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Volumn 82, Issue , 2004, Pages 393-396

Marrying HCI/usability and computer games: A preliminary look

Author keywords

Computer games; HCI; Interaction; Usability; Video games

Indexed keywords

COMPUTER GAME; EVALUATION METHOD; INTERACTION TECHNIQUES; MUTUAL INTERACTION; USER COMMUNICATION; VIDEO GAME;

EID: 77952991699     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1028014.1028078     Document Type: Conference Paper
Times cited : (41)

References (14)
  • 3
    • 77952999454 scopus 로고    scopus 로고
    • th
    • th, 2004).
    • (2004)
  • 7
    • 0037005457 scopus 로고    scopus 로고
    • Playability in video games: A qualitative design model
    • Fabricatore, C., Nussbaum, M. and Rosas, R.: Playability in video games: a qualitative design model. Human-Computer Interaction, vol 17 no 4, 311-368, 2002.
    • (2002) Human-Computer Interaction , vol.17 , Issue.4 , pp. 311-368
    • Fabricatore, C.1    Nussbaum, M.2    Rosas, R.3
  • 8
    • 0038375619 scopus 로고    scopus 로고
    • Sense and sensibility: Evaluation and interactive art
    • Höök, K., Sengers, P., and Andersson, G.: Sense and sensibility: evaluation and interactive art. Proc. CHI 2003, p. 241-248, 2003.
    • Proc. CHI 2003 , vol.2003 , pp. 241-248
    • Höök, K.1    Sengers, P.2    Andersson, G.3
  • 10
    • 85039412602 scopus 로고
    • Heuristics for designing enjoyable user interfaces: Lessons from computer games
    • Gaithersburg, Maryland
    • Malone, T.W.: Heuristics for designing enjoyable user interfaces: lessons from computer games. Proc. Human Factors in Computer Systems, Gaithersburg, Maryland, p. 63-68, 1982.
    • (1982) Proc. Human Factors in Computer Systems , pp. 63-68
    • Malone, T.W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.