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Volumn 4871 LNCS, Issue , 2007, Pages 38-50

Story manager in 'Europe 2045' uses petri nets

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SOFTWARE; ECONOMICS; GAME THEORY;

EID: 38149101615     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-77039-8_4     Document Type: Conference Paper
Times cited : (16)

References (16)
  • 1
    • 33646053185 scopus 로고    scopus 로고
    • Aylett, R.S., Louchart, S., Dias, J., Paiva, A., Vala, M.: FearNot! - An Experiment in Emergent Narrative. In: Panayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), 3661, pp. 305-316. Springer, Heidelberg (2005)
    • Aylett, R.S., Louchart, S., Dias, J., Paiva, A., Vala, M.: FearNot! - An Experiment in Emergent Narrative. In: Panayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, pp. 305-316. Springer, Heidelberg (2005)
  • 4
    • 40049103025 scopus 로고    scopus 로고
    • Learning in Immersive worlds: A review of game-based learning
    • June 6
    • de Freitas S.: Learning in Immersive worlds: A review of game-based learning. JISC (Joint informational Systems Committee) report (2006) (June 6, 2007), http://www.jisc.ac.uk/eli_outcomes.html
    • (2006) JISC (Joint informational Systems Committee) report
    • de Freitas, S.1
  • 7
    • 38149068465 scopus 로고    scopus 로고
    • Egenfeldt-Nielsen, S., Buch, T.: The learning effect of 'Global Conflicts: Middle East'. In: Santorineos, M., Dimitriadi, N. (eds.) Gaming Realities: A Challenge for Digital Culture, pp. 93-97. Fournos, Athens (2006)
    • Egenfeldt-Nielsen, S., Buch, T.: The learning effect of 'Global Conflicts: Middle East'. In: Santorineos, M., Dimitriadi, N. (eds.) Gaming Realities: A Challenge for Digital Culture, pp. 93-97. Fournos, Athens (2006)
  • 9
    • 9444279813 scopus 로고    scopus 로고
    • Ph.D. Dissertation. Department of Computer Science, Carnegie Mellon University
    • Mateas, M.: Interactive Drama, Art and Artificial Intelligence. Ph.D. Dissertation. Department of Computer Science, Carnegie Mellon University (2002)
    • (2002) Interactive Drama, Art and Artificial Intelligence
    • Mateas, M.1
  • 10
    • 27744497744 scopus 로고    scopus 로고
    • Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games
    • Natkin, S., Vega, L.: Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games. In: Proceedings of Game-ON, pp. 82-92 (2003)
    • (2003) Proceedings of Game-ON , pp. 82-92
    • Natkin, S.1    Vega, L.2
  • 11
    • 84867651050 scopus 로고    scopus 로고
    • Believable agents and Intelligent Story Adaptation for Interactive Storytelling
    • Göbel, S, Malkewitz, R, Iurgel, I, eds, TIDSE 2006, Springer, Heidelberg
    • Reidl, M.O., Stern, A.: Believable agents and Intelligent Story Adaptation for Interactive Storytelling. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 1-12. Springer, Heidelberg (2006)
    • (2006) LNCS , vol.4326 , pp. 1-12
    • Reidl, M.O.1    Stern, A.2
  • 14
    • 0242712412 scopus 로고    scopus 로고
    • Tell Me That Bit Again. Bringing Interactivity to a Virtual Storyteller
    • Balet, O, Subsol, G, Torguet, P, eds, ICVS, Springer, Heidelberg
    • Silva, A., Raimundo, G., Paiva, A.: Tell Me That Bit Again. Bringing Interactivity to a Virtual Storyteller. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, pp. 146-155. Springer, Heidelberg (2003)
    • (2003) LNCS , vol.2897 , pp. 146-155
    • Silva, A.1    Raimundo, G.2    Paiva, A.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.