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Volumn 1434, Issue , 1998, Pages 14-28

Animated impostors for real-time display of numerous virtual humans

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER HARDWARE; REAL TIME SYSTEMS; RENDERING (COMPUTER GRAPHICS);

EID: 84857520777     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/3-540-68686-x_2     Document Type: Conference Paper
Times cited : (19)

References (18)
  • 2
    • 14044278589 scopus 로고    scopus 로고
    • Priority Rendering with a Virtual Reality Address Recalculation Pipeline
    • Regan, M., Post, R.: Priority Rendering with a Virtual Reality Address Recalculation Pipeline. In: Computer Graphics (SIGGRAPH '94 Proceedings) 155-162
    • Computer Graphics (SIGGRAPH '94 Proceedings) , pp. 155-162
    • Regan, M.1    Post, R.2
  • 3
    • 0029194987 scopus 로고    scopus 로고
    • Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets
    • Luebke, D., Georges, C.: Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. In: 1995 Symposium on Interactive 3D Graphics 105-106
    • 1995 Symposium on Interactive 3D Graphics , pp. 105-106
    • Luebke, D.1    Georges, C.2
  • 11
    • 0029762586 scopus 로고    scopus 로고
    • Exploiting Frame to Frame Coherence in a Virtual Reality System
    • Santa Cruz, California (April
    • Schaufler, G.: Exploiting Frame to Frame Coherence in a Virtual Reality System. In: Proceedings of VRAIS’96, Santa Cruz, California (April 1996), 95-102
    • (1996) Proceedings of VRAIS’96 , pp. 95-102
    • Schaufler, G.1
  • 13
    • 0029721526 scopus 로고    scopus 로고
    • Fast Realistic Human Body Deformations for Animation and VR Applications
    • Pohang, Korea (June
    • Shen, J., Chauvineau, E., Thalmann, D.: Fast Realistic Human Body Deformations for Animation and VR Applications. In: Computer Graphics Internationale, Pohang, Korea (June 1996) 166-173
    • (1996) Computer Graphics Internationale , pp. 166-173
    • Shen, J.1    Chauvineau, E.2    Thalmann, D.3
  • 15
    • 0027810222 scopus 로고    scopus 로고
    • Adaptative display algorithm for interactive frame rates during visualization of complex virtual environments
    • Funkhouser, T. A., Séquin, C.H.: Adaptative display algorithm for interactive frame rates during visualization of complex virtual environments. In: Computer Graphics (SIG-GRAPH’93 Proceedings), 247-254
    • Computer Graphics (SIG-GRAPH’93 Proceedings) , pp. 247-254
    • Funkhouser, T.A.1    Séquin, C.H.2
  • 16
    • 1542326949 scopus 로고    scopus 로고
    • Converting between Matrix and Axis-Amount representations
    • Academic Press
    • Pique, M. E.: Converting between Matrix and Axis-Amount representations. In: Graphics Gems (Vol. 1), Academic Press, 466-467
    • Graphics Gems , vol.1 , pp. 466-467
    • Pique, M.E.1
  • 17
    • 1542357022 scopus 로고    scopus 로고
    • Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
    • St. Etienne, France, June 16-18
    • th Eurographics workshop’97. St. Etienne, France, June 16-18 1997, 151-162
    • (1997) th Eurographics workshop’97 , pp. 151-162
    • Schaufler, G.1
  • 18
    • 0031553027 scopus 로고    scopus 로고
    • Efficient Impostor Manipulation for Real-time Visualization of Urban Scenery
    • Sillon, F., Drettakis, G., Bodelet, B.: Efficient Impostor Manipulation for Real-time Visualization of Urban Scenery. In: Proceedings of Eurographics’97 (1997) C-207-C-217
    • (1997) Proceedings of Eurographics’97 , pp. 207-217
    • Sillon, F.1    Drettakis, G.2    Bodelet, B.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.