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Volumn FS-10-05, Issue , 2010, Pages 14-19

Crowdsourcing HRI through online multiplayer games

Author keywords

[No Author keywords available]

Indexed keywords

CELL PROLIFERATION; CROWDSOURCING; SOCIAL NETWORKING (ONLINE);

EID: 79960110995     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (27)

References (19)
  • 1
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    • A motivational system for regulating human-robot interaction
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    • Breazeal, C. 1998. A motivational system for regulating human-robot interaction. In AAAI/IAAI, 54-62. Menlo Park, CA, USA: American Association for Artificial Intelligence.
    • (1998) AAAI/IAAI , pp. 54-62
    • Breazeal, C.1
  • 4
    • 1642635006 scopus 로고    scopus 로고
    • Care-o-bot II - Development of a next generation robotic home assistant
    • Graf, B.; Hans, M.; and Schraft, R. D. 2004. Care-o-bot II - development of a next generation robotic home assistant. Auton. Robots 16(2):193-205.
    • (2004) Auton. Robots , vol.16 , Issue.2 , pp. 193-205
    • Graf, B.1    Hans, M.2    Schraft, R.D.3
  • 6
    • 63449089374 scopus 로고    scopus 로고
    • The wami toolkit for developing, deploying, and evaluating web-accessible multimodal interfaces
    • New York, NY, USA: ACM
    • Gruenstein, A.; McGraw, I.; and Badr, I. 2008. The wami toolkit for developing, deploying, and evaluating web-accessible multimodal interfaces. In ICMI, 141-148. New York, NY, USA: ACM.
    • (2008) ICMI , pp. 141-148
    • Gruenstein, A.1    McGraw, I.2    Badr, I.3
  • 8
    • 70349430717 scopus 로고    scopus 로고
    • Understanding human intentions via hidden markov models in autonomous mobile robots
    • New York, NY, USA: ACM
    • Kelley, R.; Tavakkoli, A.; King, C.; Nicolescu, M.; Nicolescu, M.; and Bebis, G. 2008. Understanding human intentions via hidden markov models in autonomous mobile robots. In HRI, 367-374. New York, NY, USA: ACM.
    • (2008) HRI , pp. 367-374
    • Kelley, R.1    Tavakkoli, A.2    King, C.3    Nicolescu, M.4    Nicolescu, M.5    Bebis, G.6
  • 9
    • 3543118901 scopus 로고    scopus 로고
    • Human-robot interaction through gesture-free spoken dialogue
    • Kulyukin, V. 2004. Human-robot interaction through gesture-free spoken dialogue. Auton. Robots 16(3):239-257.
    • (2004) Auton. Robots , vol.16 , Issue.3 , pp. 239-257
    • Kulyukin, V.1
  • 10
    • 70349177362 scopus 로고    scopus 로고
    • How do people talk with a robot?: An analysis of human-robot dialogues in the real world
    • New York, NY, USA: ACM
    • Lee, M. K., and Makatchev, M. 2009. How do people talk with a robot?: an analysis of human-robot dialogues in the real world. In CHI, 3769-3774. New York, NY, USA: ACM.
    • (2009) CHI , pp. 3769-3774
    • Lee, M.K.1    Makatchev, M.2
  • 11
    • 33745808893 scopus 로고    scopus 로고
    • Procedural authorship: A case-study of the interactive drama façade
    • Mateas, M., and Stern, A. 2005. Procedural authorship: A case-study of the interactive drama façade. In Digital Arts and Culture.
    • (2005) Digital Arts and Culture
    • Mateas, M.1    Stern, A.2
  • 13
    • 77951544373 scopus 로고    scopus 로고
    • Footing in human-robot conversations: How robots might shape participant roles using gaze cues
    • New York, NY, USA: ACM
    • Mutlu, B.; Shiwa, T.; Kanda, T.; Ishiguro, H.; and Hagita, N. 2009. Footing in human-robot conversations: how robots might shape participant roles using gaze cues. In HRI, 61-68. New York, NY, USA: ACM.
    • (2009) HRI , pp. 61-68
    • Mutlu, B.1    Shiwa, T.2    Kanda, T.3    Ishiguro, H.4    Hagita, N.5
  • 14
    • 52149088034 scopus 로고    scopus 로고
    • The restaurant game: Learning social behavior and language from thousands of players online
    • Orkin, J., and Roy, D. 2007. The restaurant game: Learning social behavior and language from thousands of players online. Journal of Game Development.
    • (2007) Journal of Game Development
    • Orkin, J.1    Roy, D.2
  • 15
    • 84899819069 scopus 로고    scopus 로고
    • Automatic learning and generation of social behavior from collective human gameplay
    • Orkin, J., and Roy, D. 2009. Automatic learning and generation of social behavior from collective human gameplay. In AAMAS, 385-392.
    • (2009) AAMAS , pp. 385-392
    • Orkin, J.1    Roy, D.2
  • 17
    • 0037841376 scopus 로고    scopus 로고
    • Optimizing dialogue management with reinforcement learning: Experiments with the NJFun system
    • Singh, S.; Litman, D.; Kearns, M.; and Walker, M. 2002. Optimizing dialogue management with reinforcement learning: experiments with the NJFun system. J. Artif. Int. Res. 16(1):105-133. (Pubitemid 43057171)
    • (2002) Journal of Artificial Intelligence Research , vol.16 , pp. 105-133
    • Singh, S.1    Man, D.L.2    Kearns, M.3    Walker, M.4
  • 18
    • 4544353199 scopus 로고    scopus 로고
    • Labeling images with a computer game
    • New York, NY, USA: ACM
    • von Ahn, L., and Dabbish, L. 2004. Labeling images with a computer game. In CHI, 319-326. New York, NY, USA: ACM.
    • (2004) CHI , pp. 319-326
    • Von Ahn, L.1    Dabbish, L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.