메뉴 건너뛰기




Volumn 55, Issue 3, 2010, Pages 1171-1182

Investigating learners' attitudes toward virtual reality learning environments: Based on a constructivist approach

Author keywords

Interactive learning environments; Pedagogical issues; Teaching learning strategies; Virtual reality

Indexed keywords

3D MODELS; 3D TECHNOLOGY; CONSTRUCTIVIST LEARNING; EDUCATIONAL USE; IMMERSIVE; INSTRUCTIONAL PRINCIPLES; INTERACTIVE LEARNING ENVIRONMENT; LEARNING ENVIRONMENTS; PEDAGOGICAL ISSUES; TEACHING/LEARNING STRATEGIES; TEACHING/LEARNING STRATEGY; TECHNOLOGY INNOVATION; VIRTUAL REALITY LEARNING ENVIRONMENTS; WEB BASED LEARNING;

EID: 77955555014     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2010.05.014     Document Type: Article
Times cited : (575)

References (63)
  • 3
    • 0001582278 scopus 로고
    • Virtual reality learning environments: Potentials and challenges
    • M. Bricken Virtual reality learning environments: potentials and challenges Computer Graphics 25 3 1991 178 184.
    • (1991) Computer Graphics , vol.25 , Issue.3 , pp. 178-184
    • Bricken, M.1
  • 7
    • 33846518264 scopus 로고    scopus 로고
    • Web3D technologies in learning, education and training: Motivations, issues, opportunities
    • L. Chittaro, and R. Ranon Web3D technologies in learning, education and training: motivations, issues, opportunities Computers & Education 49 2007 3 18.
    • (2007) Computers & Education , vol.49 , pp. 3-18
    • Chittaro, L.1    Ranon, R.2
  • 9
    • 55249087535 scopus 로고
    • Perceived usefulness, perceived ease of use, and user acceptance of information technology
    • F.D. Davis Perceived usefulness, perceived ease of use, and user acceptance of information technology MIS Quarterly 13 1989 319 340.
    • (1989) MIS Quarterly , vol.13 , pp. 319-340
    • Davis, F.D.1
  • 11
    • 25844488373 scopus 로고    scopus 로고
    • Brave new (interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments
    • M.D. Dickey Brave new (interactive) worlds: a review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments Interactive Learning Environments 13 1-2 2005 121 137.
    • (2005) Interactive Learning Environments , vol.13 , Issue.12 , pp. 121-137
    • Dickey, M.D.1
  • 12
    • 85050414850 scopus 로고    scopus 로고
    • Building virtual reality environments for distance education on the web: A case study in medical education
    • K. Dimitropoulos, A. Manitsaris, and I. Mavridis Building virtual reality environments for distance education on the web: a case study in medical education International Journal of Social Sciences 2 1 2008 62 70.
    • (2008) International Journal of Social Sciences , vol.2 , Issue.1 , pp. 62-70
    • Dimitropoulos, K.1    Manitsaris, A.2    Mavridis, I.3
  • 14
    • 54149094497 scopus 로고    scopus 로고
    • Design and development of virtual reality: Analysis of challenges faced by educators
    • K. Hanson, and B.E. Shelton Design and development of virtual reality: analysis of challenges faced by educators Educational Technology & Society 11 1 2008 118 131.
    • (2008) Educational Technology & Society , vol.11 , Issue.1 , pp. 118-131
    • Hanson, K.1    Shelton, B.E.2
  • 16
    • 33751401569 scopus 로고    scopus 로고
    • Designing agents to support learning by explaining
    • J. Holmes Designing agents to support learning by explaining Computers & Education 48 2007 523 547.
    • (2007) Computers & Education , vol.48 , pp. 523-547
    • Holmes, J.1
  • 18
    • 31244436934 scopus 로고    scopus 로고
    • Toward constructivism for adult learners in online learning environments
    • H.M. Huang Toward constructivism for adult learners in online learning environments British Journal of Educational Technology 31 1 2002 27 38.
    • (2002) British Journal of Educational Technology , vol.31 , Issue.1 , pp. 27-38
    • Huang, H.M.1
  • 19
  • 20
    • 33846491809 scopus 로고    scopus 로고
    • Employing virtual humans for education and training in X3D/VRML worlds
    • L. Ieronutti, and L. Chittaro Employing virtual humans for education and training in X3D/VRML worlds Computers & Education 49 2007 93 109.
    • (2007) Computers & Education , vol.49 , pp. 93-109
    • Ieronutti, L.1    Chittaro, L.2
  • 21
    • 0039461532 scopus 로고
    • Curriculum planning for creative thinking and problem solving
    • S.G. Isaksen, and S.J. Parnes Curriculum planning for creative thinking and problem solving The Journal of Creative Behavior 19 1 1985 1 29.
    • (1985) The Journal of Creative Behavior , vol.19 , Issue.1 , pp. 1-29
    • Isaksen, S.G.1    Parnes, S.J.2
  • 22
    • 33846483716 scopus 로고    scopus 로고
    • The impact of Web3D technologies on medical education and training
    • N.W. John The impact of Web3D technologies on medical education and training Computers & Education 49 2007 19 31.
    • (2007) Computers & Education , vol.49 , pp. 19-31
    • John, N.W.1
  • 23
    • 0003152751 scopus 로고
    • Thinking technology: Toward a constructivist design model
    • D.H. Jonassen Thinking technology: toward a constructivist design model Educational Technology 34 2 1994 34 37.
    • (1994) Educational Technology , vol.34 , Issue.2 , pp. 34-37
    • Jonassen, D.H.1
  • 24
    • 0002082202 scopus 로고    scopus 로고
    • Transforming learning with technology: Beyond modernism and post-modernism or whoever controls the technology creates the reality
    • D.H. Jonassen Transforming learning with technology: beyond modernism and post-modernism or whoever controls the technology creates the reality Educational Technology 40 2 2000 21 25.
    • (2000) Educational Technology , vol.40 , Issue.2 , pp. 21-25
    • Jonassen, D.H.1
  • 25
    • 33846542491 scopus 로고    scopus 로고
    • Educational resources and implementation of a Greek sign language synthesis architecture
    • K. Karpouzis, G. Caridakis, S.-E. Fotinea, and E. Efthimiou Educational resources and implementation of a Greek sign language synthesis architecture Computers & Education 49 2007 54 74.
    • (2007) Computers & Education , vol.49 , pp. 54-74
    • Karpouzis, K.1    Caridakis, G.2    Fotinea, S.-E.3    Efthimiou, E.4
  • 27
    • 0000076648 scopus 로고
    • A categorized list of emotion definitions, with suggestions for a consensual definition
    • P. Kleinginna Jr., and A. Kleinginna A categorized list of emotion definitions, with suggestions for a consensual definition Motivation and Emotion 5 1981 345 379.
    • (1981) Motivation and Emotion , vol.5 , pp. 345-379
    • Kleinginna Jr., P.1    Kleinginna, A.2
  • 28
    • 77955561157 scopus 로고    scopus 로고
    • A study of user's acceptance on three-dimensional virtual reality applied in medical education
    • C.M. Lai, H.M. Huang, S.S. Liaw, and W.W. Huang A study of user's acceptance on three-dimensional virtual reality applied in medical education Bulletin of Educational Psychology 40 3 2009 341 362.
    • (2009) Bulletin of Educational Psychology , vol.40 , Issue.3 , pp. 341-362
    • Lai, C.M.1    Huang, H.M.2    Liaw, S.S.3    Huang, W.W.4
  • 29
    • 34247389749 scopus 로고    scopus 로고
    • Virtual reality and brain anatomy: A randomized trial of e-learning instructional designs
    • A.J. Levinson, B. Weaver, S. Garside, H. McGinn, and G.R. Norman Virtual reality and brain anatomy: a randomized trial of e-learning instructional designs Medical Education 41 2007 495 501.
    • (2007) Medical Education , vol.41 , pp. 495-501
    • Levinson, A.J.1    Weaver, B.2    Garside, S.3    McGinn, H.4    Norman, G.R.5
  • 30
    • 34548029971 scopus 로고    scopus 로고
    • Surveying instructor and learner attitudes toward E-learning environments
    • S.S. Liaw, H.M. Huang, and G.D. Chen Surveying instructor and learner attitudes toward E-learning environments Computers & Education 49 4 2007 1066 1080.
    • (2007) Computers & Education , vol.49 , Issue.4 , pp. 1066-1080
    • Liaw, S.S.1    Huang, H.M.2    Chen, G.D.3
  • 31
    • 43849109801 scopus 로고    scopus 로고
    • Full immersive virtual environment CAVETM in chemistry education
    • M. Limniou, D. Roberts, and N. Papadopoulos Full immersive virtual environment CAVETM in chemistry education Computer & Education 51 2008 584 593.
    • (2008) Computer & Education , vol.51 , pp. 584-593
    • Limniou, M.1    Roberts, D.2    Papadopoulos, N.3
  • 32
    • 33751096985 scopus 로고    scopus 로고
    • Applying virtual reality in medical communication education: Current findings and potential teaching and learning benefits of immersive virtual patients
    • B. Lok, R.E. Ferdig, A. Raij, K. Johnsen, R. Dickerson, and J. Coutts Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients Virtual Reality 10 3-4 2006 185 195.
    • (2006) Virtual Reality , vol.10 , Issue.34 , pp. 185-195
    • Lok, B.1    Ferdig, R.E.2    Raij, A.3    Johnsen, K.4    Dickerson, R.5    Coutts, J.6
  • 33
    • 14644400372 scopus 로고    scopus 로고
    • Virtual learning environment for medical education based on VRML and VTK
    • J. Lu, Z. Pan, H. Lin, M. Zhang, and J. Shi Virtual learning environment for medical education based on VRML and VTK Computers & Graphics 29 2005 283 288.
    • (2005) Computers & Graphics , vol.29 , pp. 283-288
    • Lu, J.1    Pan, Z.2    Lin, H.3    Zhang, M.4    Shi, J.5
  • 35
    • 0038698892 scopus 로고    scopus 로고
    • VR learning: Potential and challenges for the use of 3D environments in education and training
    • F. Mantovani VR learning: potential and challenges for the use of 3D environments in education and training G. Riva, C. Galimberti, Towards cyberpsychology: Mind, cognitions and society in the internet age 2003 IOS Press Amsterdam 208 225.
    • (2003) Towards Cyberpsychology: Mind, Cognitions and Society in the Internet Age , pp. 208-225
    • Mantovani, F.1
  • 36
    • 0345580807 scopus 로고    scopus 로고
    • Learning through virtual reality: A preliminary Investigation
    • S. Mills, and M.M.T. de Araújo Learning through virtual reality: a preliminary Investigation Interacting with Computers 11 1999 453 462.
    • (1999) Interacting with Computers , vol.11 , pp. 453-462
    • Mills, S.1    De Araújo, M.M.T.2
  • 39
    • 0036741857 scopus 로고    scopus 로고
    • Learning science in virtual reality multimedia environments: Role of methods and media
    • R. Moreno, and R.E. Mayer Learning science in virtual reality multimedia environments: role of methods and media Journal of Educational Psychology 94 3 2002 598 610.
    • (2002) Journal of Educational Psychology , vol.94 , Issue.3 , pp. 598-610
    • Moreno, R.1    Mayer, R.E.2
  • 40
    • 33750194429 scopus 로고    scopus 로고
    • Can virtual reality improve anatomy education? A randomized controlled study of a computer-generated three-dimensional anatomical ear model
    • D.T. Nicholson, C. Chalk, W>R.J. Funnell, and S.J. Daniel Can virtual reality improve anatomy education? A randomized controlled study of a computer-generated three-dimensional anatomical ear model Medical Education 40 2006 1081 1087.
    • (2006) Medical Education , vol.40 , pp. 1081-1087
    • Nicholson, D.T.1    Chalk, C.2    Funnell, W.R.J.3    Daniel, S.J.4
  • 42
    • 30344443088 scopus 로고    scopus 로고
    • Virtual reality and mixed reality for virtual learning environments
    • Z. Pan, A.D. Cheok, H. Yang, J. Zhu, and J. Shi Virtual reality and mixed reality for virtual learning environments Computers & Graphics 30 2006 20 28.
    • (2006) Computers & Graphics , vol.30 , pp. 20-28
    • Pan, Z.1    Cheok, A.D.2    Yang, H.3    Zhu, J.4    Shi, J.5
  • 43
    • 0029341883 scopus 로고
    • Virtual reality: In the mind of the beholder
    • D.R. Pratt, M. Zyda, and K. Kelleher Virtual reality: in the mind of the beholder IEEE Computer Society 28 7 1995 17 19.
    • (1995) IEEE Computer Society , vol.28 , Issue.7 , pp. 17-19
    • Pratt, D.R.1    Zyda, M.2    Kelleher, K.3
  • 44
    • 77955556365 scopus 로고    scopus 로고
    • Who owns this space anyway? the Arts 3D VL Metaverse as a network of imagination, in
    • U. Rauch Who owns this space anyway? The Arts 3D VL Metaverse as a network of imagination, In Proceedings of ED-MEDIA 2007 2007 4249 4253.
    • (2007) Proceedings of ED-MEDIA , vol.2007 , pp. 4249-4253
    • Rauch, U.1
  • 46
    • 43449125652 scopus 로고    scopus 로고
    • Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children
    • M. Roussou, M. Oliver, and M. Slater Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children Cognition Technology and Work 10 2008 141 153.
    • (2008) Cognition Technology and Work , vol.10 , pp. 141-153
    • Roussou, M.1    Oliver, M.2    Slater, M.3
  • 47
    • 2442522147 scopus 로고    scopus 로고
    • Objectifying content validity: Conducting a content validity study in social work research
    • D.M. Rubio, M. Berg-Weger, S.S. Tebb, E.S. Lee, and S. Rauch Objectifying content validity: conducting a content validity study in social work research Social Work Research 27 2003 94 104.
    • (2003) Social Work Research , vol.27 , pp. 94-104
    • Rubio, D.M.1    Berg-Weger, M.2    Tebb, S.S.3    Lee, E.S.4    Rauch, S.5
  • 49
    • 54149120257 scopus 로고    scopus 로고
    • A collaborative virtual environment for situated language learning using VEC3D
    • Y.-C. Shih, and M.-T. Yang A collaborative virtual environment for situated language learning using VEC3D Educational Technology & Society 11 1 2008 56 68.
    • (2008) Educational Technology & Society , vol.11 , Issue.1 , pp. 56-68
    • Shih, Y.-C.1    Yang, M.-T.2
  • 51
    • 33846555595 scopus 로고    scopus 로고
    • Reusable, lifelike virtual humans for mentoring and role-playing
    • E.M. Sims Reusable, lifelike virtual humans for mentoring and role-playing Computers & Education 49 2007 75 92.
    • (2007) Computers & Education , vol.49 , pp. 75-92
    • Sims, E.M.1
  • 52
    • 0942291242 scopus 로고    scopus 로고
    • Imagination
    • J. Singer Imagination A. Kazdin, Encyclopedia of psychology Vol. 4 2000 Oxford University Press New York 227 230.
    • (2000) Encyclopedia of Psychology , vol.4 , pp. 227-230
    • Singer, J.1
  • 56
    • 6344221449 scopus 로고    scopus 로고
    • Heuristic evaluation of virtual reality applications
    • A. Sutcliffe, and B. Gault Heuristic evaluation of virtual reality applications Interacting with Computers 16 2004 831 849.
    • (2004) Interacting with Computers , vol.16 , pp. 831-849
    • Sutcliffe, A.1    Gault, B.2
  • 57
    • 0036696391 scopus 로고    scopus 로고
    • A system for exploring open issues in VR-based education
    • G. Tax'en, and A. Naeve A system for exploring open issues in VR-based education Computers & Graphics 26 2002 593 598.
    • (2002) Computers & Graphics , vol.26 , pp. 593-598
    • Tax'En, G.1    Naeve, A.2
  • 59
    • 31144438049 scopus 로고    scopus 로고
    • Towards deeper learning through creativity within online communities in primary education
    • K. Turvey Towards deeper learning through creativity within online communities in primary education Computers & Education 46 2006 309 321.
    • (2006) Computers & Education , vol.46 , pp. 309-321
    • Turvey, K.1
  • 60
    • 18844441224 scopus 로고    scopus 로고
    • Cognitive load theory and complex learning: Recent developments and future directions
    • J.J.G. Van Merrïenboer, and J. Sweller Cognitive load theory and complex learning: recent developments and future directions Educational Psychology Review 17 2 2005 147 171.
    • (2005) Educational Psychology Review , vol.17 , Issue.2 , pp. 147-171
    • Van Merrïenboer, J.J.G.1    Sweller, J.2
  • 61
    • 35148837308 scopus 로고    scopus 로고
    • On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
    • M. Virvou, and G. Katsionis On the usability and likeability of virtual reality games for education: the case of VR-ENGAGE Computers & Education 50 1 2008 154 178.
    • (2008) Computers & Education , vol.50 , Issue.1 , pp. 154-178
    • Virvou, M.1    Katsionis, G.2
  • 63
    • 0036696794 scopus 로고    scopus 로고
    • Curricular modules: 3D and immersive visualization tools for Learning
    • A. Wollensak Curricular modules: 3D and immersive visualization tools for Learning Computers & Graphics 26 2002 599 602
    • (2002) Computers & Graphics , vol.26 , pp. 599-602
    • Wollensak, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.