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Volumn , Issue , 2006, Pages

A distributed architecture for MMORPG

Author keywords

Distributed architecture; MMORPG; Multiplayer game

Indexed keywords

BANDWIDTH REQUIREMENT; DISTRIBUTED ARCHITECTURE; FAILURE PROBLEMS; GAME SERVERS; HOT SPOT; MASSIVELY MULTIPLAYER; MULTIPLAYER GAMES; RELATIVE PERFORMANCE; ROLE-PLAYING GAME; SIMPLE GAMES; VIRTUAL WORLDS;

EID: 77953088889     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1230040.1230067     Document Type: Conference Paper
Times cited : (51)

References (9)
  • 2
    • 30944463674 scopus 로고    scopus 로고
    • Architecture for a massively multiplayer online role playing game engine
    • S. Caltagirone, M. Keys, B. Schlief, and M. J. Willshire. Architecture for a massively multiplayer online role playing game engine. J. Comput. Small Coll., 18(2):105-116, 2002.
    • (2002) J. Comput. Small Coll. , vol.18 , Issue.2 , pp. 105-116
    • Caltagirone, S.1    Keys, M.2    Schlief, B.3    Willshire, M.J.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.