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Volumn 44, Issue 4, 2011, Pages 391-408

Fostering 21st century skill development by engaging students in authentic game design projects in a high school computer programming class

Author keywords

[No Author keywords available]

Indexed keywords


EID: 80054934201     PISSN: 07356331     EISSN: None     Source Type: Journal    
DOI: 10.2190/EC.44.4.b     Document Type: Review
Times cited : (27)

References (19)
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    • Apperley, T.H.1
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    • Brown, A. L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. The Journal of the Learning Sciences, 2(2), 141-178.
    • (1992) The Journal of the Learning Sciences , vol.2 , Issue.2 , pp. 141-178
    • Brown, A.L.1
  • 6
    • 71449121431 scopus 로고    scopus 로고
    • Design for scalability: A case study of the River City curriculum
    • Clarke, J., & Dede, C. (2009). Design for scalability: A case study of the River City curriculum. Journal of Science Education and Technology, 18(4), 353-365.
    • (2009) Journal of Science Education and Technology , vol.18 , Issue.4 , pp. 353-365
    • Clarke, J.1    Dede, C.2
  • 9
    • 33846515865 scopus 로고    scopus 로고
    • Technology-rich ethnography for examining the transition to authentic problem-solving in a high school computer programming class
    • Ge, X., Thomas, M. K., & Greene, B. A. (2006). Technology-rich ethnography for examining the transition to authentic problem-solving in a high school computer programming class. Journal of Educational Computing Research, 34(4), 333-366.
    • (2006) Journal of Educational Computing Research , vol.34 , Issue.4 , pp. 333-366
    • Ge, X.1    Thomas, M.K.2    Greene, B.A.3
  • 11
    • 0035533672 scopus 로고    scopus 로고
    • Autonomy support, intrinsic motivation, and perceived competence: Conceptual and empirical linkages
    • Guay, F., Boggiano, A. K., & Vallerand, R. J. (2001). Autonomy support, intrinsic motivation, and perceived competence: Conceptual and empirical linkages. Personality and Social Psychology Bulletin, 27(6), 643-650.
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    • Guay, F.1    Boggiano, A.K.2    Vallerand, R.J.3
  • 13
    • 70349631276 scopus 로고    scopus 로고
    • May. Retrieved November 21, 2009, from
    • Partnership for 21st Century Skills. (2009, May). P21 framework definitions document. Retrieved November 21, 2009, from http://www.p21.org/ documents/P21-Framework-Definitions.pdf
    • (2009) P21 Framework Definitions Document
  • 14
    • 84993073584 scopus 로고    scopus 로고
    • Digital natives, digital immigrants
    • Retrieved from
    • Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon 9(5), 1-6. Retrieved from http://www.marcprensky.com/writing/Prensky%20- %20Digital%20 Natives,%20Digital%20Immigrants%20-%20Part1.pdf
    • (2001) On the Horizon , vol.9 , Issue.5 , pp. 1-6
    • Prensky, M.1
  • 15
    • 54449091806 scopus 로고    scopus 로고
    • The acquisition of skill and expertise in massively multiplayer online games
    • Schrader, P. G., & McCreery, M. (2008). The acquisition of skill and expertise in massively multiplayer online games. Educational Technology Research & Development, 56, 557-574.
    • (2008) Educational Technology Research & Development , vol.56 , pp. 557-574
    • Schrader, P.G.1    McCreery, M.2
  • 16
    • 84996220783 scopus 로고    scopus 로고
    • From content to context: Video games as designed experiences
    • Squire, K. D. (2006). From content to context: Video games as designed experiences. Educational Researcher, 35(8), 19-29.
    • (2006) Educational Researcher , vol.35 , Issue.8 , pp. 19-29
    • Squire, K.D.1
  • 17
    • 71049168034 scopus 로고    scopus 로고
    • Developing critical implementations of technology-rich innovations
    • Thomas, M. K., Barab, S. A., & Tuzun, H. (2009). Developing critical implementations of technology-rich innovations. Journal of Educational Computing Research, 41(2), 125-154.
    • (2009) Journal of Educational Computing Research , vol.41 , Issue.2 , pp. 125-154
    • Thomas, M.K.1    Barab, S.A.2    Tuzun, H.3
  • 18
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    • Self-determination and persistence in a real-life setting: Toward a motivational model of high school dropout
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.