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Volumn 5, Issue 1, 2005, Pages

Player-centred game design: Experiences in using scenario study to inform mobile game design

Author keywords

[No Author keywords available]

Indexed keywords


EID: 27744469712     PISSN: 16047982     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (50)

References (25)
  • 3
    • 84900534867 scopus 로고    scopus 로고
    • "Designing Ubiquitous Computing Games. A Report from a Workshop Exploring Ubiquitous Computing Entertainment"
    • Björk, Staffan; Holopainen, Jussi; Ljungstrand, Peter & Åkesson, Karl-Petter (2002) "Designing Ubiquitous Computing Games. A Report from a Workshop Exploring Ubiquitous Computing Entertainment". Personal and Ubiquitous Computing 6: 443-458.
    • (2002) Personal and Ubiquitous Computing , vol.6 , pp. 443-458
    • Björk, S.1    Holopainen, J.2    Ljungstrand, P.3    Åkesson, K.-P.4
  • 4
    • 84865071453 scopus 로고    scopus 로고
    • "Codesigning Visions, Uses, and Applications"
    • Paper presented at "TechnE Design Wisdom" 5th European Academy of Design Conference 5-EAD, University of Barcelona, 28-29th April 2003. Available also: 23.1.2005
    • Botero Cabrera, Andrea; Kommonen, Kari-Hans; Oilinki, Iina & Koskijoki, Maria (2003) "Codesigning Visions, Uses, and Applications". Paper presented at "TechnE Design Wisdom" 5th European Academy of Design Conference 5-EAD, University of Barcelona, 28-29th April 2003. Available also: http://arki.uiah.fi/ arkipapers/codesigning_ead.pdf, 23.1.2005.
    • (2003)
    • Botero Cabrera, A.1    Kommonen, K.-H.2    Oilinki, I.3    Koskijoki, M.4
  • 5
    • 27744599040 scopus 로고    scopus 로고
    • "A Chat with Will Wright"
    • GIGnews.com. Available: 23.1.2005
    • Cambron, Melanie (2002) "A Chat with Will Wright". GIGnews.com. Available: http://www.gignews.com/goddess_wright.htm, 23.1.2005.
    • (2002)
    • Cambron, M.1
  • 7
    • 0036079282 scopus 로고    scopus 로고
    • "The Role of Children in the Design of New Technology"
    • Available also:ftp://ftp.cs.umd.edu/pub/hcil/ Reports-Abstracts-Bibliography/99-23html/99-23.html, 23.1.2005
    • Druin, Allison (2002) "The Role of Children in the Design of New Technology". Behaviour and Information Technology 21(1), 1-25. Available also: ftp://ftp.cs.umd.edu/pub/hcil/ Reports-Abstracts-Bibliography/99-23html/99-23.html, 23.1.2005.
    • (2002) Behaviour and Information Technology , vol.21 , Issue.1 , pp. 1-25
    • Druin, A.1
  • 11
    • 0142148256 scopus 로고    scopus 로고
    • "Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices"
    • Iacucci, Giulio & Kuutti, Kari. (2002) "Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices". Personal and Ubiquitous Computing 6: 299-306.
    • (2002) Personal and Ubiquitous Computing , vol.6 , pp. 299-306
    • Iacucci, G.1    Kuutti, K.2
  • 16
    • 0021649989 scopus 로고
    • "Heuristics for Designing Enjoyable User Interfaces: Lessons from Computer Games"
    • Thomas, John C. & Schneider, Michael L. (ed.) Norwood NJ, Ablex Publishing
    • Malone, Thomas W. (1984) "Heuristics for Designing Enjoyable User Interfaces: Lessons from Computer Games". In Thomas, John C. & Schneider, Michael L. (ed.) Human Factors in Computer Systems, 1-12. Norwood NJ, Ablex Publishing.
    • (1984) Human Factors in Computer Systems , pp. 1-12
    • Malone, T.W.1
  • 22
    • 84889020725 scopus 로고    scopus 로고
    • "Focus Troupe: Using Drama to Create Common Context for New Product Concept End-User Evaluations"
    • New York, ACM Press
    • Salvador, Tony & Howells, Karen (1998) "Focus Troupe: Using Drama to Create Common Context for New Product Concept End-User Evaluations". CHI 98 Conference Summary on Human Factors in Computing Systems, 251-252. New York, ACM Press.
    • (1998) CHI 98 Conference Summary on Human Factors in Computing Systems , pp. 251-252
    • Salvador, T.1    Howells, K.2
  • 24
    • 27744531895 scopus 로고    scopus 로고
    • "Reinventing the Sims"
    • Time Online Edition. Available. 23.1.2005
    • Taylor, Chris (2003) "Reinventing the Sims". Time Online Edition. Available. http://www.time.com/time/covers/1101030908/ xgames.html, 23.1.2005.
    • (2003)
    • Taylor, C.1
  • 25
    • 27744547319 scopus 로고    scopus 로고
    • "Play as Research: The Iterative Design Process"
    • Laurel, Brenda (ed.) Cambridge MA, The MIT Press
    • Zimmerman, Eric (2003) "Play as Research: The Iterative Design Process". In Laurel, Brenda (ed.) Design Research: Methods and Perspectives, 176-184. Cambridge MA, The MIT Press.
    • (2003) Design Research: Methods and Perspectives , pp. 176-184
    • Zimmerman, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.