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Volumn , Issue , 2006, Pages

Prosopopeia: Experiences from a pervasive Larp

Author keywords

Alternate reality game; Live role play; Pervasive computing; Pervasive game

Indexed keywords

ALTERNATE REALITY GAMES; LIVE ROLE PLAY; PERVASIVE GAMES;

EID: 34547207084     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1178823.1178850     Document Type: Conference Paper
Times cited : (29)

References (19)
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  • 2
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    • Kim, J. H. The Threefold Model FAQ, 1998. Available as www.darkshire.net/~jhkim/rpg/theory/threefold/faq_v1.html (Ref March 2006).
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  • 8
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    • McGonigal, J. A Real Little Game: The Performance of Belief in Pervasive Play. DiGRA Level Up Conference Proceedings, 2003.
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  • 9
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    • Chaotic Role-Playing. Applying the Chaos Model of Organisations for Role-Playing
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    • Montola, M. Chaotic Role-Playing. Applying the Chaos Model of Organisations for Role-Playing. In Montla, M. and Stenros J. (eds.) Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination. 2004, 39-51. Available from www.ropecon.fi/brap/ (Ref March 2006).
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    • Montola, M. & Jonsson, S. Prosopopeia - playing on the edge of reality. Knutpunkt 2006, forthcoming.
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    • IPerG public report D5.3B, available as downloadables/D5.3B.doc
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    • Nilsson, E. Exploring the urban: cosmopolitan practices and urban landscape, in proceedings for "International Conference for Integrating Urban Knowledge and Practice Gothenburg, Sweden, 2005, available as http://www.urbanlife2005.com/proceedings/L/241_Emma_Nilsson.pdf (ref March 2006).
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.