메뉴 건너뛰기




Volumn , Issue , 2007, Pages 456-465

Perceptions of player in game design literature

Author keywords

Game design literature; Game design research; Player research; Player centred design

Indexed keywords

DESIGN PROCESS; GAME DESIGN; MULTI-FACETED APPROACH;

EID: 79951921754     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (23)

References (20)
  • 1
    • 84873370630 scopus 로고    scopus 로고
    • Introduction
    • Bateman, C., and Boon, R.
    • Adams, E.W. "Introduction" in Bateman, C., and Boon, R., 21st Century Game Design, 2006, pp. xii-xvi.
    • (2006) 21st Century Game Design
    • Adams, E.W.1
  • 4
    • 84873337231 scopus 로고    scopus 로고
    • Introduction to the article by Dr. Bartle
    • Mulligan, J., and Patrovsky, B.
    • Bartle, R. "2002 introduction to the Article by Dr. Bartle" in Mulligan, J., and Patrovsky, B., Developing Online Games: An Insider's Guide, 2003, pp. 397-400.
    • (2002) Developing Online Games: An Insider's Guide , pp. 397-400
    • Bartle, R.1
  • 6
    • 27744469712 scopus 로고    scopus 로고
    • Player-centred game design: Experiences in using scenario study to inform mobile game design
    • Ermi, L. and Mäyrä, F. "Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design", Game Studies 5(1), 2005. Available: http://www.gamestudies.org/0501/ermi-mayra/
    • (2005) Game Studies , vol.5 , pp. 1
    • Ermi, L.1    Mäyrä, F.2
  • 7
    • 84873385542 scopus 로고    scopus 로고
    • Käyttäjätieto konseptoinnissa
    • Keinonen T. and Jääskö V. (eds.). Teknologiateollisuus, Helsinki
    • Jääskö, V., and Keinonen, T. "Käyttäjä tieto konseptoinnissa", in Keinonen, T. and Jääskö, V. (eds.) Tuotekonseptointi. Teknologiateollisuus, Helsinki, 2003.
    • (2003) Tuotekonseptointi
    • Jääskö, V.1    Keinonen, T.2
  • 12
    • 0036469976 scopus 로고    scopus 로고
    • Emergent authorship: The next interactive revolution
    • Pearce, C. "Emergent Authorship: The Next Interactive Revolution", Computer & Graphics, 26 (2002), pp. 21-29.
    • (2002) Computer & Graphics , vol.26 , pp. 21-29
    • Pearce, C.1
  • 14
    • 84862088512 scopus 로고    scopus 로고
    • The role of players in game design: A methodological perspective
    • IT University of Copenhagen, Copenhagen
    • Sotamaa, O. et al. "The Role of Players in Game Design: A Methodological Perspective", in Proceedings of the 6th DAC Conference, IT University of Copenhagen, Copenhagen, 2005, pp. 34-42.
    • (2005) Proceedings of the 6th DAC Conference , pp. 34-42
    • Sotamaa, O.1
  • 15
    • 84952669338 scopus 로고    scopus 로고
    • A player-centred approach to digital game design
    • Rutter, J. and Bryce, J. (eds.), Sage Publications, London, New York & New Delhi
    • Sykes, J. "A Player-Centred Approach to Digital Game Design", in Rutter, J. and Bryce, J. (eds.) Understanding Digital Games. Sage Publications, London, New York & New Delhi, 2006, pp. 75-92.
    • (2006) Understanding Digital Games , pp. 75-92
    • Sykes, J.1
  • 17
    • 34247593521 scopus 로고    scopus 로고
    • Beyond management: Considering participatory design and governance in player culture
    • Taylor, T.L. "Beyond Management: Considering Participatory Design and Governance in Player Culture", First Monday, special issue 7, 2006. Available: http://firstmonday.org/issues/special11-9/taylor/index.html
    • (2006) First Monday , Issue.SPEC. 7
    • Taylor, T.L.1
  • 18
    • 84869099702 scopus 로고    scopus 로고
    • Introducing human-centered research to game design: Designing game concepts for and with senior citizens
    • Vanden Abeele, V.A. and Van Rompaey, V. "Introducing Human-Centered Research to Game Design: Designing Game Concepts for and with Senior Citizens", CHI Extended Abstracts 2006, pp. 1469-1474.
    • (2006) CHI Extended Abstracts , pp. 1469-1474
    • Vanden Abeele, V.A.1    Van Rompaey, V.2
  • 19
    • 33745434436 scopus 로고    scopus 로고
    • The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
    • Yee, N. "The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments", PRESENCE: Teleoperators and Virtual Environments, 15, 2006, pp. 309-329.
    • (2006) PRESENCE: Teleoperators and Virtual Environments , vol.15 , pp. 309-329
    • Yee, N.1
  • 20
    • 33847739415 scopus 로고    scopus 로고
    • Motivations for play in online games
    • Yee, N. "Motivations for Play in Online Games", CyberPsychology and Behavior, 9(6), 2006, pp. 772-775.
    • (2006) CyberPsychology and Behavior , vol.9 , Issue.6 , pp. 772-775
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.