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Volumn , Issue , 2012, Pages 603-612

Come meet me at Ulduar: Progression raiding in world of warcraft

Author keywords

failure; hci; raids; virtual teams; world of warcraft

Indexed keywords

COLLABORATIVE BEHAVIOR; COMPUTER-MEDIATED ENVIRONMENT; LONGITUDINAL ANALYSIS; RAIDS; TEMPORAL SCALE; VIRTUAL TEAM; VIRTUAL WORLDS; WORLD OF WARCRAFT;

EID: 84858208089     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2145204.2145296     Document Type: Conference Paper
Times cited : (21)

References (34)
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  • 8
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    • Communication, coordination, and camaraderie in World of Warcraft
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    • Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games
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  • 16
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    • Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game
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    • Artifact , vol.2 , Issue.2 , pp. 69-81
    • Hansen, S.1    Berente, N.2    Pike, J.3    Bateman, P.J.4
  • 19
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  • 20
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    • Strangers and friends: Collaborative play in world of warcraft
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    • Nardi, B.1    Harris, J.2
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    • Yee, N.1    Ducheneaut, N.2    Nelson, L.3    Likarish, P.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.