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Volumn 15, Issue 1, 2011, Pages 53-60

A research methodology for evaluating location aware experiences

Author keywords

[No Author keywords available]

Indexed keywords

EMERGENT BEHAVIORS; EMERGENT PHENOMENON; FUNCTIONAL PROTOTYPES; GAME DESIGN; LOCATION BASED; LOCATION-AWARE; RESEARCH FIELDS; RESEARCH METHODOLOGIES;

EID: 79551482461     PISSN: 16174909     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00779-010-0308-6     Document Type: Article
Times cited : (17)

References (23)
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    • Design for emergence: Experiments with a mixed reality urban playground game
    • 10.1007/s00779-006-0068-5
    • Y Vogiazou B Raijmakers E Geelhoed J Reid M Eisenstadt 2007 Design for emergence: experiments with a mixed reality urban playground game Pers Ubiquitous Comput 11 45 58 10.1007/s00779-006-0068-5
    • (2007) Pers Ubiquitous Comput , vol.11 , pp. 45-58
    • Vogiazou, Y.1    Raijmakers, B.2    Geelhoed, E.3    Reid, J.4    Eisenstadt, M.5
  • 9
    • 36349018506 scopus 로고    scopus 로고
    • SuperGaming: Ubiquitous play and performance for massively scaled community
    • 10.1353/mdr.2006.0012
    • J McGonigal 2005 SuperGaming: ubiquitous play and performance for massively scaled community Mod Drama 48 471 491 10.1353/mdr.2006.0012
    • (2005) Mod Drama , vol.48 , pp. 471-491
    • McGonigal, J.1
  • 10
    • 78650815344 scopus 로고    scopus 로고
    • Situated play and mobile gaming
    • Tokyo, Japan, September 24-28
    • Grüter B, Oks M (2007) Situated play and mobile gaming. DiGRA 2007 situated play, Tokyo, Japan, September 24-28
    • (2007) DiGRA 2007 Situated Play
    • Grüter B, O.1
  • 12
    • 34147224241 scopus 로고    scopus 로고
    • Pervasive game flow: Understanding player enjoyment in pervasive gaming
    • Jegers K (2007) Pervasive game flow: understanding player enjoyment in pervasive gaming. Comput Entertain 5(1):9
    • (2007) Comput Entertain , vol.5 , Issue.1 , pp. 9
    • Jegers, K.1
  • 13
    • 30344455969 scopus 로고    scopus 로고
    • Interdisciplinary criticism: Analysing the experience of Riot! A location sensitive digital narrative
    • M Blythe J Reid P Wright E Geelhoed 2006 Interdisciplinary criticism: analysing the experience of Riot! A location sensitive digital narrative BIT 25 127 139
    • (2006) BIT , vol.25 , pp. 127-139
    • Blythe, M.1    Reid, J.2    Wright, P.3    Geelhoed, E.4
  • 15
    • 85009649066 scopus 로고    scopus 로고
    • Emergent uses of a multiplayer location-aware mobile game: The interactional consequences of mediated encounters
    • 10.1080/17450100500489221
    • C Licoppe Y Inada 2006 Emergent uses of a multiplayer location-aware mobile game: the interactional consequences of mediated encounters Mobilities 1 39 61 10.1080/17450100500489221
    • (2006) Mobilities , vol.1 , pp. 39-61
    • Licoppe, C.1    Inada, Y.2
  • 16
    • 70349166867 scopus 로고    scopus 로고
    • Can an ARG run automatically?
    • Hart J, Reid J (2009) Can an ARG run automatically? In: CHI 2009
    • (2009) CHI 2009
    • Hart, J.1    Reid, J.2
  • 20
    • 3042780572 scopus 로고    scopus 로고
    • Using the experience sampling method to evaluate ubicomp applications
    • 10.1109/MPRV.2003.1203750
    • S Consolvo M Walker 2003 Using the experience sampling method to evaluate ubicomp applications Pervasive Comput IEEE 2 2 24 31 10.1109/MPRV.2003.1203750
    • (2003) Pervasive Comput IEEE , vol.2 , Issue.2 , pp. 24-31
    • Consolvo, S.1    Walker, M.2
  • 22
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    • Reorientation in the real world: The development of landmark use and integration in a natural environment
    • Smith ADD, Gilchrist IDD, Cater K, Ikram N, Nott K, Hood BMM (2007) Reorientation in the real world: the development of landmark use and integration in a natural environment. Cognition
    • (2007) Cognition
    • Add, S.1    Idd, G.2    Cater, K.3    Ikram, N.4    Nott, K.5    Bmm, H.6
  • 23
    • 62849119766 scopus 로고    scopus 로고
    • Design for Coincidence: Incorporating Real World Artifacts in Location based Games
    • Reid J (2008) Design for coincidence: incorporating real world artifacts in location based games. Presented at DIMEA 08
    • (2008) DIMEA 08
    • Reid, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.