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Volumn 12, Issue 2, 2009, Pages 231-234

Exploring the enjoyment of playing browser games

Author keywords

[No Author keywords available]

Indexed keywords

ADULT; ARTICLE; COMPETITION; COPING BEHAVIOR; FACTORIAL ANALYSIS; FEMALE; GAME; HUMAN; INTERNET; INTERNET ADDICTION; LEISURE; MALE; MOTIVATION; ONLINE SYSTEM; PSYCHOLOGICAL RATING SCALE; RECREATION; SEX DIFFERENCE; SOCIAL INTERACTION;

EID: 64749100874     PISSN: 10949313     EISSN: None     Source Type: Journal    
DOI: 10.1089/cpb.2008.0128     Document Type: Article
Times cited : (77)

References (8)
  • 1
    • 1442304584 scopus 로고    scopus 로고
    • The structural characteristics of video games: A psycho-structural analysis
    • Wood RTA, Griffiths MD, Chappell D, et al. The structural characteristics of video games: a psycho-structural analysis. CyberPsychology & Behavior 2004; 7:1-10.
    • (2004) CyberPsychology & Behavior , vol.7 , pp. 1-10
    • Wood, R.T.A.1    Griffiths, M.D.2    Chappell, D.3
  • 3
    • 64749102690 scopus 로고    scopus 로고
    • Ritterfeld U, Cody M, Vorderer P, eds, in press, New York: Taylor & Francis
    • Ritterfeld U, Cody M, Vorderer P, eds. (in press). Serious games: mechanisms and effects. New York: Taylor & Francis.
    • Serious games: Mechanisms and effects
  • 4
    • 34249079678 scopus 로고    scopus 로고
    • Excessive computer game playing: Evidence for addiction and aggression?
    • Grüsser S, Thalemann R, Griffiths M. Excessive computer game playing: evidence for addiction and aggression? CyberPsychology & Behavior 2007; 10:290-2.
    • (2007) CyberPsychology & Behavior , vol.10 , pp. 290-292
    • Grüsser, S.1    Thalemann, R.2    Griffiths, M.3
  • 5
    • 33847750780 scopus 로고    scopus 로고
    • Appeal of playing online first person shooter games
    • Jansz J, Tanis M. Appeal of playing online first person shooter games. CyberPsychology & Behavior 2007; 10:133-6.
    • (2007) CyberPsychology & Behavior , vol.10 , pp. 133-136
    • Jansz, J.1    Tanis, M.2
  • 6
    • 33847739415 scopus 로고    scopus 로고
    • Motivations of play in online games
    • Yee N. Motivations of play in online games. CyberPsychology & Behavior 2006; 9:772-5.
    • (2006) CyberPsychology & Behavior , vol.9 , pp. 772-775
    • Yee, N.1
  • 7
    • 79951830112 scopus 로고    scopus 로고
    • Klimmt C, Hartmann T. (2008) Mediated interpersonal communication in multiplayer video games: implications for entertainment and relationship management. In Konijn E, Tanis M, Utz S, Barnes S, eds. Mediated interpersonal communication. New York: Routledge, pp. 309-30.
    • Klimmt C, Hartmann T. (2008) Mediated interpersonal communication in multiplayer video games: implications for entertainment and relationship management. In Konijn E, Tanis M, Utz S, Barnes S, eds. Mediated interpersonal communication. New York: Routledge, pp. 309-30.
  • 8
    • 33750021793 scopus 로고    scopus 로고
    • Where everybody knows your (screen) name: Online games as third places
    • accessed Nov. 4, 2008
    • Steinkuehler C, Williams D. (2006) Where everybody knows your (screen) name: online games as "third places." Journal of Computer-Mediated Communication http://jcmc.indiana.edu/vol11/issue4/steinkuehler.html (accessed Nov. 4, 2008).
    • (2006) Journal of Computer-Mediated Communication
    • Steinkuehler, C.1    Williams, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.