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Volumn 17, Issue 2, 1997, Pages 42-53

Virtual human representation and communication in VLNet

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GRAPHICS; HUMAN ENGINEERING; MAN MACHINE SYSTEMS; VISUALIZATION;

EID: 0031100395     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/38.574680     Document Type: Article
Times cited : (89)

References (13)
  • 1
    • 0002365637 scopus 로고
    • Body Centered Interaction in Immersive Virtual Environments
    • N. Magnenat Thalmann and D. Thalmann, eds., John Wiley and Sons, Chichester, UK
    • M. Slater and M. Usoh, "Body Centered Interaction in Immersive Virtual Environments," Artificial Life and Virtual Reality, N. Magnenat Thalmann and D. Thalmann, eds., John Wiley and Sons, Chichester, UK, 1994, pp. 125-147.
    • (1994) Artificial Life and Virtual Reality , pp. 125-147
    • Slater, M.1    Usoh, M.2
  • 2
    • 84989499798 scopus 로고
    • The Humanoid Environment for Interactive Animation of Multiple Deformable Human Characters
    • Computer Graphics Forum Blackwell Publishers, Oxford, Sept.
    • R. Boulic et al., "The Humanoid Environment for Interactive Animation of Multiple Deformable Human Characters," Computer Graphics Forum (Proc. Eurographics 95), Blackwell Publishers, Oxford, Vol. 14, No. 3, Sept. 1995, pp. 337-348.
    • (1995) Proc. Eurographics 95 , vol.14 , Issue.3 , pp. 337-348
    • Boulic, R.1
  • 3
    • 70449394141 scopus 로고
    • Simulation of Facial Muscle Actions Based on Rational Free-Form Deformations
    • Computer Graphics Forum Sept.
    • P. Kalra et al., "Simulation of Facial Muscle Actions Based on Rational Free-Form Deformations," Computer Graphics Forum (Proc. of Eurographics 92), Vol. 11, No. 3, Sept. 1992, pp. 59-69.
    • (1992) Proc. of Eurographics 92 , vol.11 , Issue.3 , pp. 59-69
    • Kalra, P.1
  • 5
    • 0029737190 scopus 로고    scopus 로고
    • Closed Form and Geometric Algorithms for Real-Time Control of an Avatar
    • IEEE Computer Society Press, Los Alamitos, Calif.
    • S.K. Semwal, R. Hightower, and S. Stansfield, "Closed Form and Geometric Algorithms for Real-Time Control of an Avatar," Proc. IEEE VRAIS 96, IEEE Computer Society Press, Los Alamitos, Calif., 1996, pp. 177-184.
    • (1996) Proc. IEEE VRAIS 96 , pp. 177-184
    • Semwal, S.K.1    Hightower, R.2    Stansfield, S.3
  • 7
    • 0010832716 scopus 로고
    • Virtual Humans for Representing Participants in Immersive Virtual Environments
    • Queen Mary and Westfield College Press, London, Dec.
    • T.K. Capin et al., "Virtual Humans for Representing Participants in Immersive Virtual Environments," Proc. FIVE 95, Queen Mary and Westfield College Press, London, Dec. 1995, pp. 135-150.
    • (1995) Proc. FIVE 95 , pp. 135-150
    • Capin, T.K.1
  • 8
    • 85085844841 scopus 로고    scopus 로고
    • Real-Time Interactions with Virtual Agents by Human Action Identification
    • ACM Press, New York, scheduled for publication in Feb.
    • L. Emering et al., "Real-Time Interactions with Virtual Agents by Human Action Identification," Proc. ACM Conf. on Autonomous Agents 97, ACM Press, New York, scheduled for publication in Feb. 1997.
    • (1997) Proc. ACM Conf. on Autonomous Agents 97
    • Emering, L.1
  • 9
    • 0029270677 scopus 로고
    • Converting Speech into Lip Movements: A Multimedia Telephone for Hard of Hearing People
    • F. Lavagetto, "Converting Speech into Lip Movements: A Multimedia Telephone for Hard of Hearing People," IEEE Trans. on Rehabilitation Engineering, Vol. 3, No. 1, 1995, pp. 90-102.
    • (1995) IEEE Trans. on Rehabilitation Engineering , vol.3 , Issue.1 , pp. 90-102
    • Lavagetto, F.1
  • 10
    • 0029772752 scopus 로고    scopus 로고
    • Network Topologies for Scalable Multi-User Virtual Environments
    • IEEE Computer Society Press, Los Alamitos, Calif., Apr.
    • T.A. Funkhouser, "Network Topologies for Scalable Multi-User Virtual Environments," Proc. VRAIS 96, IEEE Computer Society Press, Los Alamitos, Calif., Apr. 1996, pp. 222-229.
    • (1996) Proc. VRAIS 96 , pp. 222-229
    • Funkhouser, T.A.1
  • 11
    • 0030651882 scopus 로고    scopus 로고
    • A Dead-Reckoning Algorithm for Virtual Human Figures
    • IEEE Computer Society Press, Los Alamitos, Calif., scheduled for publication in March
    • Capin et al., "A Dead-Reckoning Algorithm for Virtual Human Figures," Proc. VRAIS 97, IEEE Computer Society Press, Los Alamitos, Calif., scheduled for publication in March 1997.
    • (1997) Proc. VRAIS 97
    • Capin1
  • 12
    • 0003351402 scopus 로고    scopus 로고
    • Playing Games through the Virtual Life Network
    • Chiba, Japan
    • Noser et al., "Playing Games through the Virtual Life Network," Proc. Artificial Life 96, Chiba, Japan, 1996, pp. 114-121.
    • (1996) Proc. Artificial Life 96 , pp. 114-121
    • Noser1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.