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Volumn , Issue , 2011, Pages 185-192

Design of social games for collecting reliable semantic annotations

Author keywords

[No Author keywords available]

Indexed keywords

CHAIN MODELS; DESIGN FEATURES; HIGH QUALITY; HUMAN POWER; MULTIMEDIA OBJECT; OBJECT ASSOCIATION; PRELIMINARY ANALYSIS; SEMANTIC ANNOTATIONS; SEMANTIC RELATIONSHIPS; SOCIAL MEDIA; SOCIAL TAGGING; WEB APPLICATION; WEB RESOURCES;

EID: 80053126420     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CGAMES.2011.6000337     Document Type: Conference Paper
Times cited : (6)

References (25)
  • 1
    • 34247540250 scopus 로고    scopus 로고
    • Games with a purpose
    • L. V. Ahn. Games with a purpose. IEEE Computer, 39(6):92-94, 2006.
    • (2006) IEEE Computer , vol.39 , Issue.6 , pp. 92-94
    • Ahn, L.V.1
  • 3
    • 49249119915 scopus 로고    scopus 로고
    • Designing games with a purpose
    • L. V. Ahn and L. Dabbish. Designing games with a purpose. Communication of the ACM, 51(8):58-67, 2008.
    • (2008) Communication of the ACM , vol.51 , Issue.8 , pp. 58-67
    • Ahn, L.V.1    Dabbish, L.2
  • 12
    • 64749100874 scopus 로고    scopus 로고
    • Exploring the enjoyment of playing browser games
    • C. Klimmt, H. Schmid, and J. Orthmann. Exploring the enjoyment of playing browser games. CyberPsychology & Behavior, 12(2):231-234, 2009.
    • (2009) CyberPsychology & Behavior , vol.12 , Issue.2 , pp. 231-234
    • Klimmt, C.1    Schmid, H.2    Orthmann, J.3
  • 25
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to games
    • M. Zyda. From visual simulation to virtual reality to games. Computer, 38(9):25-32, 2005.
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.