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Volumn 83, Issue 1, 2010, Pages 17-46

Being in the World (of Warcraft): Raiding, realism, and knowledge production in a massively multiplayer online game

Author keywords

Knowledge production; Phenomenology; Raiding; Second life; Video games; Virtual worlds; World of Warcraft

Indexed keywords


EID: 77950156938     PISSN: 00035491     EISSN: None     Source Type: Journal    
DOI: 10.1353/anq.0.0110     Document Type: Article
Times cited : (79)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.