메뉴 건너뛰기




Volumn 19, Issue 1, 2011, Pages 62-67

Do social networking technologies have a place in formal learning environments?

Author keywords

Design; Learning; Literacy; Networking; Schools; Worldwide web

Indexed keywords


EID: 79551673376     PISSN: 10748121     EISSN: None     Source Type: Journal    
DOI: 10.1108/10748121111107717     Document Type: Article
Times cited : (26)

References (22)
  • 1
    • 37249018138 scopus 로고    scopus 로고
    • Why youth (heart) social network sites? The role of networked publics in teenage social life
    • Buckingham, D. (Ed.), MIT Press, Cambridge, MA
    • boyd, d. (2008), "Why youth (heart) social network sites? The role of networked publics in teenage social life" in Buckingham, D. (Ed.), Youth, Identity, and Digital Media, MIT Press, Cambridge, MA, pp. 119-42.
    • (2008) Youth, Identity, and Digital Media , pp. 119-142
    • Boyd, D.1
  • 2
    • 37249053884 scopus 로고    scopus 로고
    • Social network sites: Definition, history, and scholarship
    • available at: (accessed August 16, 2010)
    • boyd, d.m. and Ellison, N.B. (2007), "Social network sites: definition, history, and scholarship", Journal of Computer-Mediated Communication, Vol. 13, No. 1, available at: http://jcmc.indiana.edu/vol13/issue1/boyd.ellison.html (accessed August 16, 2010).
    • (2007) Journal of Computer-Mediated Communication , vol.13 , Issue.1
    • Boyd, D.M.1    Ellison, N.B.2
  • 3
    • 6944255318 scopus 로고    scopus 로고
    • Discursive identity: Assimilation into the culture of science and its implications for minority students
    • Brown, B. (2004), "Discursive identity: assimilation into the culture of science and its implications for minority students" in Journal of Research in Science Teaching, Vol. 41, No. 8, pp. 810-34.
    • (2004) Journal of Research in Science Teaching , vol.41 , Issue.8 , pp. 810-834
    • Brown, B.1
  • 5
    • 4344697791 scopus 로고    scopus 로고
    • Mathematics, literacies, and identity
    • Cobb, P. (2004), "Mathematics, literacies, and identity" in Reading Research Quarterly, Vol. 29, No. 3, pp. 333-7.
    • (2004) Reading Research Quarterly , vol.29 , Issue.3 , pp. 333-337
    • Cobb, P.1
  • 6
    • 37249064819 scopus 로고    scopus 로고
    • The benefits of Facebook 'friends': Exploring the relationship between college students' use of online social networks and social capital
    • available at: (accessed July 1, 2009)
    • Ellison, N., Steinfield, C. and Lampe, C. (2007), "The benefits of Facebook 'friends': exploring the relationship between college students' use of online social networks and social capital", Journal of Computer-Mediated Communication, Vol. 12, No. 3, available at: http://jcmc.indiana.edu/vol12/issue4/ellison.html (accessed July 1, 2009).
    • (2007) Journal of Computer-Mediated Communication , vol.12 , Issue.3
    • Ellison, N.1    Steinfield, C.2    Lampe, C.3
  • 8
    • 68249133803 scopus 로고    scopus 로고
    • Learning, teaching, and scholarship in a digital age: Web 2.0 and classroom research: What path should we take now?
    • Greenhow, C., Robelia, B. and Hughes, J.E. (2009), "Learning, teaching, and scholarship in a digital age: Web 2.0 and classroom research: what path should we take now?" in Educational Researcher, Vol. 38, No. 4, pp. 246-59.
    • (2009) Educational Researcher , vol.38 , Issue.4 , pp. 246-259
    • Greenhow, C.1    Robelia, B.2    Hughes, J.E.3
  • 10
    • 79551674611 scopus 로고    scopus 로고
    • Participatory media spaces: A design perspective on learning with media and technology in the 21st century
    • (forthcoming), Steinkuehler, C., Squire, K., Barab, S. (Eds.), Cambridge University Press, New York, NY, n.d
    • Halverson, E.R. (n.d.), "Participatory media spaces: a design perspective on learning with media and technology in the 21st century" Steinkuehler, C., Squire, K. and Barab, S. (Eds.), Games Learning & Society: Learning and Meaning in a Digital Age, Cambridge University Press, New York, NY, (forthcoming).
    • Games Learning & Society: Learning and Meaning in a Digital Age
    • Halverson, E.R.1
  • 11
    • 77953304147 scopus 로고    scopus 로고
    • 'Key moments' as pedagogical windows into the digital video production process
    • Halverson, E.R. and Gibbons, D. (2010), "'Key moments' as pedagogical windows into the digital video production process" in Journal of Computing in Teacher Education, Vol. 26, No. 2, pp. 69-74.
    • (2010) Journal of Computing in Teacher Education , vol.26 , Issue.2 , pp. 69-74
    • Halverson, E.R.1    Gibbons, D.2
  • 12
    • 79551677736 scopus 로고    scopus 로고
    • How new technologies have (and have not) changed teaching and learning in schools
    • Halverson, R. and Smith, A. (2010), "How new technologies have (and have not) changed teaching and learning in schools" in Journal of Computing and Teacher Education, Vol. 26, No. 2, pp. 49-54.
    • (2010) Journal of Computing and Teacher Education , vol.26 , Issue.2 , pp. 49-54
    • Halverson, R.1    Smith, A.2
  • 16
    • 0030554830 scopus 로고    scopus 로고
    • A pedagogy of multiliteracies: Designing social futures
    • New London Group
    • New London Group (1996), "A pedagogy of multiliteracies: designing social futures" in Harvard Educational Review, Vol. 66, No. 1, pp. 60-92.
    • (1996) Harvard Educational Review , vol.66 , Issue.1 , pp. 60-92
  • 17
    • 85076068176 scopus 로고    scopus 로고
    • Possible selves: From content to process
    • Markman, K.D., Klein, W.M.P., Suhr, J.A. (Eds.), Taylor & Francis, New York, NY
    • Oyserman, D. and James, L. (2008), "Possible selves: from content to process" in Markman, K.D., Klein, W.M.P. and Suhr, J.A. (Eds.), Handbook of Imagination and Mental Simulation, Taylor & Francis, New York, NY, pp. 373-94.
    • (2008) Handbook of Imagination and Mental Simulation , pp. 373-394
    • Oyserman, D.1    James, L.2
  • 18
    • 72849133625 scopus 로고    scopus 로고
    • Professors experiment with Twitter as teaching tool
    • April 26, available at: (accessed July 16, 2010)
    • Perez, E. (2009), "Professors experiment with Twitter as teaching tool", Milwaukee Journal Sentinel, April 26, available at: www.jsonline.com/news/education/43747152.html (accessed July 16, 2010).
    • (2009) Milwaukee Journal Sentinel
    • Perez, E.1
  • 19
    • 84996220783 scopus 로고    scopus 로고
    • From content to context: Videogames as designed experience
    • Squire, K.D. (2006), "From content to context: videogames as designed experience" in Educational Researcher, Vol. 35, No. 8, pp. 19-29.
    • (2006) Educational Researcher , vol.35 , Issue.8 , pp. 19-29
    • Squire, K.D.1
  • 20
    • 85145109139 scopus 로고    scopus 로고
    • Cognition and literacy in massively multiplayer online games
    • Coiro, J., Knobel, M., Lankshear, C., Leu, D. (Eds.), Lawrence Erlbaum Associates, Mahwah, NJ
    • Steinkuehler, C. (2008), "Cognition and literacy in massively multiplayer online games" in Coiro, J., Knobel, M., Lankshear, C. and Leu, D. (Eds.), Handbook of Research on New Literacies, Lawrence Erlbaum Associates, Mahwah, NJ, pp. 611-34.
    • (2008) Handbook of Research on New Literacies , pp. 611-634
    • Steinkuehler, C.1
  • 22
    • 79551668994 scopus 로고    scopus 로고
    • Teaching with Twitter: Not for the faint of heart
    • November 22, available at: (accessed July 16, 2010)
    • Young, J.R. (2009), "Teaching with Twitter: not for the faint of heart", The Chronicle of Higher Education, November 22, available at: http://chronicle.com/article/Teaching-With-Twitter-Not-for/49230/ (accessed July 16, 2010).
    • (2009) The Chronicle of Higher Education
    • Young, J.R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.