-
1
-
-
84962857593
-
Petri net script: A visual language for describing action, behaviour and plot
-
ACM Int. Conf. Proc. Ser
-
Blackwell, L., and von Konsky, B. 2001. Petri Net Script: A Visual Language for Describing Action, Behaviour and Plot. In Proc. 24th ACSC, 26-37. ACM Int. Conf. Proc. Ser.
-
(2001)
Proc. 24th ACSC
, pp. 26-37
-
-
Blackwell, L.1
Von Konsky, B.2
-
3
-
-
37249018644
-
Petri-nets for game plot
-
AISB press
-
Brom C., Abonyi A. 2006. Petri-Nets for Game Plot. In Proc. of AISB, Vol. 3. 6-13. AISB press.
-
(2006)
Proc. of AISB
, vol.3
, pp. 6-13
-
-
Brom, C.1
Abonyi, A.2
-
4
-
-
38149101615
-
Story manager in 'europe 2045' uses petri nets
-
LNCS 4871, Springer-Verlag
-
Brom C., Sisler V., Holan T. 2007a. Story Manager in 'Europe 2045' Uses Petri Nets. In Proc. 4th ICVS, LNCS 4871. 38-50. Springer-Verlag.
-
(2007)
Proc. 4th ICVS
, pp. 38-50
-
-
Brom, C.1
Sisler, V.2
Holan, T.3
-
5
-
-
37249091266
-
Simulation level-ofdetail for virtual humans
-
LNCS 4722. Springer-Verlag, IVE framework is available at:, [1.7.2008
-
Brom C., Sery O., Poch T. 2007b. Simulation Level-ofdetail for Virtual Humans. In Proc. IVA'07, LNCS 4722. 1- 14. Springer-Verlag. IVE framework is available at: http://urtax.ms.mff.cuni.cz/ive/public/about.php [1.7.2008].
-
(2007)
Proc. IVA'07
, pp. 1-14
-
-
Brom, C.1
Sery, O.2
Poch, T.3
-
6
-
-
84867630679
-
Petri nets for representing story plots in serious games
-
Brom C., Balas D., Abonyi A., Holan T., Sisler C., Galambos L. 2008. Petri Nets for Representing Story Plots in Serious Games. In AISB Journal Forthcoming.
-
(2008)
AISB Journal. Forthcoming
-
-
Brom, C.1
Balas, D.2
Abonyi, A.3
Holan, T.4
Sisler, C.5
Galambos, L.6
-
8
-
-
34547978293
-
Plot monitoring for interactive narrative games
-
Delmas, G., Champagnat, R., Augeraud, M. 2007. Plot Monitoring for Interactive Narrative Games. In Proc. of ACE 07, 17-20.
-
(2007)
Proc. of ACE 07
, pp. 17-20
-
-
Delmas, G.1
Champagnat, R.2
Augeraud, M.3
-
9
-
-
9444279813
-
-
Ph.D. Dissertation, Department of Computer Science, Carnegie Mellon University
-
Mateas, M. 2002. Interactive Drama, Art and Artificial Intelligence. Ph.D. Dissertation. Department of Computer Science, Carnegie Mellon University.
-
(2002)
Interactive Drama, Art and Artificial Intelligence
-
-
Mateas, M.1
-
10
-
-
27744497744
-
Petri net modelling for the analysis of the ordering of actions in computer games
-
Natkin, S., Vega, L. 2003. Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games. In Proc. of Game-ON, 82-92.
-
(2003)
Proc. of Game-ON
, pp. 82-92
-
-
Natkin, S.1
Vega, L.2
-
12
-
-
84867651050
-
Believable agents and intelligent story adaptation for interactive storytelling
-
LNCS 4326, Springer-Verlag
-
Reidl, M. O., Stern, A. 2006. Believable agents and Intelligent Story Adaptation for Interactive Storytelling. In Proc. of TIDSE, LNCS 4326, 1-12. Springer-Verlag.
-
(2006)
Proc. of TIDSE
, pp. 1-12
-
-
Reidl, M.O.1
Stern, A.2
-
13
-
-
84867632902
-
Character development and storytelling
-
Chap. 7 and 14
-
Sheldon, L. 2004. Chap. 7 and 14. Character Development and Storytelling. Thompson Course Technology.
-
(2004)
Thompson Course Technology
-
-
Sheldon, L.1
-
14
-
-
0242712412
-
Tell me that bit again... Bringing interactivity to a virtual storyteller
-
Springer-Verlag
-
Silva A., Raimundo G., Paiva A. 2003. Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller. In Proc. of Virtual Storytelling II, 146-155. Springer-Verlag.
-
(2003)
Proc. of Virtual Storytelling II
, pp. 146-155
-
-
Silva, A.1
Raimundo, G.2
Paiva, A.3
-
15
-
-
38149037070
-
Becoll: Towards an author friendly behaviour narrative
-
LNCS 4871, Springer-Verlag
-
Szilas, N. 2007. BEcoll: Towards an Author Friendly Behaviour Narrative. In Proc. 4th ICVS, LNCS 4871, 102-113. Springer-Verlag.
-
(2007)
Proc. 4th ICVS
, pp. 102-113
-
-
Szilas, N.1
|