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Volumn 4722 LNCS, Issue , 2007, Pages 1-14

Simulation level of detail for virtual humans

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER SCIENCE; COMPUTERS;

EID: 37249091266     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-74997-4_1     Document Type: Conference Paper
Times cited : (12)

References (18)
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    • 37249052925 scopus 로고    scopus 로고
    • Adzima, J.: AI Madness: Using AI to Bring Open-City Racing to Life. In: Gamasutra Online (January 24, 2001) [6.3.2007] (2001)
    • Adzima, J.: AI Madness: Using AI to Bring Open-City Racing to Life. In: Gamasutra Online (January 24, 2001) [6.3.2007] (2001)
  • 3
    • 33646053185 scopus 로고    scopus 로고
    • Aylett, R.S., Louchart, S., Dias, J., Paiva, A., Vala, M.: FearNot! - An Experiment in Emergent Narrative. In: Panayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), 3661, pp. 305-316. Springer, Heidelberg (2005)
    • Aylett, R.S., Louchart, S., Dias, J., Paiva, A., Vala, M.: FearNot! - An Experiment in Emergent Narrative. In: Panayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, pp. 305-316. Springer, Heidelberg (2005)
  • 4
    • 84857627951 scopus 로고    scopus 로고
    • Emotion bots in Unreal Tournament (in Czech) Bachelor
    • thesis. Faculty of Mathematics-Physics. Charles University in Prague
    • Bída, M.: Emotion bots in Unreal Tournament (in Czech) Bachelor thesis. Faculty of Mathematics-Physics. Charles University in Prague (2006)
    • (2006)
    • Bída, M.1
  • 5
    • 78649649873 scopus 로고    scopus 로고
    • AI Game Programming Wisdom I, pp, Charles River Media, Inc, Hingham, Mas 2002
    • Brockington, M.: Level-Of-Detail AI for a Large Role-Playing Game. In: AI Game Programming Wisdom I, pp. 419-425. Charles River Media, Inc, Hingham, Mas (2002)
    • Level-Of-Detail AI for a Large Role-Playing Game , pp. 419-425
    • Brockington, M.1
  • 6
    • 37249034308 scopus 로고    scopus 로고
    • Action Selection for Virtual Humans in Large Environments (in Czech) PhD
    • thesis. Faculty of Mathematics-Physics. Charles University in Prague
    • Brom, C.: Action Selection for Virtual Humans in Large Environments (in Czech) PhD thesis. Faculty of Mathematics-Physics. Charles University in Prague (2007)
    • (2007)
    • Brom, C.1
  • 8
    • 84857638981 scopus 로고    scopus 로고
    • Brom, C., Lukavský, J., Šerý, O., Poch, T., Šafrata, P.: Affordances and level-of-detail AI for virtual humans. In: Proceedings of Game Set and Match 2, The Netherlands, Delft (2006), http://urtax.ms.mff.cuni.cz/ive/public/about.php [6-3-2007]
    • Brom, C., Lukavský, J., Šerý, O., Poch, T., Šafrata, P.: Affordances and level-of-detail AI for virtual humans. In: Proceedings of Game Set and Match 2, The Netherlands, Delft (2006), http://urtax.ms.mff.cuni.cz/ive/public/about.php [6-3-2007]
  • 11
    • 37249033837 scopus 로고    scopus 로고
    • Chenney, S.: Simulation Level-Of-Detail. In: GDC (2001), http://www.cs.wisc.edu/~schenney/research/culling/chenney-gdc2001 .pdf [6-3-2007]
    • Chenney, S.: Simulation Level-Of-Detail. In: GDC (2001), http://www.cs.wisc.edu/~schenney/research/culling/chenney-gdc2001 .pdf [6-3-2007]
  • 13
    • 37249077620 scopus 로고    scopus 로고
    • Minimizing Agent Processing in
    • AI Game Programming Wisdom II, pp, Charles River Media, Ine, Hingham, Mas 2004
    • Grinke, S.: Minimizing Agent Processing in "Conflict: Desert Strom". In: AI Game Programming Wisdom II, pp. 373-378. Charles River Media, Ine, Hingham, Mas (2004)
    • Conflict: Desert Strom , pp. 373-378
    • Grinke, S.1
  • 14
    • 33646051248 scopus 로고    scopus 로고
    • Jan, D., Traum, D.R.: Dialog Simulation for Background Characters. In: Panayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), 3661, Springer, Heidelberg (2005)
    • Jan, D., Traum, D.R.: Dialog Simulation for Background Characters. In: Panayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, Springer, Heidelberg (2005)
  • 18
    • 33745658035 scopus 로고    scopus 로고
    • Level-Of-Detail in Behaviour of Virtual Humans
    • Wiedermann, J, Tel, G, Pokorný, J, Bieliková, M, Štuller, J, eds, SOFSEM 2006, Springer, Heidelberg
    • Šerý, O., Poch, T., Šafrata, P., Brom, C.: Level-Of-Detail in Behaviour of Virtual Humans. In: Wiedermann, J., Tel, G., Pokorný, J., Bieliková, M., Štuller, J. (eds.) SOFSEM 2006. LNCS, vol. 3831, pp. 565-574. Springer, Heidelberg (2006)
    • (2006) LNCS , vol.3831 , pp. 565-574
    • Šerý, O.1    Poch, T.2    Šafrata, P.3    Brom, C.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.