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Volumn , Issue , 2011, Pages 295-297

The chain model for social tagging game design

Author keywords

Browser; Games with a purpose; IPhone; Social media; Social tagging

Indexed keywords

BROWSER; GAMES WITH A PURPOSE; IPHONE; SOCIAL MEDIA; SOCIAL TAGGING;

EID: 84858982798     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2159365.2159417     Document Type: Conference Paper
Times cited : (6)

References (11)
  • 1
    • 49249119915 scopus 로고    scopus 로고
    • Designing games with a purpose
    • L. V. Ahn and L. Dabbish. Designing games with a purpose. Communication of the ACM, 51(8):58-67, 2008.
    • (2008) Communication of the ACM , vol.51 , Issue.8 , pp. 58-67
    • Ahn, L.V.1    Dabbish, L.2
  • 8
    • 33750681291 scopus 로고    scopus 로고
    • Bookmark hierarchies and collaborative recommendation
    • Proceedings of the 21st National Conference on Artificial Intelligence and the 18th Innovative Applications of Artificial Intelligence Conference, AAAI-06/IAAI-06
    • B. Markines, L. Stoilova, and F. Menczer. Social bookmarks for collaborative search and recommendation. In Proc. 21st National Conference on Artificial Intelligence (AAAI), pages 1375-1380. AAAI Press, 2006. (Pubitemid 44705466)
    • (2006) Proceedings of the National Conference on Artificial Intelligence , vol.2 , pp. 1375-1380
    • Markines, B.1    Stoilova, L.2    Menczer, F.3
  • 11
    • 84858963258 scopus 로고    scopus 로고
    • Givealink tagging game: An incentive for social annotation
    • Washington, DC
    • L. Weng and F. Menczer. Givealink tagging game: An incentive for social annotation. In Proc. of ACM SIGKDD HComp, Washington, DC, 2010.
    • (2010) Proc. of ACM SIGKDD HComp
    • Weng, L.1    Menczer, F.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.