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Volumn , Issue , 2007, Pages 305-310

Lecture quiz -a mobile game concept for lectures

Author keywords

And multimedia systems; Communication networks; Education; Mobile and wireless computing

Indexed keywords

EDUCATION; MULTIMEDIA SYSTEMS; SOFTWARE ENGINEERING; STUDENTS; TEACHING; TELECOMMUNICATION NETWORKS;

EID: 84959066648     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (42)

References (22)
  • 1
    • 84959039182 scopus 로고    scopus 로고
    • Buzz! Web
    • Sony Playstation 2. Buzz! Web: http://www.buzzthegame.com, 2008
    • (2008) Sony Playstation 2
  • 2
    • 84976212445 scopus 로고    scopus 로고
    • Aclass Technology. EduClick -Overview. Web: http://www.aclasstechnology.co.uk/eduClick/index.html, 2007.
    • (2007) EduClick -Overview
  • 4
    • 51749100951 scopus 로고    scopus 로고
    • Improving feedback and classroom interaction using mobile phones
    • Henning Bär, Erik Tews, and Guido Rößling. Improving Feedback and Classroom Interaction Using Mobile Phones. In Proceedings of Mobile Learning 2005, pages 55-62, 2005.
    • (2005) Proceedings of Mobile Learning 2005 , pp. 55-62
    • Bär, H.1    Tews, E.2    Rößling, G.3
  • 9
    • 33745729096 scopus 로고    scopus 로고
    • How should we teach kids Newtonian physics? Simple. Play computer games
    • March
    • Henry Jenkins. How should we teach kids Newtonian physics? Simple. Play computer games. Technology Review, March 2002.
    • (2002) Technology Review
    • Jenkins, H.1
  • 10
    • 33846971806 scopus 로고    scopus 로고
    • Implementing handheld computing technology in physical education
    • Susana Juniu. Implementing Handheld Computing Technology in Physical Education. Physical Education, Recreation &Dance, 73, 2002.
    • (2002) Physical Education Recreation &dance , vol.73
    • Juniu, S.1
  • 13
  • 15
    • 18144404517 scopus 로고    scopus 로고
    • Does easy do it? Children games and learning
    • June
    • Seymour Papert. Does Easy Do It? Children, Games, and Learning. Game Developer Magazine, page 88, June 1998.
    • (1998) Game Developer Magazine , pp. 88
    • Papert, S.1
  • 18
    • 0037667389 scopus 로고    scopus 로고
    • The design of personal mobile technologies for lifelong learning
    • Mike Sharples. The design of personal mobile technologies for lifelong learning. Computer&Education, 34(3-4):177-193, 2000.
    • (2000) Computer&Education , vol.34 , Issue.3-4 , pp. 177-193
    • Sharples, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.