-
1
-
-
0003562898
-
-
John Wiley & Sons
-
Bergin, J., Stehlik, M., Roberts, J., and Pattis, R., Karel++: A gentle introduction to the art of object-oriented programming, John Wiley & Sons, 1997.
-
(1997)
Karel++: A gentle introduction to the art of object-oriented programming
-
-
Bergin, J.1
Stehlik, M.2
Roberts, J.3
Pattis, R.4
-
3
-
-
0038349524
-
Teaching Objects-first in Introductory Computer Science
-
On Computer Science Education
-
Cooper, S., Dann, W., and Pausch, R., Teaching Objects-first in Introductory Computer Science, SIGCSE Technical Symp. On Computer Science Education, 2003.
-
(2003)
SIGCSE Technical Symp
-
-
Cooper, S.1
Dann, W.2
Pausch, R.3
-
4
-
-
20444474230
-
RAPTOR: A Visual Programming Environment for Teaching Algorithmic Problem Solving
-
Feb
-
Carlisle, M. C., Wilson, T. A., Humphries, J. W., and Hadfield, S. M., RAPTOR: A Visual Programming Environment for Teaching Algorithmic Problem Solving, Proc. of the 36th SIGCSE technical symposium on Computer science education (Feb. 2005), 176-180.
-
(2005)
Proc. of the 36th SIGCSE technical symposium on Computer science education
, pp. 176-180
-
-
Carlisle, M.C.1
Wilson, T.A.2
Humphries, J.W.3
Hadfield, S.M.4
-
5
-
-
20444493274
-
Computer game and CS education: Why and how
-
Feb
-
Sweedy, E., deLaet, M., Slattery, M. C., and Kuffner, J., Computer game and CS education: why and how, Proc. of the 36th SIGCSE technical symposium on Computer science education (Feb. 2005), 256-257.
-
(2005)
Proc. of the 36th SIGCSE technical symposium on Computer science education
, pp. 256-257
-
-
Sweedy, E.1
deLaet, M.2
Slattery, M.C.3
Kuffner, J.4
-
6
-
-
20444433229
-
Game design & programming concentration within the computer science curriculum
-
Feb
-
Coleman, R., Krembs, M., Labouseur, A., and Weir, J., Game design & programming concentration within the computer science curriculum, Proc. of the 36th SIGCSE technical symposium on Computer science education (Feb. 2005), 545-550.
-
(2005)
Proc. of the 36th SIGCSE technical symposium on Computer science education
, pp. 545-550
-
-
Coleman, R.1
Krembs, M.2
Labouseur, A.3
Weir, J.4
-
7
-
-
20444472830
-
Experience with an industry-driven capstone course on game programming
-
Feb
-
Parberry, I., Roden, T, and Kazemzadeh, M. B.., Experience with an industry-driven capstone course on game programming, Proc. of the 36th SIGCSE technical symposium on Computer science education (Feb. 2005), 91-95.
-
(2005)
Proc. of the 36th SIGCSE technical symposium on Computer science education
, pp. 91-95
-
-
Parberry, I.1
Roden, T.2
Kazemzadeh, M.B.3
-
9
-
-
37849039023
-
-
Retrieved September 1, 2005 from
-
Game Developer's Conference Archives. Retrieved September 1, 2005 from http://www.gdconf.com/archives/.
-
Conference Archives
-
-
Developer's, G.1
-
11
-
-
37849040293
-
-
International Game Developers Association web site
-
International Game Developers Association web site. http://www.igda.org.
-
-
-
-
12
-
-
37849012365
-
-
Retrieved September 1, 2005 from
-
Carmack, J., Cell Phone Adventures, Retrieved September 1, 2005 from http://www.armadilloaerospace.eom/n.x/johnc/Recent%20Updates.
-
Cell Phone Adventures
-
-
Carmack, J.1
-
13
-
-
37849006908
-
-
Bayliss, J., RAPT CS1 Course Home Page, Retrieved November 1, 2005 from http://www.cs.rit.edu/~csl.
-
Bayliss, J., RAPT CS1 Course Home Page, Retrieved November 1, 2005 from http://www.cs.rit.edu/~csl.
-
-
-
|