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Volumn , Issue , 2011, Pages 387-392

An educational game for learning wind and gravity theory on iOS: Drop donuts

Author keywords

Educational Game; Gravity Theory; iPhone

Indexed keywords

EDUCATIONAL GAME; EDUTAINMENT; GRAVITY THEORY; IPHONE; WIND DIRECTIONS; WIND SIMULATION; WIND SPEED;

EID: 79960422166     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/JCSSE.2011.5930152     Document Type: Conference Paper
Times cited : (5)

References (16)
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    • Game play in engineering education - Concept and experimental results
    • B. A. Foss and T. I. Eikaas. Game play in engineering education: concept and experimental results. International Journal of Engineering Education, 22(no. 5):1043-1052, 2006. (Pubitemid 44757352)
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  • 6
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    • SimSE: An educational simulation game for teaching the software engineering process
    • DOI 10.1145/1026487.1008062, inroads - SIGCSE Bulletin - ITiCSE 2004 - Proceedings of the 9th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education
    • E. O. Navarro and A. van der Hoek. Simse: an educational simulation game for teaching the software engineering process. In Proceedings of the 9th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education (ITiCSE'04), page 233, Leeds, UK, June 2004. (Pubitemid 43773432)
    • (2004) SIGCSE Bulletin (Association for Computing Machinery, Special Interest Group on Computer Science Education) , vol.36 , Issue.3 , pp. 233
    • Navarro, E.O.1    Van Hoek, A.D.2
  • 7
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    • Experimental validation of the learning effect for a pedagogical game on computer fundamentals
    • G. Sindre, L. Natvig, and M. Jahre. Experimental validation of the learning effect for a pedagogical game on computer fundamentals. IEEE Transactions on Education, 52(1):10-18, 2009.
    • (2009) IEEE Transactions on Education , vol.52 , Issue.1 , pp. 10-18
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  • 8
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    • "Age of computers": An innovative combination of history and computer game elements for teaching computer fundamentals
    • Savannah, Ga, USA, October
    • L. Natvig, S. Line, and A. Djupdal. "age of computers"; an innovative combination of history and computer game elements for teaching computer fundamentals. In Proceedings of the 34th Annual Frontiers in Education (FIE'04), volume 3, pages 1-6, Savannah, Ga, USA, October 2004.
    • (2004) Proceedings of the 34th Annual Frontiers in Education (FIE'04) , vol.3 , pp. 1-6
    • Natvig, L.1    Line, S.2    Djupdal, A.3
  • 9
    • 33745272242 scopus 로고    scopus 로고
    • Learning through game modding
    • M. S. El-Nasr and B. K. Smith. Learning through game modding. Computers in Entertainment, 4(1):45-64, 2006. (Pubitemid 43925120)
    • (2006) Computers in Entertainment , vol.4 , Issue.1 , pp. 45-64
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.