메뉴 건너뛰기




Volumn 2, Issue 2, 2009, Pages 139-149

Motivational differences in problem video game play

Author keywords

Behavioral Addiction; Motivation; Problem Involvement; Self Determination; Video Game Play

Indexed keywords

ADDICTION; ADULT; ARTICLE; ATTITUDE; CONTROLLED STUDY; FEMALE; HUMAN; HUMAN EXPERIMENT; MALE; MOTIVATION; NAMED INVENTORIES, QUESTIONNAIRES AND RATING SCALES; NORMAL HUMAN; PREDICTION; PROBLEMATIC VIDEO GAME PLAYING TEST; RECREATION; REWARD; SEX DIFFERENCE; SOCIAL ASPECT; STRESS MANAGEMENT; VIDEO GAME ADDICTION; VIDEO GAME PLAYING MOTIVATION SCALE;

EID: 78649801975     PISSN: 17849934     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (48)

References (47)
  • 4
    • 84950904301 scopus 로고
    • On the development and validation of the Gambling Motivation Scale
    • Chantal, Y., Vallerand, R. J., & Vallieres, E. F. (1994). On the development and validation of the Gambling Motivation Scale. Society and Leisure, 17(189-212).
    • (1994) Society and Leisure , vol.17 , pp. 189-212
    • Chantal, Y.1    Vallerand, R.J.2    Vallieres, E.F.3
  • 6
    • 0036676363 scopus 로고    scopus 로고
    • A factor-analytic investigation of computer 'addiction' and engagement
    • Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93, 329-344.
    • (2002) British Journal of Psychology , vol.93 , pp. 329-344
    • Charlton, J.P.1
  • 7
    • 33846088397 scopus 로고    scopus 로고
    • Distinguishing addiction and high engagement in the context of online game playing
    • Charlton, J. P., & Danforth, I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behaviour, 23, 1531-1548.
    • (2007) Computers in Human Behaviour , vol.23 , pp. 1531-1548
    • Charlton, J.P.1    Danforth, I.D.W.2
  • 8
    • 7444240856 scopus 로고    scopus 로고
    • Television, video, and computer game usage in children under 11 years of age
    • Christakis, D. A., Ebel, B. E., Rivara, F. P., & Zimmerman, F. J. (2004). Television, video, and computer game usage in children under 11 years of age. Journal of Pediatrics, 145, 652-656.
    • (2004) Journal of Pediatrics , vol.145 , pp. 652-656
    • Christakis, D.A.1    Ebel, B.E.2    Rivara, F.P.3    Zimmerman, F.J.4
  • 9
    • 8344241094 scopus 로고    scopus 로고
    • Video game addiction in children and teenagers in Taiwan
    • Chui, S.-i., Lee, J.-z., & Huang, D.-h. (2004). Video game addiction in children and teenagers in Taiwan. CyberPsychology & Behavior, 7, 571-581.
    • (2004) CyberPsychology & Behavior , vol.7 , pp. 571-581
    • Chui, S.-I.1    Lee, J.-Z.2    Huang, D.-H.3
  • 10
    • 10044248918 scopus 로고    scopus 로고
    • Impulsiveness, locus of control, motivation and problem gambling
    • Clarke, D. (2004). Impulsiveness, locus of control, motivation and problem gambling. Journal of Gambling Studies, 20, 319-345.
    • (2004) Journal of Gambling Studies , vol.20 , pp. 319-345
    • Clarke, D.1
  • 12
    • 11944272254 scopus 로고
    • A power primer
    • Cohen, J. (1992). A power primer. Psychological Bulletin, 112, 155-159.
    • (1992) Psychological Bulletin , vol.112 , pp. 155-159
    • Cohen, J.1
  • 13
    • 0034549672 scopus 로고    scopus 로고
    • The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior
    • Deci, E. L., & Ryan, R. M. (2000). The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11, 227-268.
    • (2000) Psychological Inquiry , vol.11 , pp. 227-268
    • Deci, E.L.1    Ryan, R.M.2
  • 14
    • 0028136388 scopus 로고
    • Identifying video game addiction in children and adolescents
    • Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19, 545-553.
    • (1994) Addictive Behaviors , vol.19 , pp. 545-553
    • Fisher, S.1
  • 16
    • 0025849028 scopus 로고
    • Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines
    • Griffiths, M. D. (1991a). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14, 53-73.
    • (1991) Journal of Adolescence , vol.14 , pp. 53-73
    • Griffiths, M.D.1
  • 17
    • 84989444299 scopus 로고
    • The observational study of adolescent gambling in UK amusement arcades
    • Griffiths, M. D. (1991b). The observational study of adolescent gambling in UK amusement arcades. Journal of Community and Applied Social Psychology, 1, 309-320.
    • (1991) Journal of Community and Applied Social Psychology , vol.1 , pp. 309-320
    • Griffiths, M.D.1
  • 18
    • 70449530533 scopus 로고    scopus 로고
    • Diagnosis and management of video game addiction
    • Griffiths, M. D. (2008a). Diagnosis and management of video game addiction. Addiction Treatment and Prevention, 12, 27-41.
    • (2008) Addiction Treatment and Prevention , vol.12 , pp. 27-41
    • Griffiths, M.D.1
  • 21
    • 22344439058 scopus 로고    scopus 로고
    • Video-game addiction: Does it exist?
    • In J. Goldstein & J. Raessens (Eds.), Boston: MIT Press
    • Griffiths, M. D., & Davies, M. N. O. (2005). Video-game addiction: Does it exist? In J. Goldstein & J. Raessens (Eds.), Handbook of Computer Game Studies (pp. 359-368). Boston: MIT Press.
    • (2005) Handbook of Computer Game Studies , pp. 359-368
    • Griffiths, M.D.1    Davies, M.N.O.2
  • 23
    • 4344689341 scopus 로고    scopus 로고
    • Demographic factors and playing variables in online computer gaming
    • Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2004a). Demographic factors and playing variables in online computer gaming. CyberPsychology & Behavior, 7, 479-487.
    • (2004) CyberPsychology & Behavior , vol.7 , pp. 479-487
    • Griffiths, M.D.1    Davies, M.N.O.2    Chappell, D.3
  • 24
    • 1242321082 scopus 로고    scopus 로고
    • Online computer gaming: A comparison of adolescent and adult gamers
    • Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2004b). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27, 87-96.
    • (2004) Journal of Adolescence , vol.27 , pp. 87-96
    • Griffiths, M.D.1    Davies, M.N.O.2    Chappell, D.3
  • 25
  • 26
    • 0000638279 scopus 로고    scopus 로고
    • Risk factors in adolescence: The case of gambling, videogame playing, and the Internet
    • Griffiths, M. D., & Wood, R. T. A. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the Internet. Journal of Gambling Studies, 16, 199-225.
    • (2000) Journal of Gambling Studies , vol.16 , pp. 199-225
    • Griffiths, M.D.1    Wood, R.T.A.2
  • 27
    • 0000465087 scopus 로고    scopus 로고
    • The relationship between gambling and video-game playing behaviour in children and adolescents
    • Gupta, R., & Derevensky, J. L. (1996). The relationship between gambling and video-game playing behaviour in children and adolescents. Journal of Gambling Studies, 12, 375-394.
    • (1996) Journal of Gambling Studies , vol.12 , pp. 375-394
    • Gupta, R.1    Derevensky, J.L.2
  • 29
    • 0025010681 scopus 로고
    • Trivialising dependence [Commentary]
    • Jaffe, J. H. (1990). Trivialising dependence [Commentary]. British Journal of Addiction, 85, 1425-1427.
    • (1990) British Journal of Addiction , vol.85 , pp. 1425-1427
    • Jaffe, J.H.1
  • 30
    • 10844233943 scopus 로고    scopus 로고
    • Problems with computer games without monetary reward: Similarity to pathological gambling
    • Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95, 641-650.
    • (2004) Psychological Reports , vol.95 , pp. 641-650
    • Johansson, A.1    Gotestam, K.G.2
  • 32
    • 0037632527 scopus 로고
    • Prevalence of pathological gambling and associated problems in individuals who visit non-gambling video arcades
    • Ladouceur, R., & Dube, D. (1995). Prevalence of pathological gambling and associated problems in individuals who visit non-gambling video arcades. Journal of Gambling Studies, 11, 361-365.
    • (1995) Journal of Gambling Studies , vol.11 , pp. 361-365
    • Ladouceur, R.1    Dube, D.2
  • 34
    • 0027571502 scopus 로고
    • A motivational model of leisure participation in the elderly
    • Losier, G. F., Bourque, P. E., & Vallerand, R. J. (1993). A motivational model of leisure participation in the elderly. The Journal of Psychology, 127, 153-170.
    • (1993) The Journal of Psychology , vol.127 , pp. 153-170
    • Losier, G.F.1    Bourque, P.E.2    Vallerand, R.J.3
  • 35
    • 0021739698 scopus 로고
    • Video game players: Personality characteristics and demographic variables
    • McClure, R. F., & Mears, F. G. (1984). Video game players: Personality characteristics and demographic variables. Psychological Reports, 55, 271-276.
    • (1984) Psychological Reports , vol.55 , pp. 271-276
    • McClure, R.F.1    Mears, F.G.2
  • 37
    • 0029619276 scopus 로고
    • Home video game playing in schoolchildren: A study of incidence and patterns of play
    • Phillips, C. A., Rolls, S., Rouse, A., & Griffiths, M. D. (1995). Home video game playing in schoolchildren: A study of incidence and patterns of play. Journal of Adolescence, 18, 687-691.
    • (1995) Journal of Adolescence , vol.18 , pp. 687-691
    • Phillips, C.A.1    Rolls, S.2    Rouse, A.3    Griffiths, M.D.4
  • 38
    • 0002209063 scopus 로고    scopus 로고
    • Intrinsic and extrinsic motivations: Classic definitions and new directions
    • Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary Educational Psychology, 25, 54-67.
    • (2000) Contemporary Educational Psychology , vol.25 , pp. 54-67
    • Ryan, R.M.1    Deci, E.L.2
  • 39
    • 33845628973 scopus 로고    scopus 로고
    • The motivational pull of video games: A self-determination theory approach
    • Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30, 347-363.
    • (2006) Motivation and Emotion , vol.30 , pp. 347-363
    • Ryan, R.M.1    Rigby, C.S.2    Przybylski, A.3
  • 40
    • 0036914066 scopus 로고    scopus 로고
    • Measuring problem video game playing in adolescents
    • Salguero, R. A. T., & Moran, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction, 97, 1601-1606.
    • (2002) Addiction , vol.97 , pp. 1601-1606
    • Salguero, R.A.T.1    Moran, R.M.B.2
  • 45
    • 46849121071 scopus 로고    scopus 로고
    • Problems with the concept of video game "addiction": Some case study examples
    • Published online 23 October 2007
    • Wood, R. T. A. (2007). Problems with the concept of video game "addiction": Some case study examples. International Journal of mental Health and Addiction, Published online 23 October 2007.
    • (2007) International Journal of mental Health and Addiction
    • Wood, R.T.A.1
  • 47
    • 33745434436 scopus 로고    scopus 로고
    • The demographics, motivations and derived experiences of users of Massively Multi-User Online Graphical Environments
    • Yee, N. (2006). The demographics, motivations and derived experiences of users of Massively Multi-User Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329.
    • (2006) PRESENCE: Teleoperators and Virtual Environments , vol.15 , pp. 309-329
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.