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Volumn , Issue , 2009, Pages 64-70

Evaluation of a game-based lab assignment

Author keywords

Arrays; CS1 2 education; Educational games; Iteration; Retention

Indexed keywords

CS1-2 EDUCATION; EDUCATIONAL GAME; INTERACTIVE VISUALIZATIONS; LEARNING GAME; NESTED LOOPS; PROGRAMMING ASSIGNMENTS; STUDENT LEARNING;

EID: 77953586724     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1536513.1536533     Document Type: Conference Paper
Times cited : (11)

References (15)
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  • 2
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  • 3
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    • Bayliss, J.D.1    Strout, S.2
  • 4
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    • Why the high attrition rate for computer science students: Some thoughts and observations
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    • Beauboeuf, T.1    Mason, J.2
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  • 7
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    • Wu's castle: Teaching arrays and loops in a game
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    • Eagle, M. & T. Barnes. Wu's Castle: Teaching Arrays and Loops in a Game. ITiCSE 2008. Madrid, Spain, July 2008.
    • (2008) ITiCSE 2008
    • Eagle, M.1    Barnes, T.2
  • 8
    • 77955168262 scopus 로고    scopus 로고
    • Experimental evaluation of an educational game for improved learning in introductory computing
    • To appear in, Knoxville, TN
    • Eagle, M. & T. Barnes. Experimental Evaluation of an Educational Game for Improved Learning in Introductory Computing. To appear in SIGCSE 2009. Knoxville, TN, 2009.
    • (2009) SIGCSE 2009
    • Eagle, M.1    Barnes, T.2
  • 9
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    • Gee, J. P. What video games have to teach us about learning and literacy. Comput. Entertain. 1, 1 (Oct. 2003), 20.
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    • Lister, R. 2000. On blooming first year programming, and its blooming assessment. In Proc. Australasian Conference on Computing Education (Melbourne, Australia). A. E. Ellis, Ed. ACSE '00, vol. 8. ACM, New York, NY, 158-162.
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    • Digital gaming as a vehicle for learning
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.