-
1
-
-
84861299064
-
Life on the edge: Supporting collaboration in location-based experiences
-
Benford S, Rowland D, Flintham M, Drozd A, Hull R, Reid J, Morrison J, Facer K (2005) Life on the edge: supporting collaboration in location-based experiences. In: Conference on human factors in computing systems, pp 721-730
-
(2005)
Conference on Human Factors in Computing Systems
, pp. 721-730
-
-
Benford, S.1
Rowland, D.2
Flintham, M.3
Drozd, A.4
Hull, R.5
Reid, J.6
Morrison, J.7
Facer, K.8
-
2
-
-
31144460601
-
"Savannah": Designing a location-based game simulating lion behavior
-
Benford S, Rowland D, Flintham M, Hull R, Reid J, Morrison J, Facer K, Clayton B (2004) "Savannah": designing a location-based game simulating lion behaviour. In: International conference on advances in computer entertainment technology
-
(2004)
International Conference on Advances in Computer Entertainment Technology
-
-
Benford, S.1
Rowland, D.2
Flintham, M.3
Hull, R.4
Reid, J.5
Morrison, J.6
Facer, K.7
Clayton, B.8
-
9
-
-
36349018506
-
SuperGaming: Ubiquitous play and performance for massively scaled community
-
10.1353/mdr.2006.0012
-
J McGonigal 2005 SuperGaming: ubiquitous play and performance for massively scaled community Mod Drama 48 471 491 10.1353/mdr.2006.0012
-
(2005)
Mod Drama
, vol.48
, pp. 471-491
-
-
McGonigal, J.1
-
10
-
-
78650815344
-
Situated play and mobile gaming
-
Tokyo, Japan, September 24-28
-
Grüter B, Oks M (2007) Situated play and mobile gaming. DiGRA 2007 situated play, Tokyo, Japan, September 24-28
-
(2007)
DiGRA 2007 Situated Play
-
-
Grüter B, O.1
-
11
-
-
79551488833
-
-
NordiCHI 2006: the fourth conference on human-computer interaction, Oslo, Norway, October 14-18
-
Grüter B, Gröning S, Milszus W, Oks M, Schneider O (2006) Mobile gaming experience-working on an empirical prototype. Workshop user experience-towards a unified view. NordiCHI 2006: the fourth conference on human-computer interaction, Oslo, Norway, October 14-18
-
(2006)
Mobile Gaming Experience-working on An Empirical Prototype. Workshop User Experience-towards A Unified View
-
-
Grüter, B.1
Gröning, S.2
Milszus W3
Oks, M.4
Schneider, O.5
-
12
-
-
34147224241
-
Pervasive game flow: Understanding player enjoyment in pervasive gaming
-
Jegers K (2007) Pervasive game flow: understanding player enjoyment in pervasive gaming. Comput Entertain 5(1):9
-
(2007)
Comput Entertain
, vol.5
, Issue.1
, pp. 9
-
-
Jegers, K.1
-
13
-
-
30344455969
-
Interdisciplinary criticism: Analysing the experience of Riot! A location sensitive digital narrative
-
M Blythe J Reid P Wright E Geelhoed 2006 Interdisciplinary criticism: analysing the experience of Riot! A location sensitive digital narrative BIT 25 127 139
-
(2006)
BIT
, vol.25
, pp. 127-139
-
-
Blythe, M.1
Reid, J.2
Wright, P.3
Geelhoed, E.4
-
15
-
-
85009649066
-
Emergent uses of a multiplayer location-aware mobile game: The interactional consequences of mediated encounters
-
10.1080/17450100500489221
-
C Licoppe Y Inada 2006 Emergent uses of a multiplayer location-aware mobile game: the interactional consequences of mediated encounters Mobilities 1 39 61 10.1080/17450100500489221
-
(2006)
Mobilities
, vol.1
, pp. 39-61
-
-
Licoppe, C.1
Inada, Y.2
-
16
-
-
70349166867
-
Can an ARG run automatically?
-
Hart J, Reid J (2009) Can an ARG run automatically? In: CHI 2009
-
(2009)
CHI 2009
-
-
Hart, J.1
Reid, J.2
-
20
-
-
3042780572
-
Using the experience sampling method to evaluate ubicomp applications
-
10.1109/MPRV.2003.1203750
-
S Consolvo M Walker 2003 Using the experience sampling method to evaluate ubicomp applications Pervasive Comput IEEE 2 2 24 31 10.1109/MPRV.2003.1203750
-
(2003)
Pervasive Comput IEEE
, vol.2
, Issue.2
, pp. 24-31
-
-
Consolvo, S.1
Walker, M.2
-
22
-
-
79551500449
-
Reorientation in the real world: The development of landmark use and integration in a natural environment
-
Smith ADD, Gilchrist IDD, Cater K, Ikram N, Nott K, Hood BMM (2007) Reorientation in the real world: the development of landmark use and integration in a natural environment. Cognition
-
(2007)
Cognition
-
-
Add, S.1
Idd, G.2
Cater, K.3
Ikram, N.4
Nott, K.5
Bmm, H.6
-
23
-
-
62849119766
-
Design for Coincidence: Incorporating Real World Artifacts in Location based Games
-
Reid J (2008) Design for coincidence: incorporating real world artifacts in location based games. Presented at DIMEA 08
-
(2008)
DIMEA 08
-
-
Reid, J.1
|