메뉴 건너뛰기




Volumn 41, Issue 6, 2010, Pages 844-868

Time in video games: A survey and analysis

Author keywords

coordination; fictive time; gameworld time; real time; real world time; temporal analysis; temporal frame; temporality; time; turn based; video games

Indexed keywords


EID: 78650968892     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878110375594     Document Type: Article
Times cited : (44)

References (73)
  • 1
    • 3042593879 scopus 로고    scopus 로고
    • Aporia and epiphany in doom and The Speaking Clock: The temporality of ergodic art
    • In M.-L. Ryan (Ed.), Bloomington: University of Indiana Press
    • Aarseth, E. (1999). Aporia and epiphany in doom and The Speaking Clock: The temporality of ergodic art. In M.-L. Ryan (Ed.), Cyberspace textuality (pp. 31-41). Bloomington: University of Indiana Press.
    • (1999) Cyberspace Textuality , pp. 31-41
    • Aarseth, E.1
  • 2
    • 78650997241 scopus 로고    scopus 로고
    • [Developed by Triumph Studios], Dallas, TX: Gathering of Developers
    • AGE OF WONDERS (1999). [Developed by Triumph Studios]. Dallas, TX: Gathering of Developers.
    • (1999) AGE OF WONDERS
  • 3
    • 78650978346 scopus 로고
    • [Developed by Rebellion], New York, NY: Atari
    • Aliens Versus Predator (1994). [Developed by Rebellion]. New York, NY: Atari.
    • (1994) Aliens Versus Predator
  • 4
    • 84899159862 scopus 로고    scopus 로고
    • Redmond, WA: Nintendo
    • ANIMAL CROSSING. (2002). Redmond, WA: Nintendo.
    • (2002) ANIMAL CROSSING
  • 5
    • 78650977057 scopus 로고    scopus 로고
    • Killing time: Time past, time present and time future in Prince of Persia: The Sands of Time
    • In T. Krzywinska & B. Atkins (Eds.), Manchester, England: Manchester University Press
    • Atkins, B. (2007). Killing time: Time past, time present and time future in Prince of Persia: The Sands of Time. In T. Krzywinska & B. Atkins (Eds.), Videogame, player, text (pp. 237-253). Manchester, England: Manchester University Press.
    • (2007) Videogame, Player, Text , pp. 237-253
    • Atkins, B.1
  • 6
    • 34548145645 scopus 로고    scopus 로고
    • Variable time scales, agent-based models, and role-playing games: The PIEPLUE river basin management game
    • Barreteau, O., & Abrami, G. (2007). Variable time scales, agent-based models, and role-playing games: The PIEPLUE river basin management game. Simulation & Gaming: An Interdisciplinary Journal, 38(3), 364-381.
    • (2007) Simulation & Gaming: An Interdisciplinary Journal , vol.38 , Issue.3 , pp. 364-381
    • Barreteau, O.1    Abrami, G.2
  • 7
    • 57649178637 scopus 로고    scopus 로고
    • Temporal trajectories in shared interactive narratives
    • (April). Paper presented at the 26th annual SIGCHI conference on Human Factors in Computing Systems, Florence, Italy
    • Benford, S., & Giannachi, G. (2008, April). Temporal trajectories in shared interactive narratives. Paper presented at the 26th annual SIGCHI conference on Human Factors in Computing Systems, Florence, Italy.
    • (2008)
    • Benford, S.1    Giannachi, G.2
  • 11
    • 78650997071 scopus 로고    scopus 로고
    • [Developed by Artoon], Redmond, WA: Microsoft Game Studios
    • BLINX: THE TIME SWEEPER. (2002). [Developed by Artoon]. Redmond, WA: Microsoft Game Studios.
    • (2002) BLINX: THE TIME SWEEPER
  • 12
    • 77955006676 scopus 로고    scopus 로고
    • The AI systems of Left 4 Dead
    • (a, October). Paper presented at the Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, CA
    • Booth, M. (2009a, October). The AI systems of Left 4 Dead. Paper presented at the Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, CA.
    • (2009)
    • Booth, M.1
  • 13
    • 84962492592 scopus 로고    scopus 로고
    • Replayable cooperative game design: Left 4 Dead
    • (b, March). Paper presented at the Game Developers Conference, San Francisco, CA
    • Booth, M. (2009b, March). Replayable cooperative game design: Left 4 Dead. Paper presented at the Game Developers Conference, San Francisco, CA.
    • (2009)
    • Booth, M.1
  • 14
    • 0036518237 scopus 로고    scopus 로고
    • The roles of body and mind in abstract thought
    • Boroditsky, L., & Ramscar, M. (2002). The roles of body and mind in abstract thought. Psychological Science, 13, 185-189.
    • (2002) Psychological Science , vol.13 , pp. 185-189
    • Boroditsky, L.1    Ramscar, M.2
  • 15
    • 84965489133 scopus 로고
    • Cycle time, decisions, and complexity in business simulation/games
    • Burgess, T.F. (1995). Cycle time, decisions, and complexity in business simulation/games. Simulation & Gaming: An International Journal, 26(3), 376-383.
    • (1995) Simulation & Gaming: An International Journal , vol.26 , Issue.3 , pp. 376-383
    • Burgess, T.F.1
  • 16
    • 78650983672 scopus 로고    scopus 로고
    • CHUCHU ROCKET!, Tokyo, Japan: SEGA
    • CHUCHU ROCKET!. (1999). [Developed by SonicTeam]. Tokyo, Japan: SEGA.
    • (1999) Developed by SonicTeam
  • 17
    • 78650968187 scopus 로고
    • Hunt Valley, MD: Microprose Software
    • CIVILIZATION. (1992). Hunt Valley, MD: Microprose Software.
    • (1992) CIVILIZATION
  • 18
    • 85083181884 scopus 로고    scopus 로고
    • Gametime: History, narrative, and temporality in Combat Flight Simulator 2
    • In M. J. P. Wolf & B. Perron (Eds.), New York, NY: Routledge
    • Crogan, P. (2003). Gametime: History, narrative, and temporality in Combat Flight Simulator 2. In M. J. P. Wolf & B. Perron (Eds.), The videogames theory reader (pp. 275-301). New York, NY: Routledge.
    • (2003) The Videogames Theory Reader , pp. 275-301
    • Crogan, P.1
  • 20
    • 61049113512 scopus 로고    scopus 로고
    • Well Played: Interpreting Prince of Persia - The Sands of Time
    • Davidson, D. (2008). Well Played: Interpreting Prince of Persia - The Sands of Time. Games and Culture, 3(3-4), 356-386.
    • (2008) Games and Culture , vol.3 , Issue.3-4 , pp. 356-386
    • Davidson, D.1
  • 21
    • 78650971916 scopus 로고    scopus 로고
    • Retrieved Jun 5, from 2009
    • Durham, D. (2007). Timebot Retrieved Jun 5, 2009, from http://www.kongregate.com/games/piratejuice/timebot-v1-1.
    • (2007) Timebot
    • Durham, D.1
  • 22
    • 78650968900 scopus 로고    scopus 로고
    • Elite Beat Agents, Redmond, WA: Nintendo
    • Elite Beat Agents (2006). [Developed by iNis]. Redmond, WA: Nintendo.
    • (2006) Developed by INis
  • 23
    • 43249139009 scopus 로고    scopus 로고
    • Game classification and game design: Construction through critical analysis
    • Elverdam, C., & Aarseth, E. (2007). Game classification and game design: Construction through critical analysis. Games and Culture, 2(1), 3-22.
    • (2007) Games and Culture , vol.2 , Issue.1 , pp. 3-22
    • Elverdam, C.1    Aarseth, E.2
  • 25
    • 78650985057 scopus 로고    scopus 로고
    • Fallout Tactics: Brotherhood Of Steel
    • [Developed by MicroForte]
    • Fallout Tactics: Brotherhood Of Steel. (2001). [Developed by MicroForte]. 14 Degrees East.
    • (2001) 14 Degrees East
  • 26
    • 78650978850 scopus 로고    scopus 로고
    • Los Angeles, CA: Square Enix
    • FINAL FANTASY XII. (2006). Los Angeles, CA: Square Enix.
    • (2006) FINAL FANTASY XII
  • 27
  • 30
    • 70450283922 scopus 로고    scopus 로고
    • New York, NY: Rockstar Games
    • GRAND THEFT AUTO III. (2001). New York, NY: Rockstar Games.
    • (2001) GRAND THEFT AUTO III
  • 31
  • 32
    • 77951078184 scopus 로고    scopus 로고
    • [Developed by Harmonix], Cambridge, MA: Red Octane
    • GUITAR HERO. (2005). [Developed by Harmonix]. Cambridge, MA: Red Octane.
    • (2005) GUITAR HERO
  • 33
    • 11244305155 scopus 로고    scopus 로고
    • [Developed by Valve], Kirkland, WA: Sierra On-Line
    • HALF-LIFE. (1998). [Developed by Valve]. Kirkland, WA: Sierra On-Line.
    • (1998) HALF-LIFE
  • 34
    • 78650992457 scopus 로고    scopus 로고
    • [Developed by Valve], Kirkland, WA: Sierra On-Line
    • HALF-LIFE: BLUE SHIFT. (2001). [Developed by Valve]. Kirkland, WA: Sierra On-Line.
    • (2001) HALF-LIFE: BLUE SHIFT
  • 35
    • 27544449671 scopus 로고    scopus 로고
    • [Developed by Valve], Kirkland, WA: Sierra On-Line
    • HALF-LIFE: OPPOSING FORCE. (1999). [Developed by Valve]. Kirkland, WA: Sierra On-Line.
    • (1999) HALF-LIFE: OPPOSING FORCE
  • 36
    • 77949380664 scopus 로고    scopus 로고
    • Time and computer games or No, That's not What Happened
    • In K. K. Wong, L. C. C. Fung & Y. Pisan (Eds.), Perth, Western Australia: Murdoch University
    • Hitchens, M. (2006). Time and computer games or No, That's not What Happened. In K. K. Wong, L. C. C. Fung & Y. Pisan (Eds.), CGIE Conference 2006 (pp. 44-51). Perth, Western Australia: Murdoch University.
    • (2006) CGIE Conference 2006 , pp. 44-51
    • Hitchens, M.1
  • 37
    • 78650993782 scopus 로고    scopus 로고
    • Karlsruhe, Germany: Gameforge
    • IKARIAM. (2008). Karlsruhe, Germany: Gameforge.
    • (2008) IKARIAM
  • 38
    • 78650976580 scopus 로고    scopus 로고
    • Retrieved Oct 14, from 2008
    • Ishii, Y. (2008). Cursor*10 Retrieved Oct 14, 2008, from http://www.nekogames.jp/mt/2008/01/cursor10.html.
    • (2008) Cursor*10
    • Ishii, Y.1
  • 40
    • 33750909519 scopus 로고    scopus 로고
    • Cambridge: MIT Press
    • Juul, J. (2005). Half-real. Cambridge: MIT Press.
    • (2005) Half-Real
    • Juul, J.1
  • 41
    • 78650977530 scopus 로고    scopus 로고
    • Los Angeles, CA: Square Enix
    • KINGDOM HEARTS II. (2006). Los Angeles, CA: Square Enix.
    • (2006) KINGDOM HEARTS II
  • 42
    • 78650975107 scopus 로고
    • KNIGHT LORE
    • [Developed by Tim and Chris Stamper]
    • KNIGHT LORE. (1984). [Developed by Tim and Chris Stamper]. Ultimate Play the Game.
    • (1984) Ultimate Play the Game
  • 43
    • 77952509237 scopus 로고    scopus 로고
    • Theorizing on the treatment of time in simulation gaming
    • doi:1046878108319870
    • Lainema, T. (2010). Theorizing on the treatment of time in simulation gaming. Simulation & Gaming: An Interdisciplinary Journal, 41, 170-186. doi:1046878108319870.
    • (2010) Simulation & Gaming: An Interdisciplinary Journal , vol.41 , pp. 170-186
    • Lainema, T.1
  • 45
    • 77954980101 scopus 로고    scopus 로고
    • Bellevue, WA: Valve
    • LEFT 4 DEAD. (2008). Bellevue, WA: Valve.
    • (2008) LEFT 4 DEAD
  • 48
    • 78650992310 scopus 로고    scopus 로고
    • [Developed by AlphaDream], Redmond, WA: Nintendo
    • MARIO & LUIGI: PARTNERS IN TIME. (2005). [Developed by AlphaDream]. Redmond, WA: Nintendo.
    • (2005) MARIO & LUIGI: PARTNERS IN TIME
  • 49
    • 84867612149 scopus 로고    scopus 로고
    • [Developed by Remedy Entertainment], Espoo, Finland: Gathering of Developers
    • MAX PAYNE. (2001). [Developed by Remedy Entertainment]. Espoo, Finland: Gathering of Developers.
    • (2001) MAX PAYNE
  • 50
    • 78650980470 scopus 로고
    • Sim City: Brȩ́derbund Software, Inc
    • Maxis Software. (1989). Sim City: Brȩ́derbund Software, Inc.
    • (1989) Maxis Software
  • 51
    • 48249087481 scopus 로고    scopus 로고
    • [Developed by BioWare], New York, NY: Atari
    • NEVERWINTER NIGHTS. (2002). [Developed by BioWare]. New York, NY: Atari.
    • (2002) NEVERWINTER NIGHTS
  • 54
    • 84908973886 scopus 로고    scopus 로고
    • Nintendo EAD, Mas k: Nintendo
    • Nintendo EAD. (2000). The Legend of Zelda: Majora's Mas k: Nintendo.
    • (2000) The Legend of Zelda: Majora's
  • 56
    • 78650968901 scopus 로고    scopus 로고
    • Braid: Microsoft Game Studios
    • Number None Inc. (2008). Braid: Microsoft Game Studios.
    • (2008) Number None Inc
  • 57
    • 78650991813 scopus 로고
    • [Developed by Namco], Franklin Park: IL: Midway
    • PAC-MAN. (1980). [Developed by Namco]. Franklin Park: IL: Midway.
    • (1980) PAC-MAN
  • 59
    • 78650979339 scopus 로고    scopus 로고
    • Player Epsilon: Demoing a New Hermeneutic for Games
    • Paper presented at the 2nd Annual University of Florida Game Studies Conference. from
    • Sandifer, P. (2006). Player Epsilon: Demoing a New Hermeneutic for Games. Paper presented at the 2nd Annual University of Florida Game Studies Conference. fromhttp://www.gameology.org/alien_other/player_epsilon.
    • (2006)
    • Sandifer, P.1
  • 60
    • 78650984423 scopus 로고    scopus 로고
    • Tokyo, Japan: Konami
    • SHADOW OF DESTINY. (2001). Tokyo, Japan: Konami.
    • (2001) SHADOW OF DESTINY
  • 61
    • 78650972264 scopus 로고    scopus 로고
    • Tokyo, Japan: Sega Corporation
    • SHENMUE. (2000). Tokyo, Japan: Sega Corporation.
    • (2000) SHENMUE
  • 62
    • 78650974473 scopus 로고
    • Square Co., Square Co
    • Square Co. (1995). Chrono Trigger: Square Co.
    • (1995) Chrono Trigger
  • 63
    • 9944254486 scopus 로고    scopus 로고
    • Stanford University., Retrieved from
    • Stanford University. (2002). Stanford encyclopedia of philosophy: Time. Retrieved fromhttp://plato.stanford.edu/entries/time/.
    • (2002) Stanford Encyclopedia of Philosophy: Time
  • 64
    • 78650967244 scopus 로고    scopus 로고
    • [Developed by Valve], Bellevue, WA: Electronic Arts/Steam
    • TEAM FORTRESS 2. (2007). [Developed by Valve]. Bellevue, WA: Electronic Arts/Steam.
    • (2007) TEAM FORTRESS 2
  • 65
    • 78650969071 scopus 로고    scopus 로고
    • Time Hollow: Konami
    • Tenky (2008). Time Hollow: Konami.
    • (2008) Tenky
  • 66
    • 78650977374 scopus 로고
    • [Developed by Pajitnov, A], Moscow, Russia: Soviet Academy of Sciences
    • TETRIS. (1984). [Developed by Pajitnov, A]. Moscow, Russia: Soviet Academy of Sciences.
    • (1984) TETRIS
  • 68
    • 77949344931 scopus 로고    scopus 로고
    • Game time: Modeling and analyzing time in multiplayer and massively multiplayer games
    • Tychsen, A., & Hitchens, M. (2009). Game time: Modeling and analyzing time in multiplayer and massively multiplayer games. Games and Culture, 4, 170-201.
    • (2009) Games and Culture , vol.4 , pp. 170-201
    • Tychsen, A.1    Hitchens, M.2
  • 69
    • 4744367946 scopus 로고    scopus 로고
    • Time in the video game
    • In M. J. P. Wolf (Ed.), Austin: University of Texas Press
    • Wolf, M.J.P. (2001). Time in the video game. In M. J. P. Wolf (Ed.), The medium of the video game (pp. 77-91). Austin: University of Texas Press.
    • (2001) The Medium of the Video Game , pp. 77-91
    • Wolf, M.J.P.1
  • 70
    • 78650971770 scopus 로고    scopus 로고
    • [Developed by Splash Damage], Santa Monica, CA: Activision
    • WOLFENSTEIN: ENEMY TERRITORY. (2003). [Developed by Splash Damage]. Santa Monica, CA: Activision.
    • (2003) WOLFENSTEIN: ENEMY TERRITORY
  • 71
    • 78650979987 scopus 로고    scopus 로고
    • Paris, France: Ubisoft
    • XIII. (2003). Paris, France: Ubisoft.
    • (2003) XIII
  • 72
    • 77954014889 scopus 로고    scopus 로고
    • GameLog: Fostering reflective gameplaying for learning
    • (August). Paper presented at the 2007 ACM SIGGRAPH Symposium on Videogames, San Diego, CA
    • Zagal, J.P., & Bruckman, A. (2007, August). GameLog: Fostering reflective gameplaying for learning. Paper presented at the 2007 ACM SIGGRAPH Symposium on Videogames, San Diego, CA.
    • (2007)
    • Zagal, J.P.1    Bruckman, A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.