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Volumn 15, Issue 3, 1996, Pages 227-235

A three dimensional image cache for virtual reality

Author keywords

Geometric algorithms; Object hierarchies; Viewing algorithms; Virtual reality

Indexed keywords

ALGORITHMS; BUFFER STORAGE; COMPUTATIONAL GEOMETRY; COMPUTER HARDWARE; COMPUTER SOFTWARE; IMAGE PROCESSING; OPTIMIZATION; REAL TIME SYSTEMS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 0030247791     PISSN: 01677055     EISSN: None     Source Type: Journal    
DOI: 10.1111/1467-8659.1530227     Document Type: Article
Times cited : (92)

References (10)
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    • 0029181979 scopus 로고
    • Quicktime VR - An Image-Based Approach to Virtual Environment Navigation
    • Aug.
    • Chen, Shenchang Eric, "Quicktime VR - An Image-Based Approach to Virtual Environment Navigation", Computer Graphics (SIGGRAPH '95 Proceedings) (Aug. 1995) pp 29-38.
    • (1995) Computer Graphics (SIGGRAPH '95 Proceedings) , pp. 29-38
    • Chen, S.E.1
  • 3
    • 0017006620 scopus 로고
    • Hierarchical Geometric Models for Visible Surface Algorithms
    • Oct.
    • Clark, James H., "Hierarchical Geometric Models for Visible Surface Algorithms", Communications of the ACM 19 10 (Oct. 1976) pp 547-554.
    • (1976) Communications of the ACM , vol.19 , Issue.10 , pp. 547-554
    • Clark, J.H.1
  • 4
    • 0027810222 scopus 로고
    • Adaptive Display Algorithm for Interactive Frame Rates during Visualization of Complex Virtual Environments
    • Aug.
    • Funkhouser, Thomas A. and Carlo H. Séquin, "Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments", Computer Graphics (SIGGRAPH '93 Proceedings) 17 (Aug. 1993) pp 247-254.
    • (1993) Computer Graphics (SIGGRAPH '93 Proceedings) , vol.17 , pp. 247-254
    • Funkhouser, T.A.1    Séquin, C.H.2
  • 6
    • 4243182321 scopus 로고
    • Designing Virtual Reality Systems to Meet Physio- And Psychological Requirements
    • Aug.
    • Helman, James L., "Designing Virtual Reality Systems to Meet Physio- and Psychological Requirements", Applied Virtual Reality Course (ACM SIGGRAPH '93) (Aug. 1993) pp 115-1-5-20.
    • (1993) Applied Virtual Reality Course (ACM SIGGRAPH '93) , pp. 1151-11520
    • Helman, J.L.1
  • 7
    • 0029178882 scopus 로고
    • Visual Navigation of Large Environments Using Textured Clusters
    • April
    • Maciel, Paulo W. and Peter Shirley, "Visual Navigation of Large Environments Using Textured Clusters", Symposium on Interactive 3D Graphics (April 1995) pp 95-102.
    • (1995) Symposium on Interactive 3D Graphics , pp. 95-102
    • Maciel, P.W.1    Shirley, P.2
  • 8
    • 14044278589 scopus 로고
    • Priority Rendering with a Virtual Reality Address Recalculation Pipeline
    • July
    • Regan, Matthew and Ronald Post, "Priority Rendering with a Virtual Reality Address Recalculation Pipeline", Computer Graphics (SIGGRAPH '94 Proceedings) (July 1994) pp 155-162.
    • (1994) Computer Graphics (SIGGRAPH '94 Proceedings) , pp. 155-162
    • Regan, M.1    Post, R.2
  • 9
    • 0000790436 scopus 로고
    • Dynamically Generated Impostors
    • Nov.
    • Schaufler, Gernot, "Dynamically Generated Impostors", MVD'95 Workshop (Nov. 95) pp 129-136.
    • (1995) MVD'95 Workshop , pp. 129-136
    • Schaufler, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.