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Volumn , Issue , 2009, Pages 3619-3624

Can an ARG run automatically?

Author keywords

Augmented reality; Entertainment; Ethnography

Indexed keywords

ENTERTAINMENT; ETHNOGRAPHY; SET TIME;

EID: 70349166867     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1520340.1520544     Document Type: Conference Paper
Times cited : (1)

References (15)
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    • Benford, S., Crabtree, A., Reeves, S., Sheridan, J., Dix, A., Flintham, M. and Drozd, A. The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences. CHI '06.
    • Benford, S., Crabtree, A., Reeves, S., Sheridan, J., Dix, A., Flintham, M. and Drozd, A. The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences. CHI '06.
  • 2
    • 70349170673 scopus 로고    scopus 로고
    • Benford, S. and Giannachi, G. Temporal trajectories in shared interactive narratives. CHI '08.
    • Benford, S. and Giannachi, G. Temporal trajectories in shared interactive narratives. CHI '08.
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    • 70349190855 scopus 로고    scopus 로고
    • Ducheneaut, N., Yee, N., Nickell, E. and Moore, R. J. The life and death of online gaming communities: a look at guilds in world of warcraft. CHI '07.
    • Ducheneaut, N., Yee, N., Nickell, E. and Moore, R. J. The life and death of online gaming communities: a look at guilds in world of warcraft. CHI '07.
  • 5
    • 70349189853 scopus 로고    scopus 로고
    • Ducheneaut, N., Yee, N., Nickell, E. and Moore, R. J. Alone together?: exploring the social dynamics of massively multiplayer online games. CHI '06.
    • Ducheneaut, N., Yee, N., Nickell, E. and Moore, R. J. Alone together?: exploring the social dynamics of massively multiplayer online games. CHI '06.
  • 8
    • 70349188776 scopus 로고    scopus 로고
    • Magerkurth, C. and Rocker, C. eds, A Reader for Pervasive Gaming Research. Shaker Verlag
    • Magerkurth, C. and Rocker, C. eds. Concepts and Technologies for Pervasive Games. A Reader for Pervasive Gaming Research. Shaker Verlag, 2007.
    • (2007) Concepts and Technologies for Pervasive Games
  • 9
    • 79955400213 scopus 로고    scopus 로고
    • Magerkurth, C. and Rocker, C. eds, A reader for pervasive gaming research. Shaker Verlag, Germany
    • Magerkurth, C. and Rocker, C. eds. Pervasive Gaming Applications. A reader for pervasive gaming research. Shaker Verlag, Germany, 2007.
    • (2007) Pervasive Gaming Applications
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    • 74349114102 scopus 로고    scopus 로고
    • The Puppet Master Problem: Design for Real-World, Mission Based Gaming
    • Wardrip-Fruin, N. and Harrigan, F. eds, Cambridge, Mass. MIT Press
    • McGonigal, J. The Puppet Master Problem: Design for Real-World, Mission Based Gaming. In Wardrip-Fruin, N. and Harrigan, F. eds. Second person: role-playing and story in games and playable media. Cambridge, Mass. MIT Press, 2007.
    • (2007) Second person: Role-playing and story in games and playable media
    • McGonigal, J.1
  • 12
    • 36349018506 scopus 로고    scopus 로고
    • Ubiquitous Play and Performance for Massively Scaled Community
    • McGonigal, J. SuperGaming: Ubiquitous Play and Performance for Massively Scaled Community. Modern Drama, 48, 3 (2005), 471-491.
    • (2005) Modern Drama , vol.48 , Issue.3 , pp. 471-491
    • McGonigal, J.S.1
  • 13
    • 70349182814 scopus 로고    scopus 로고
    • Nardi, B. and Harris, J. Strangers and friends: collaborative play in world of warcraft. CSCW '06.
    • Nardi, B. and Harris, J. Strangers and friends: collaborative play in world of warcraft. CSCW '06.
  • 14
    • 70349191834 scopus 로고    scopus 로고
    • Unfiction: http://www.unfiction.com.
    • Unfiction


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.