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Volumn 8, Issue 3, 1999, Pages 247-263

Learning and building together in an immersive virtual world

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Indexed keywords


EID: 0039552141     PISSN: 10547460     EISSN: None     Source Type: Journal    
DOI: 10.1162/105474699566215     Document Type: Article
Times cited : (190)

References (36)
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    • (1993) Proceedings of ACM SIGGRAPH '93 , pp. 135-142
    • Cruz-Neira, C.1    Sandin, D.J.2    DeFanti, T.A.3
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    • Supporting transcontinental collaborative work in persistent virtual environments
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    • Leigh, J.1    Johnson, A.2    DeFanti, T.3
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    • Lewin, C.1
  • 25
    • 0012316490 scopus 로고
    • Assessing learning in VR: Towards developing a paradigm virtual reality roving vehicles (VRRV) project
    • Human Interface Technology Laboratory - University of Washington
    • Rose, H. (1995). Assessing learning in VR: Towards developing a paradigm virtual reality roving vehicles (VRRV) project. Technical Report TR-95-1, Human Interface Technology Laboratory - University of Washington.
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    • Rose, H.1
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    • 0031212852 scopus 로고    scopus 로고
    • NICE: Combining constructionism, narrative, and collaboration in a virtual learning environment
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    • (1997) Computer Graphics , vol.31 , Issue.3 , pp. 62-63
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    • Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments 6(6), 603-616.
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    • Slater, M.1    Wilbur, S.2
  • 35
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    • A conceptual basis for educational applications of virtual reality
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    • Winn, W. (1993). A conceptual basis for educational applications of virtual reality. Technical Report TR-93-9, Human Interface Technology Laboratory - University of Washington.
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    • Educational uses of virtual reality technology
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.