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Volumn , Issue , 2010, Pages

Semi-automatic task recognition for interactive narratives with EAT & RUN

Author keywords

Authoring tools; Story understanding

Indexed keywords

AI SYSTEMS; ANNOTATION TOOL; AUTHORING TOOL; DEVELOPMENT PROCESS; HUMAN ANNOTATIONS; HUMAN LABOR; INTERACTIVE NARRATIVE; ON-LINE GAMES; REFACTORINGS; RUNTIMES; SEMI-AUTOMATICS; STORY UNDERSTANDING;

EID: 77955161374     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1822309.1822312     Document Type: Conference Paper
Times cited : (8)

References (22)
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    • Allen, F.G.1
  • 4
    • 2842560201 scopus 로고
    • STRIPS: A new approach to the application of theorem proving to problem solving
    • Fikes, R.E. and Nilsson, N.J. 1971 STRIPS: A new approach to the application of theorem proving to problem solving. Artificial Intelligence, 2(3-4), 189-208.
    • (1971) Artificial Intelligence , vol.2 , Issue.3-4 , pp. 189-208
    • Fikes, R.E.1    Nilsson, N.J.2
  • 5
    • 33746035713 scopus 로고    scopus 로고
    • Taking advantage of the situation: Non-linguistic context for natural language interfaces to interactive virtual environments
    • Fleischman, M. and Hovy, E. 2006 Taking Advantage of the Situation: Non-Linguistic Context for Natural Language Interfaces to Interactive Virtual Environments. In Proc of Intelligent User Interfaces.
    • (2006) Proc of Intelligent User Interfaces
    • Fleischman, M.1    Hovy, E.2
  • 10
    • 0000138396 scopus 로고
    • Case based planning: A framework for planning from experience
    • Hammond, K. F. 1990 Case based planning: A framework for planning from experience. Cognitive Science, 14(3).
    • (1990) Cognitive Science , vol.14 , Issue.3
    • Hammond, K.F.1
  • 12
    • 0017360990 scopus 로고
    • The measurement of observer agreement for categorical data
    • Landis, J.R., and Koch, G.G. 1977 The measurement of observer agreement for categorical data. Biometrics, 33(1).
    • (1977) Biometrics , vol.33 , Issue.1
    • Landis, J.R.1    Koch, G.G.2
  • 13
    • 9444279813 scopus 로고    scopus 로고
    • Ph.D. Thesis. School of Computer Science, Carnegie Mellon University, Pittsburgh, PA
    • Mateas, M. 2002 Interactive Drama, Art and Artificial Intelligence. Ph.D. Thesis. School of Computer Science, Carnegie Mellon University, Pittsburgh, PA.
    • (2002) Interactive Drama, Art and Artificial Intelligence
    • Mateas, M.1
  • 16
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    • The restaurant game: Learning social behavior and language from thousands of players online
    • Orkin, J. and Roy, D. 2007 The Restaurant Game: Learning social behavior and language from thousands of players online. Journal of Game Development, 3(1).
    • (2007) Journal of Game Development , vol.3 , Issue.1
    • Orkin, J.1    Roy, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.