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Volumn 22, Issue 5, 2006, Pages 1043-1052

Game play in engineering education - Concept and experimental results

Author keywords

Dynamic simulation; E learning; Engineering education; Games; User feedback

Indexed keywords


EID: 33751026918     PISSN: 0949149X     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (63)

References (18)
  • 1
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    • CAETS. Future Engineering Challenges, National Academy of Engineering, available at: http://www.caets.org (2003).
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  • 2
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    • Guest editorial K-12: Engineering's new frontier
    • G. C. Orsak, Guest editorial K-12: Engineering's new frontier, IEEE Trans. Education, 46, 2003, 209-210.
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    • Orsak, G.C.1
  • 3
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    • NCB University Press
    • M. Prensky, On the Horizon, NCB University Press, Vol. 9 (2001).
    • (2001) On the Horizon , vol.9
    • Prensky, M.1
  • 4
    • 33751040432 scopus 로고    scopus 로고
    • Editor's choice 2004: Selected online resources
    • L. P. Dringus, Editor's choice 2004: Selected online resources, The Internet and Higher Education, 7, 2004, 343-364.
    • (2004) The Internet and Higher Education , vol.7 , pp. 343-364
    • Dringus, L.P.1
  • 5
    • 3042552570 scopus 로고    scopus 로고
    • Control learning: Present and future
    • S. Dormido, Control learning: present and future, Annual Review in Control, 28, 2004, 115-136.
    • (2004) Annual Review in Control , vol.28 , pp. 115-136
    • Dormido, S.1
  • 6
    • 0037084680 scopus 로고    scopus 로고
    • A Web-based, interactive virtual laboratory system for unit operations and process system engineering education: Issues, design and implementation
    • D. Shin, E. S. Yoon, K. Y. Lee and E. S. Lee, A Web-based, interactive virtual laboratory system for unit operations and process system engineering education: issues, design and implementation, Chemical and Computers Engineering, 26, 2002, 319-330.
    • (2002) Chemical and Computers Engineering , vol.26 , pp. 319-330
    • Shin, D.1    Yoon, E.S.2    Lee, K.Y.3    Lee, E.S.4
  • 7
    • 0034760480 scopus 로고    scopus 로고
    • A CBT module with integrated simulation component for software project management education and training
    • D. Pfahl, M. Klemm, and G. Ruhe, A CBT module with integrated simulation component for software project management education and training. Journal of Systems and Software, 59, 2001, 283-298.
    • (2001) Journal of Systems and Software , vol.59 , pp. 283-298
    • Pfahl, D.1    Klemm, M.2    Ruhe, G.3
  • 9
    • 0035639340 scopus 로고    scopus 로고
    • The federal-mogul business game: The development and application of an educational aid for planning and control
    • D. J. Petty, S. J. Hooker and K. D.Barber, The federal-mogul business game: The development and application of an educational aid for planning and control, Industrial Journal of Engineering Education, 17, 2001, 546-557.
    • (2001) Industrial Journal of Engineering Education , vol.17 , pp. 546-557
    • Petty, D.J.1    Hooker, S.J.2    Barber, K.D.3
  • 10
    • 6344280443 scopus 로고    scopus 로고
    • The software company: A re-configurable open shell for problem-based learning in industrial engineering
    • H. Y. K. Lau and K. L. Mak, The software company: a re-configurable open shell for problem-based learning in industrial engineering, Computers and Industrial Engineering, 47, 2004, 289-312.
    • (2004) Computers and Industrial Engineering , vol.47 , pp. 289-312
    • Lau, H.Y.K.1    Mak, K.L.2
  • 12
    • 0242306063 scopus 로고    scopus 로고
    • Fostering intuitive minds for power system design
    • T. J. Overbye, Fostering intuitive minds for power system design. Power and Energy Magazine, IEEE, 1, 2003, 42-49.
    • (2003) Power and Energy Magazine, IEEE , vol.1 , pp. 42-49
    • Overbye, T.J.1
  • 14
  • 15
    • 15344344805 scopus 로고    scopus 로고
    • Digital game-based learning: Towards an experiential gaming model
    • K. Kiili, Digital Game-based Learning: Towards an Experiential Gaming Model, The Internet and Higher education, 8, 2005, 13-24.
    • (2005) The Internet and Higher Education , vol.8 , pp. 13-24
    • Kiili, K.1
  • 16
    • 24344472182 scopus 로고    scopus 로고
    • Content creation challenges and flow experience in educational games: The IT-emperor case
    • Kiili, K. Content creation challenges and flow experience in educational games: The IT-emperor case, The Internet and Higher Education, 8, 2005, 183-198.
    • (2005) The Internet and Higher Education , vol.8 , pp. 183-198
    • Kiili, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.