journal of Personality Assessment
, vol.49
, pp. 71-75
-
-
Diener, E.1
Emmons, R.A.2
Larsen, R.J.3
Griffin, S.4
-
29
-
-
71849094513
-
-
San Jose: Paper presented at the CHI
-
Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2007). The life and death of online gaming communitites: A look at guilds in World of Warcraft. San Jose: Paper presented at the CHI.
-
(2007)
The Life and Death of Online Gaming Communitites: A Look at Guilds in World of Warcraft
-
-
Ducheneaut, N.1
Yee, N.2
Nickell, E.3
Moore, R.J.4
-
30
-
-
36048963841
-
Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children
-
Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 120(5), 978-985.
-
(2007)
Pediatrics
, vol.120
, Issue.5
, pp. 978-985
-
-
Dworak, M.1
Schierl, T.2
Bruns, T.3
Struder, H.K.4
-
33
-
-
0004085199
-
-
Washington, D. C.: American Psychiatric Press
-
First, M. B., Gibbon, M., Spitzer, R. L., & Williams, J. B. W. (1996). Structured Clinical Interview for DSM-IV Axis I Disorders: Clinician Version (SCID-CV): Administration booklet. Washington, D. C.: American Psychiatric Press.
-
(1996)
Structured Clinical Interview for DSM-IV Axis I Disorders: Clinician Version (SCID-CV): Administration Booklet
-
-
First, M.B.1
Gibbon, M.2
Spitzer, R.L.3
Williams, J.B.W.4
-
34
-
-
0003575875
-
-
Washington, D.C.: American Psychiatric Press
-
First, M. B., Gibbon, M., Spitzer, R. L., Williams, J. B. W., & Benjamin, L. S. (1997). Structural Clinical Interview for DSM-IV (R) Axis II Personality Disorders (SCID-II). Washington, D. C.: American Psychiatric Press.
-
(1997)
Structural Clinical Interview for DSM-IV (R) Axis II Personality Disorders (SCID-II)
-
-
First, M.B.1
Gibbon, M.2
Spitzer, R.L.3
Williams, J.B.W.4
Benjamin, L.S.5
-
35
-
-
84859434204
-
Online gaming addiction: Fact or fiction?
-
W. Kaminski and M. Lorber (Eds.), Munch: Kopaed
-
Griffiths, M. D. (2010a). Online gaming addiction: Fact or fiction? In W. Kaminski & M. Lorber (Eds.), Clash of realities (pp. 191-203). Munch: Kopaed.
-
(2010)
Clash of Realities
, pp. 191-203
-
-
Griffiths, M.D.1
-
36
-
-
77951298841
-
The role of context in online gaming excess and addiction: some case study evidence
-
Griffiths, M. D. (2010b). The role of context in online gaming excess and addiction: some case study evidence. International Journal of Mental Health and Addiction, 8(1), 119-125.
-
(2010)
International Journal of Mental Health and Addiction
, vol.8
, Issue.1
, pp. 119-125
-
-
Griffiths, M.D.1
-
38
-
-
4344689341
-
Demographic factors and playing variables in online computer gaming
-
Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2004). Demographic factors and playing variables in online computer gaming. Cyberpsychology & Behavior, 7(4), 479-487.
-
(2004)
Cyberpsychology & Behavior
, vol.7
, Issue.4
, pp. 479-487
-
-
Griffiths, M.D.1
Davies, M.N.O.2
Chappell, D.3
-
40
-
-
18444373536
-
Exzessive Computernutzung im Kindesalter-Ergebnisse einer psychometrischen Erhebung
-
Grüsser, S. M., Thalemann, R., Albrecht, U., & Thalemann, C. N. (2005). Exzessive Computernutzung im Kindesalter-Ergebnisse einer psychometrischen Erhebung. Wiener Klinische Wochenschrift, 117(5-6), 188-195.
-
(2005)
Wiener Klinische Wochenschrift
, vol.117
, Issue.5-6
, pp. 188-195
-
-
Grüsser, S.M.1
Thalemann, R.2
Albrecht, U.3
Thalemann, C.N.4
-
41
-
-
34249079678
-
Excessive computer game playing: evidence for addiction and aggression?
-
Grüsser, S. M., Thalemann, R., & Griffiths, M. D. (2007a). Excessive computer game playing: evidence for addiction and aggression? Cyberpsychology & Behavior, 10(2), 290-292.
-
(2007)
Cyberpsychology & Behavior
, vol.10
, Issue.2
, pp. 290-292
-
-
Grüsser, S.M.1
Thalemann, R.2
Griffiths, M.D.3
-
43
-
-
64149121309
-
Dopamine genes and reward dependence in adolescents with excessive internet video game play
-
Han, D. H., Lee, Y. S., Yang, K. C., Kim, E. Y., Lyoo, I. K., & Renshaw, P. F. (2007). Dopamine genes and reward dependence in adolescents with excessive internet video game play. Journal of Addiction Medicine, 1(3), 133-138.
-
(2007)
Journal of Addiction Medicine
, vol.1
, Issue.3
, pp. 133-138
-
-
Han, D.H.1
Lee, Y.S.2
Yang, K.C.3
Kim, E.Y.4
Lyoo, I.K.5
Renshaw, P.F.6
-
44
-
-
64149090369
-
The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder
-
Han, D. H., Lee, Y. S., Na, C., Ahn, J. Y., Chung, U. S., Daniels, M. A., et al. (2009). The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder. Comprehensive Psychiatry, 50(3), 251-256.
-
(2009)
Comprehensive Psychiatry
, vol.50
, Issue.3
, pp. 251-256
-
-
Han, D.H.1
Lee, Y.S.2
Na, C.3
Ahn, J.Y.4
Chung, U.S.5
Daniels, M.A.6
Haws, C.A.7
Renshaw, P.F.8
-
45
-
-
77955822685
-
Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction
-
Han, D. H., Hwang, J. W., & Renshaw, P. F. (2010). Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction. Experimental and Clinical Psychopharmacology, 18(4), 297-304.
-
(2010)
Experimental and Clinical Psychopharmacology
, vol.18
, Issue.4
, pp. 297-304
-
-
Han, D.H.1
Hwang, J.W.2
Renshaw, P.F.3
-
46
-
-
39049153751
-
Gender differences in the mesocorticolimbic system during computer game-play
-
Hoeft, F., Watson, C. L., Kesler, S. R., Bettinger, K. E., & Reiss, A. L. (2008). Gender differences in the mesocorticolimbic system during computer game-play. Journal of Psychiatric Research, 42(4), 253-258.
-
(2008)
Journal of Psychiatric Research
, vol.42
, Issue.4
, pp. 253-258
-
-
Hoeft, F.1
Watson, C.L.2
Kesler, S.R.3
Bettinger, K.E.4
Reiss, A.L.5
-
47
-
-
67650236148
-
Exploring user experiences as predictors of MMORPG addiction
-
Hsu, S. H., Wen, M. H., & Wu, M. C. (2009). Exploring user experiences as predictors of MMORPG addiction. Computers & Education, 53(2), 990-999.
-
(2009)
Computers & Education
, vol.53
, Issue.2
, pp. 990-999
-
-
Hsu, S.H.1
Wen, M.H.2
Wu, M.C.3
-
49
-
-
72049104824
-
The attitudes, feelings, and experiences of online gamers: a qualitative analysis
-
Hussain, Z., & Griffiths, M. D. (2009a). The attitudes, feelings, and experiences of online gamers: a qualitative analysis. Cyberpsychology & Behavior, 12(6), 747-753.
-
(2009)
Cyberpsychology & Behavior
, vol.12
, Issue.6
, pp. 747-753
-
-
Hussain, Z.1
Griffiths, M.D.2
-
52
-
-
84859422921
-
-
Cyberpsychology, Behavior & Social Networking, e-pub ahead of print
-
Jeong, E. J., & Kim, D. W. (2010). Social activities, self-efficacy, game attitudes, and game addiction. Cyberpsychology, Behavior & Social Networking, e-pub ahead of print.
-
(2010)
Social activities, self-efficacy, game attitudes, and game addiction
-
-
Jeong, E.J.1
Kim, D.W.2
-
53
-
-
17644374100
-
The neural basis of addiction: a pathology of motivation and choice
-
Kalivas, P. W., & Volkow, N. D. (2005). The neural basis of addiction: a pathology of motivation and choice. The American Journal of Psychiatry, 162, 1403-1413.
-
(2005)
The American Journal of Psychiatry
, vol.162
, pp. 1403-1413
-
-
Kalivas, P.W.1
Volkow, N.D.2
-
54
-
-
76949093867
-
Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale
-
Kim, M. G., & Kim, J. (2010). Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale. Computers in Human Behavior, 26(3), 389-398.
-
(2010)
Computers in Human Behavior
, vol.26
, Issue.3
, pp. 389-398
-
-
Kim, M.G.1
Kim, J.2
-
55
-
-
33748755374
-
Association between attitude toward medication and neurocognitive function in schizophrenia
-
Kim, S. W., Shin, I. S., Kim, J. M., Yang, S. J., Shin, H. Y., & Yoon, J. S. (2006). Association between attitude toward medication and neurocognitive function in schizophrenia. Clinical Neuropharmacology, 29, 197-205.
-
(2006)
Clinical Neuropharmacology
, vol.29
, pp. 197-205
-
-
Kim, S.W.1
Shin, I.S.2
Kim, J.M.3
Yang, S.J.4
Shin, H.Y.5
Yoon, J.S.6
-
56
-
-
40849124244
-
The relationship between online game addiction and aggression, self-control and narcissistic personality traits
-
Kim, E. J., Namkoong, K., Ku, T., & Kim, S. J. (2008). The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry, 23(3), 212-218.
-
(2008)
European Psychiatry
, vol.23
, Issue.3
, pp. 212-218
-
-
Kim, E.J.1
Namkoong, K.2
Ku, T.3
Kim, S.J.4
-
57
-
-
78649801975
-
Motivational differences in problem video game play
-
King, D. L., & Delfabbro, P. (2009a). Motivational differences in problem video game play. Journal of CyberTherapy & Rehabilitation, 2(2), 139-149.
-
(2009)
Journal of CyberTherapy & Rehabilitation
, vol.2
, Issue.2
, pp. 139-149
-
-
King, D.L.1
Delfabbro, P.2
-
58
-
-
78649778115
-
Understanding and assisting excessive players of video games: a community psychology perspective
-
King, D. L., & Delfabbro, P. (2009b). Understanding and assisting excessive players of video games: a community psychology perspective. The Australian Community Psychologist, 21(1), 62-74.
-
(2009)
The Australian Community Psychologist
, vol.21
, Issue.1
, pp. 62-74
-
-
King, D.L.1
Delfabbro, P.2
-
59
-
-
84859430466
-
Preliminary validation of a new clinical tool for identifying problem video game playing
-
King, D. L., Delfabbro, P. H., & Zajac, I. T. (2009). Preliminary validation of a new clinical tool for identifying problem video game playing. International Journal of Mental Health and Addiction, e-pub ahead of print.
-
(2009)
International Journal of Mental Health and Addiction, e-pub ahead of print
-
-
King, D.L.1
Delfabbro, P.H.2
Zajac, I.T.3
-
60
-
-
77951948811
-
The convergence of gambling and digital media: implications for gambling in young people
-
King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2010). The convergence of gambling and digital media: implications for gambling in young people. Journal of Gambling Studies, 26, 175-187.
-
(2010)
Journal of Gambling Studies
, vol.26
, pp. 175-187
-
-
King, D.L.1
Delfabbro, P.H.2
Griffiths, M.D.3
-
62
-
-
23344445294
-
Functional magnetic resonance imaging of reward prediction
-
Knutson, B., & Cooper, J. C. (2005). Functional magnetic resonance imaging of reward prediction. Current Opinion in Neurology, 18, 411-417.
-
(2005)
Current Opinion in Neurology
, vol.18
, pp. 411-417
-
-
Knutson, B.1
Cooper, J.C.2
-
63
-
-
17044390819
-
Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents
-
Ko, C. H., Yen, J. Y., Chen, C. C., Chen, S. H., & Yen, C. F. (2005). Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents. The Journal of Nervous and Mental Disease, 193(4), 273-277.
-
(2005)
The Journal of Nervous and Mental Disease
, vol.193
, Issue.4
, pp. 273-277
-
-
Ko, C.H.1
Yen, J.Y.2
Chen, C.C.3
Chen, S.H.4
Yen, C.F.5
-
64
-
-
62949140534
-
Brain activities associated with gaming urge of online gaming addiction
-
Ko, C. H., Liu, G. C., Hsiao, S. M., Yen, J. Y., Yang, M. J., Lin, W. C., et al. (2009). Brain activities associated with gaming urge of online gaming addiction. Journal of Psychiatric Research, 43(7), 739-747.
-
(2009)
Journal of Psychiatric Research
, vol.43
, Issue.7
, pp. 739-747
-
-
Ko, C.H.1
Liu, G.C.2
Hsiao, S.M.3
Yen, J.Y.4
Yang, M.J.5
Lin, W.C.6
Yen, C.F.7
Chen, C.S.8
-
65
-
-
62349085508
-
Development and validation of a game addiction scale for adolescents
-
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77-95.
-
(2009)
Media Psychology
, vol.12
, Issue.1
, pp. 77-95
-
-
Lemmens, J.S.1
Valkenburg, P.M.2
Peter, J.3
-
67
-
-
69549086361
-
Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)
-
Liu, M., & Peng, W. (2009). Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games). Computers in Human Behavior, 25, 1306-1311.
-
(2009)
Computers in Human Behavior
, vol.25
, pp. 1306-1311
-
-
Liu, M.1
Peng, W.2
-
68
-
-
50149119743
-
The role of positive/negative outcome expectancy and refusal self-efficacy of Internet use on Internet addiction among college students in Taiwan
-
Liu, M., Ko, H., & Wu, J. (2008). The role of positive/negative outcome expectancy and refusal self-efficacy of Internet use on Internet addiction among college students in Taiwan. Cyberpsychology & Behavior, 11, 451-457.
-
(2008)
Cyberpsychology & Behavior
, vol.11
, pp. 451-457
-
-
Liu, M.1
Ko, H.2
Wu, J.3
-
69
-
-
55349113268
-
The role of Internet addiction in online game loyalty: an exploratory study
-
Lu, H. P., & Wang, S. M. (2008). The role of Internet addiction in online game loyalty: an exploratory study. Internet Research, 18(5), 499-519.
-
(2008)
Internet Research
, vol.18
, Issue.5
, pp. 499-519
-
-
Lu, H.P.1
Wang, S.M.2
-
70
-
-
60049087802
-
The Compulsive Internet Use Scale (CIUS): some psychometric properties
-
Meerkerk, G. J., van Den Eijnden, R., Vermulst, A. A., & Garretsen, H. F. L. (2009). The Compulsive Internet Use Scale (CIUS): some psychometric properties. Cyberpsychology & Behavior, 12(1), 1-6.
-
(2009)
Cyberpsychology & Behavior
, vol.12
, Issue.1
, pp. 1-6
-
-
Meerkerk, G.J.1
van den Eijnden, R.2
Vermulst, A.A.3
Garretsen, H.F.L.4
-
71
-
-
77955637988
-
Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety
-
Mehroof, M., & Griffiths, M. D. (2010). Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology & Behavior, 13(3), 313-316.
-
(2010)
Cyberpsychology & Behavior
, vol.13
, Issue.3
, pp. 313-316
-
-
Mehroof, M.1
Griffiths, M.D.2
-
73
-
-
84904277680
-
A brief questionnaire for measuring self-efficacy in youths
-
Muris, P. (2001). A brief questionnaire for measuring self-efficacy in youths. Journal of Psychopathology and Behavioral Assessment, 23(3), 145-149.
-
(2001)
Journal of Psychopathology and Behavioral Assessment
, vol.23
, Issue.3
, pp. 145-149
-
-
Muris, P.1
-
74
-
-
84970206468
-
A Q-study of game player aesthetics
-
Myers, D. (1990). A Q-study of game player aesthetics. Simulation & Gaming, 21, 375-396.
-
(1990)
Simulation & Gaming
, vol.21
, pp. 375-396
-
-
Myers, D.1
-
75
-
-
17744370355
-
Addiction to the internet and online gaming
-
Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. Cyberpsychology & Behavior, 8(2), 110-113.
-
(2005)
Cyberpsychology & Behavior
, vol.8
, Issue.2
, pp. 110-113
-
-
Ng, B.D.1
Wiemer-Hastings, P.2
-
76
-
-
0027330024
-
Allelic association of the D2 dopamine receptor gene with cocaine dependence
-
Noble, E. P., Blum, K., Khalsa, M. E., et al. (1993). Allelic association of the D2 dopamine receptor gene with cocaine dependence. Drug and Alcohol Dependence, 33, 271-285.
-
(1993)
Drug and Alcohol Dependence
, vol.33
, pp. 271-285
-
-
Noble, E.P.1
Blum, K.2
Khalsa, M.E.3
-
77
-
-
43649105238
-
Problem gambling in adolescence: relationships with internet misuse, gaming abuse and emotional intelligence
-
Parker, J. D. A., Taylor, R. N., Eastabrook, J. M., Schell, S. L., & Wood, L. M. (2008). Problem gambling in adolescence: relationships with internet misuse, gaming abuse and emotional intelligence. Personality and Individual Differences, 45(2), 174-180.
-
(2008)
Personality and Individual Differences
, vol.45
, Issue.2
, pp. 174-180
-
-
Parker, J.D.A.1
Taylor, R.N.2
Eastabrook, J.M.3
Schell, S.L.4
Wood, L.M.5
-
78
-
-
77955595963
-
Online gaming dependency: a preliminary study in China
-
Peng, W., & Liu, M. (2010). Online gaming dependency: a preliminary study in China. CyberPsychology, Behavior and Social Networking, 13(3), 329-333.
-
(2010)
CyberPsychology, Behavior and Social Networking
, vol.13
, Issue.3
, pp. 329-333
-
-
Peng, W.1
Liu, M.2
-
79
-
-
50149114792
-
Problematic usage among highly-engaged players of massively multiplayer online role playing games
-
Peters, C. S., & Malesky, L. A. (2008). Problematic usage among highly-engaged players of massively multiplayer online role playing games. Cyberpsychology & Behavior, 11(4), 480-483.
-
(2008)
Cyberpsychology & Behavior
, vol.11
, Issue.4
, pp. 480-483
-
-
Peters, C.S.1
Malesky, L.A.2
-
80
-
-
76449120417
-
Recognizing problem video game use
-
Porter, G., Starcevic, V., Berle, D., & Fenech, P. (2010). Recognizing problem video game use. The Australian and New Zealand Journal of Psychiatry, 44(2), 120-128.
-
(2010)
The Australian and New Zealand Journal of Psychiatry
, vol.44
, Issue.2
, pp. 120-128
-
-
Porter, G.1
Starcevic, V.2
Berle, D.3
Fenech, P.4
-
81
-
-
33751077095
-
Time distortion for expert and novice online game players
-
Rau, P. L. P., Peng, S. Y., & Yang, C. C. (2006). Time distortion for expert and novice online game players. Cyberpsychology & Behavior, 9(4), 396-403.
-
(2006)
Cyberpsychology & Behavior
, vol.9
, Issue.4
, pp. 396-403
-
-
Rau, P.L.P.1
Peng, S.Y.2
Yang, C.C.3
-
82
-
-
77955616652
-
Suechtig nach virtuellen Welten? Exzessives Computerspielen und Computerspielabhaengigkeit in der Jugend [Addicted to virtual worlds? Excessive video gaming and video game addiction in adolescents]
-
Rehbein, F., & Borchers, M. (2009). Suechtig nach virtuellen Welten? Exzessives Computerspielen und Computerspielabhaengigkeit in der Jugend [Addicted to virtual worlds? Excessive video gaming and video game addiction in adolescents]. Kinderaerztliche Praxis, 80, 42-49.
-
(2009)
Kinderaerztliche Praxis
, vol.80
, pp. 42-49
-
-
Rehbein, F.1
Borchers, M.2
-
83
-
-
77955612752
-
Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey
-
Rehbein, F., Psych, G., Kleimann, M., Mediasci, G., & Mossle, T. (2010). Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey. CyberPsychology, Behavior and Social Networking, 13(3), 269-277.
-
(2010)
CyberPsychology, Behavior and Social Networking
, vol.13
, Issue.3
, pp. 269-277
-
-
Rehbein, F.1
Psych, G.2
Kleimann, M.3
Mediasci, G.4
Mossle, T.5
-
84
-
-
0004028021
-
-
Researchth edn., Palo: Consulting Psychologists Press
-
Riggio, R. (1989). The social skill inventory manual (Researchth ed.). Palo: Consulting Psychologists Press.
-
(1989)
The Social Skill Inventory Manual
-
-
Riggio, R.1
-
86
-
-
84935993698
-
Self-esteem and adolescent problems: modeling reciprocal effects
-
Rosenberg, M., Schooler, C., & Schoenbach, C. (1989). Self-esteem and adolescent problems: modeling reciprocal effects. American Sociological Review, 54, 1004-1018.
-
(1989)
American Sociological Review
, vol.54
, pp. 1004-1018
-
-
Rosenberg, M.1
Schooler, C.2
Schoenbach, C.3
-
87
-
-
0030042765
-
The UCLA Loneliness Scale (Version 3): reliability, validity, and factor structure
-
Russell, D. (1996). The UCLA Loneliness Scale (Version 3): reliability, validity, and factor structure. Journal of Personality Assessment, 66, 20-40.
-
(1996)
Journal of Personality Assessment
, vol.66
, pp. 20-40
-
-
Russell, D.1
-
88
-
-
0036914066
-
Measuring problem video game playing in adolescents
-
Salguero, R. A. T., & Moran, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.
-
(2002)
Addiction
, vol.97
, Issue.12
, pp. 1601-1606
-
-
Salguero, R.A.T.1
Moran, R.M.B.2
-
89
-
-
84859434201
-
-
Paper presented at the Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction-Volume I, Liverpool, UK
-
Seah, M., & Cairns, P. (2007). From immersion to addiction in videogames. Paper presented at the Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction-Volume I, Liverpool, UK.
-
(2007)
From immersion to addiction in videogames
-
-
Seah, M.1
Cairns, P.2
-
90
-
-
12444281750
-
Toward a syndrome model of addiction: multiple expressions, common etiology
-
Shaffer, H. J., LaPlante, D. A., LaBrie, R. A., Kidman, R. C., Donato, A. N., & Stanton, M. V. (2004). Toward a syndrome model of addiction: multiple expressions, common etiology. Harvard Review of Psychiatry, 12(6), 367-374.
-
(2004)
Harvard Review of Psychiatry
, vol.12
, Issue.6
, pp. 367-374
-
-
Shaffer, H.J.1
Laplante, D.A.2
Labrie, R.A.3
Kidman, R.C.4
Donato, A.N.5
Stanton, M.V.6
-
91
-
-
0000770917
-
The Self-Efficacy Scale: construction and validation
-
Sherer, M., Maddux, J. E., Mercandante, B., Prentice-Dunn, S., Jacobs, B., & Rogers, R. W. (1982). The Self-Efficacy Scale: construction and validation. Psychological Reports, 51, 663-671.
-
(1982)
Psychological Reports
, vol.51
, pp. 663-671
-
-
Sherer, M.1
Maddux, J.E.2
Mercandante, B.3
Prentice-Dunn, S.4
Jacobs, B.5
Rogers, R.W.6
-
92
-
-
33746467572
-
Rhetoric, play, performance: revisiting a study of the making of a BBC documentary
-
J. Gripsrud (Ed.), London: Routledge
-
Silverstone, R. (1999). Rhetoric, play, performance: revisiting a study of the making of a BBC documentary. In J. Gripsrud (Ed.), Television and common knowledge (pp. 71-90). London: Routledge.
-
(1999)
Television and Common Knowledge
, pp. 71-90
-
-
Silverstone, R.1
-
93
-
-
70350093300
-
Children and video games: addiction, engagement, and scholastic achievement
-
Skoric, M. M., Teo, L. L. C., & Neo, R. L. (2009). Children and video games: addiction, engagement, and scholastic achievement. Cyberpsychology & Behavior, 12(5), 567-572.
-
(2009)
Cyberpsychology & Behavior
, vol.12
, Issue.5
, pp. 567-572
-
-
Skoric, M.M.1
Teo, L.L.C.2
Neo, R.L.3
-
94
-
-
57649140500
-
Playing MMORPGs: connections between addiction and identifying with a character
-
Smahel, D., Blinka, L., & Ledabyl, O. (2008). Playing MMORPGs: connections between addiction and identifying with a character. Cyberpsychology & Behavior, 11(6), 715-718.
-
(2008)
Cyberpsychology & Behavior
, vol.11
, Issue.6
, pp. 715-718
-
-
Smahel, D.1
Blinka, L.2
Ledabyl, O.3
-
95
-
-
7944238857
-
The reliability and validity of Korean parent and teacher ADHD rating scale
-
So, Y. K., Noh, J. N., Kim, Y. S., Ko, S. G., & Koh, Y. J. (2002). The reliability and validity of Korean parent and teacher ADHD rating scale. Journal of the Korean Neuropsychiatric Association, 41, 283-289.
-
(2002)
Journal of the Korean Neuropsychiatric Association
, vol.41
, pp. 283-289
-
-
So, Y.K.1
Noh, J.N.2
Kim, Y.S.3
Ko, S.G.4
Koh, Y.J.5
-
96
-
-
1842459563
-
High self-control predicts good adjustment, less pathology, better grads, and interpersonal success
-
Tangney, P. J., Baumeister, R. F., & Boone, A. L. (2004). High self-control predicts good adjustment, less pathology, better grads, and interpersonal success. Journal of Personality, 72, 272-322.
-
(2004)
Journal of Personality
, vol.72
, pp. 272-322
-
-
Tangney, P.J.1
Baumeister, R.F.2
Boone, A.L.3
-
98
-
-
8744288402
-
The exercise addiction inventory: a new brief screening tool
-
Terry, A., Szabo, A., & Griffiths, M. (2004). The exercise addiction inventory: a new brief screening tool. Addiction Research & Theory, 12(5), 489-499.
-
(2004)
Addiction Research & Theory
, vol.12
, Issue.5
, pp. 489-499
-
-
Terry, A.1
Szabo, A.2
Griffiths, M.3
-
99
-
-
18444379513
-
Kurzbeschreibung und psychometrische Kennwerte des "Fragebogens zum Computerspielverhalten bei Kindern (CSVK)
-
Thalemann, R., Albrecht, U., Thalemann, C., & Grüsser, S. M. (2004). Kurzbeschreibung und psychometrische Kennwerte des "Fragebogens zum Computerspielverhalten bei Kindern (CSVK). Zeitschrift für Psychologie und Medizin, 16, 226-233.
-
(2004)
Zeitschrift für Psychologie Und Medizin
, vol.16
, pp. 226-233
-
-
Thalemann, R.1
Albrecht, U.2
Thalemann, C.3
Grüsser, S.M.4
-
100
-
-
34548621023
-
Specific cue reactivity on computer game-related cues in excessive gamers
-
Thalemann, R., Wölfling, K., & Grüsser, S. M. (2007). Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience, 121(3), 614-618.
-
(2007)
Behavioral Neuroscience
, vol.121
, Issue.3
, pp. 614-618
-
-
Thalemann, R.1
Wölfling, K.2
Grüsser, S.M.3
-
102
-
-
77953813227
-
Video-arcade game, computer game and Internet activities of Australian students: participation habits and prevalence of addiction
-
Thomas, N. J., & Martin, F. H. (2010). Video-arcade game, computer game and Internet activities of Australian students: participation habits and prevalence of addiction. Australian Journal of Psychology, 62(2), 59-66.
-
(2010)
Australian Journal of Psychology
, vol.62
, Issue.2
, pp. 59-66
-
-
Thomas, N.J.1
Martin, F.H.2
-
103
-
-
77953285036
-
Compulsive Internet use: the role of online gaming and other Internet applications
-
van Rooij, A. J., Schoenmakers, T. M., van de Eijnden, R., & van de Mheen, D. (2010). Compulsive Internet use: the role of online gaming and other Internet applications. The Journal of Adolescent Health, 47(1), 51-57.
-
(2010)
The Journal of Adolescent Health
, vol.47
, Issue.1
, pp. 51-57
-
-
van Rooij, A.J.1
Schoenmakers, T.M.2
van de Eijnden, R.3
van de Mheen, D.4
-
104
-
-
33745597114
-
Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents
-
Wan, C. S., & Chiou, W. B. (2006a). Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychology & Behavior, 9(3), 317-324.
-
(2006)
Cyberpsychology & Behavior
, vol.9
, Issue.3
, pp. 317-324
-
-
Wan, C.S.1
Chiou, W.B.2
-
105
-
-
33847719557
-
Why are adolescents addicted to online gaming? An interview study in Taiwan
-
Wan, C. S., & Chiou, W. B. (2006b). Why are adolescents addicted to online gaming? An interview study in Taiwan. Cyberpsychology & Behavior, 9(6), 762-766.
-
(2006)
Cyberpsychology & Behavior
, vol.9
, Issue.6
, pp. 762-766
-
-
Wan, C.S.1
Chiou, W.B.2
-
106
-
-
34249066409
-
The motivations of adolescents who are addicted to online games: a cognitive perspective
-
Wan, C. S., & Chiou, W. B. (2007). The motivations of adolescents who are addicted to online games: a cognitive perspective. Adolescence, 42(165), 179-197.
-
(2007)
Adolescence
, vol.42
, Issue.165
, pp. 179-197
-
-
Wan, C.S.1
Chiou, W.B.2
-
107
-
-
4344608868
-
The psychometric properties of the Internet Addiction Test
-
Widyanto, L., & McMurran, M. (2004). The psychometric properties of the Internet Addiction Test. Cyberpsychology & Behavior, 7(4), 443-450.
-
(2004)
Cyberpsychology & Behavior
, vol.7
, Issue.4
, pp. 443-450
-
-
Widyanto, L.1
McMurran, M.2
-
108
-
-
51149105247
-
Who plays, how much, and why? Debunking the stereotypical gamer profile
-
Williams, D., Yee, N., & Caplan, S. E. (2008). Who plays, how much, and why? Debunking the stereotypical gamer profile. Journal of Computer-Mediated Communication, 13, 993-1018.
-
(2008)
Journal of Computer-Mediated Communication
, vol.13
, pp. 993-1018
-
-
Williams, D.1
Yee, N.2
Caplan, S.E.3
-
109
-
-
47549100668
-
Computer game addiction: A psychopathological symptom complex in adolescence
-
Wölfling, K., Thalemann, R., & Grusser-Sinopoli, S. M. (2008). Computer game addiction: A psychopathological symptom complex in adolescence. Psychiatrische Praxis, 35(5), 226-232.
-
(2008)
Psychiatrische Praxis
, vol.35
, Issue.5
, pp. 226-232
-
-
Wölfling, K.1
Thalemann, R.2
Grusser-Sinopoli, S.M.3
-
110
-
-
34249654069
-
Time loss whilst playing video games: is there a relationship to addictive behaviors?
-
Wood, R. T. A., & Griffiths, M. D. (2007). Time loss whilst playing video games: is there a relationship to addictive behaviors? International Journal of Mental Health and Addiction, 5, 141-149.
-
(2007)
International Journal of Mental Health and Addiction
, vol.5
, pp. 141-149
-
-
Wood, R.T.A.1
Griffiths, M.D.2
-
111
-
-
33745434436
-
The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
-
Yee, N. (2006a). The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329.
-
(2006)
PRESENCE: Teleoperators and Virtual Environments
, vol.15
, pp. 309-329
-
-
Yee, N.1
-
112
-
-
33745452062
-
The psychology of MMORPGs: emotional investment, motivations, relationship formation, and problematic usage
-
R. Schroeder and A. Axelsson (Eds.), London: Springer
-
Yee, N. (2006b). The psychology of MMORPGs: emotional investment, motivations, relationship formation, and problematic usage. In R. Schroeder & A. Axelsson (Eds.), Avatars at work and play: Collaboration and interaction in shared virtual environments (pp. 187-207). London: Springer.
-
(2006)
Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments
, pp. 187-207
-
-
Yee, N.1
-
114
-
-
70350134471
-
Understanding online gaming addiction and treatment issues for adolescents
-
Young, K. (2009). Understanding online gaming addiction and treatment issues for adolescents. American Journal of Family Therapy, 37(5), 355-372
-
(2009)
American Journal of Family Therapy
, vol.37
, Issue.5
, pp. 355-372
-
-
Young, K.1
|